guib 8 Posted May 14, 2011 Share Posted May 14, 2011 (edited) Drugs, lately it has become very powerful in San Andreas, it controls almost everyone, including you! You can make it and get a wealty man, or you'll end up killed! The year is 1991, you are George, a man who has been raised in Vice City, until you realize you can't make it in Vice City, you want to become rich, and you don't want to work for another drug business (Tommy Vercetti!) , you wanna become succesful and take care of things yourself, that is why you moved to Los Santos, a city full of gangs, drugdealers, and opportunity! Everything you learned back in Vice City are you going to use here! How hard can that be? IMPORTANT: this missionpack is based on this mission! Review: Missions: Intro mission: Leaving the past Second mission: Making a start Third mission: Problems on the streets Under construction! Credits: -Dutchy and PatrickW for creating Dyom! -Narcis_speed6 for making a cool new logo! -Doublepulse for making a review of my first two missions! Edited October 19, 2011 by guib Link to post Share on other sites
Satourn 783 Posted May 14, 2011 Share Posted May 14, 2011 Finally, you published your missionpack. I'm waiting for it. Link to post Share on other sites
guib 8 Posted May 14, 2011 Author Share Posted May 14, 2011 (edited) Update! Intro mission uploaded, Theme song uploaded, check the main post for the stuff! (it is a short one, since it is a intro mission) Edited May 14, 2011 by guib Link to post Share on other sites
TheDru1d 0 Posted May 14, 2011 Share Posted May 14, 2011 Looking forward to more missions guib Link to post Share on other sites
guib 8 Posted May 14, 2011 Author Share Posted May 14, 2011 Looking forward to more missions guib Thanks! I will try to make another one tomorrow! Link to post Share on other sites
ComicalBiker 0 Posted May 14, 2011 Share Posted May 14, 2011 Damn... I love this mission,because it is so cool. There's so many thing's what i like in the mission. I like grammar i mean you're writing style. It look's realistic. And many more I'm waiting for more. Oh... And one more thing. You gave me idea of my missionpack, When that dude says ''Do you have hideout or something like that'' Then it gave me idea Lol.. Link to post Share on other sites
guib 8 Posted May 14, 2011 Author Share Posted May 14, 2011 Damn... I love this mission,because it is so cool. There's so many thing's what i like in the mission. I like grammar i mean you're writing style. It look's realistic. And many more I'm waiting for more. Oh... And one more thing. You gave me idea of my missionpack, When that dude says ''Do you have hideout or something like that'' Then it gave me idea Lol.. Thanks! I haven't seen you before? So welcome on this forum! Link to post Share on other sites
ComicalBiker 0 Posted May 14, 2011 Share Posted May 14, 2011 Damn... I love this mission,because it is so cool. There's so many thing's what i like in the mission. I like grammar i mean you're writing style. It look's realistic. And many more I'm waiting for more. Oh... And one more thing. You gave me idea of my missionpack, When that dude says ''Do you have hideout or something like that'' Then it gave me idea Lol.. Thanks! I haven't seen you before? So welcome on this forum! Thanks. Link to post Share on other sites
guib 8 Posted May 15, 2011 Author Share Posted May 15, 2011 Update! Second mission uploaded, have fun and enjoy Feedback will be appreciated! It is easy mission, since it is the second mission.... Link to post Share on other sites
Mati 13 Posted May 16, 2011 Share Posted May 16, 2011 ... Guib and mission packs? Finally! I'll give you some feedback soon. Link to post Share on other sites
guib 8 Posted May 16, 2011 Author Share Posted May 16, 2011 ... Guib and mission packs? Finally! I'll give you some feedback soon. Thank god! Atleast somebody is checking out my missions... It isn't populair enough Link to post Share on other sites
Mati 13 Posted May 17, 2011 Share Posted May 17, 2011 ... Guib and mission packs? Finally! I'll give you some feedback soon. Thank god! Atleast somebody is checking out my missions... It isn't populair enough Don't worry about it, I'm sure it will get more popular. I played your missions, I like them very much. Although I would raise the difficulty a bit. Link to post Share on other sites
guib 8 Posted May 18, 2011 Author Share Posted May 18, 2011 Although I would raise the difficulty a bit. Thanks for the feedback My next mission will be harder, but since my exam started, i don't have time to make missions now, so I expect to have another mission in 2 weeks (after my exam) Link to post Share on other sites
