mkthetimelord Posted May 13, 2011 Share Posted May 13, 2011 Hi so i wanted to place some roadblocks like those big ones that are blocking birdges before you unlock the map. And also if possible the small ones. What i want to do is to do this with police cars to make it look like a roadblock. But there is also another problem i have:the cars stay there even after i delete the cleo script if i have saved the game. I even deleted all my cleo_saves and they were still there. Can i make it so that when i delete the cleo and/or cleo saves file they will go away? Thanks. Link to comment Share on other sites More sharing options...
OrionSR Posted May 13, 2011 Share Posted May 13, 2011 Objects can be placed with opcode 029B. Experiment with object IDs between 4504 and 4527 if you want the objects used to block the bridges early in the game. Police roadblocks, the kind you see when racing around with a wanted level of 3 or more, can be created with opcode 04C0. Police roadblocks are type 0. Type 1 roadblocks spawn gang cars if CJ is in a gang zone. If you create cars by using a car generator (opcodes 014B and 09E2) then the cars will be added to the save. Check the post linked below for notes on how to remove car generators. http://www.gtaforums.com/index.php?showtop...st&p=1060472292 If you want to spawn temporary cars then check out a tutorial that explains how to use opcode 00A5. ZAZ has a pretty good one. http://www.gtaforums.com/index.php?showtopic=403594 Link to comment Share on other sites More sharing options...
ZAZ Posted May 14, 2011 Share Posted May 14, 2011 and the big barriers at bridges are 0776: create_objects_in_object_group "BARRIERS1" 0776: create_objects_in_object_group "BARRIERS2" 0777: delete_objects_in_object_group "BARRIERS1"0777: delete_objects_in_object_group "BARRIERS2" they don't block the traffic cars therefor it needs 01E8: create_forbidden_for_cars_cube_cornerA x y z cornerB x y z CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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