guib 8 Posted June 3, 2011 Author Share Posted June 3, 2011 Update! Doublepulse made a awesome review of my mission, Check it out at his topic, or just here in my first post! Btw, sorry for not making any missions anymore, but I will make more missions! Link to post Share on other sites
SevilleCheng 0 Posted June 9, 2011 Share Posted June 9, 2011 I played your missions, they're really great for gangster storylines. Maybe you could make them in storyline feature. Link to post Share on other sites
guib 8 Posted June 9, 2011 Author Share Posted June 9, 2011 I played your missions, they're really great for gangster storylines. Maybe you could make them in storyline feature. Yeah, thanks! Anyway, I don't think I am not going to finish this story: -It is too old -I don't know how to continue.. (No, really. Some ideas would be appreciated for the next mission.) -It is not exiting enough for me to continue. Link to post Share on other sites
Doublepulse 331 Posted June 9, 2011 Share Posted June 9, 2011 (edited) It really does sound silly a little bit, but sometimes to gain back all the motivation for the story and think of good ideas, sometimes you want to think about the ending before the beginning. What is George trying to accomplish? Who is the antagonist/enemy and how does he attempt to get away or destroy George? How will you like the ending to play out? Questions like these get you thinking about what you really want to see in your own missions. You want to think of awesome endings to get you motivated and think "that is where I want to be". If you think of good missions more towards the end, it is sometimes easier to find out what happens before that. I know what you mean about -It is too old -I don't know how to continue.. (No, really. Some ideas would be appreciated for the next mission.) -It is not exiting enough for me to continue. Sometimes i feel the same with my main missionpack Las Venturas Crew, it has been a year and I am still not done with it only 60% and I have everything I want to happen planned out. (no im not trying to advertise -.-). - First if you mean "old" as in been in the forums for too long, no its not old, maybe the theme is not so original, but sometimes the originality is what is "different" in your mission than what you see in others. I personally would play any gang story if I enjoy how it is represented. I haven't seen enough of George Story to fully make up my mind, but it looks like a nice beginning. - Look at what I said in the beginning about thinking of a cool ending. You kind of have to just sit down for bout 20-30 mins, ask yourself questions on what do you want to see in your missionpack, and think of the ending missions to work your way to the beginning and how does everything connect together. - That is why you think of something exciting to do , its a free roam of thoughts, anything can happen. Honest part people can give you interesting ideas to work around, but you have to exercise them after that to continue the story. My suggestion is maybe George should try being a movie star or look at different job opportunities like being a pimp or something, and he realizes getting to be that movie star or pimp takes a lot more work and other people are competing for the job. Sometimes it is better to have everything planned out before making a mission pack, planning is key part because if you do not know how to continue something and you are half way in the story, then sooner hell is going to break lose That is all I have to say for now, just take it easy and think about it. Edited June 9, 2011 by Doublepulse Link to post Share on other sites
Jimmy_Leppard 1,211 Posted June 9, 2011 Share Posted June 9, 2011 It really does sound silly a little bit, but sometimes to gain back all the motivation for the story and think of good ideas, sometimes you want to think about the ending before the beginning. Absolutely. That is the best advice you can get. Believe me. I always think about or write down possible play-outs or endings of my mission packs before the introduction. I think that when you make the ending first, you can only make a full circle (By that I mean that you have your goal/ending line and you can't go over that and stuck in ''never ending story''.) It's much easier to plan a mission pack when you have your ending done. Link to post Share on other sites
guib 8 Posted June 9, 2011 Author Share Posted June 9, 2011 So, I have to make the ending first?? (Btw, thanks for the advice, ) Hmmm, yeah, maybe I should add some more backround story about George himself... Anyway, I don't really have a antagonist, and I don't know really how the end is going to end out. Anyway, what George wants to accoumplish is becoming rich, after everything he learnt from Tommy Vercetti, he want to use some sort of same tactic to become rich, Hmmm, Maybe I should add a antagonist in my next mission, I have something in mind. Anyway, Thanks! Both of you! Link to post Share on other sites
Jimmy_Leppard 1,211 Posted June 9, 2011 Share Posted June 9, 2011 So, I have to make the ending first?? You don't have to make the ending first, but what would be good for you to do is to have in mind how the mission pack you want to play out. Put some kind of a circle around your summary of the story and then fill in the holes inside. And you're welcome. We're here to help Link to post Share on other sites
guib 8 Posted June 9, 2011 Author Share Posted June 9, 2011 Put some kind of a circle around your summary of the story and then fill in the holes inside. Sorry, I don't understand that part, could you explain this alittle more? Link to post Share on other sites
Mati 13 Posted June 9, 2011 Share Posted June 9, 2011 Put some kind of a circle around your summary of the story and then fill in the holes inside. Sorry, I don't understand that part, could you explain this alittle more? I ain't 100% what he means. I think you should make a rough ''picture'' in your mind of the story. Like who is the protaginist, what are the most important jobs, what is the ending. Then fill out the spaces in between. Link to post Share on other sites
Jimmy_Leppard 1,211 Posted June 10, 2011 Share Posted June 10, 2011 Put some kind of a circle around your summary of the story and then fill in the holes inside. Sorry, I don't understand that part, could you explain this alittle more? I ain't 100% what he means. I think you should make a rough ''picture'' in your mind of the story. Like who is the protaginist, what are the most important jobs, what is the ending. Then fill out the spaces in between. Exactly. Link to post Share on other sites
guib 8 Posted October 18, 2011 Author Share Posted October 18, 2011 I am restarting this missionpack, and have already made the third mission, look at the first post for the stuff!! Please, I would appreciate feedback very much! Link to post Share on other sites
Mati 13 Posted October 18, 2011 Share Posted October 18, 2011 I'm glad you're continuing this. I played the missions once again. The new missions offers a good story (when I heard that Felix hasn't sold anything yet, I thought he run away, lol ). The shootout part was great as well, you put in a good amount of objects. But I had to cheat, one of them was stuck in the container Link to post Share on other sites
guib 8 Posted October 19, 2011 Author Share Posted October 19, 2011 one of them was stuck in the container AGAIN?! How is that possible, I make the actor on the container, then I play the mission, then he was in it, then I remake that actor, then played it again, and it was fine, now you are telling me he is in it again? I don't get it, it was also a problem in one of my BUYSAG mission, I will delete the actor right away! Link to post Share on other sites
Mati 13 Posted October 19, 2011 Share Posted October 19, 2011 Just leave the f*cking containers alone lol. Link to post Share on other sites
guib 8 Posted October 19, 2011 Author Share Posted October 19, 2011 Just leave the f*cking containers alone lol. Yeah, I shouldn't make actors on them, anyway, mission edited, I have put the actor next to it, then I have tested it, then I tested the pubished version of it.... But still, I would appriciete it if someone played it again, just in case... Link to post Share on other sites
Satourn 783 Posted October 19, 2011 Share Posted October 19, 2011 I played the missions. I enjoyed playing them, however, I didn't like that some of the sentences start from small letter, not capital. I f*ckin' liked the use of objects in third mission ! Keep the good work and good luck with continuing! Link to post Share on other sites
guib 8 Posted October 19, 2011 Author Share Posted October 19, 2011 I played the missions. I enjoyed playing them, however, I didn't like that some of the sentences start from small letter, not capital. I f*ckin' liked the use of objects in third mission ! Keep the good work and good luck with continuing! Thanks! I hope to keep this missionpack alive, but i find it very hard to keep it interesting.... I want to have a main antagonistic, but I don't know how to introduce him... Or who it should be... Link to post Share on other sites