Jabalous Posted May 12, 2011 Share Posted May 12, 2011 Recently, the Vice President of Product Development at Rockstar Games, Jernimo Barrera, had an interview with the Guardian , in which he and the head of Team Bondi, Brendan McNamara, talked about L.A. Noire and how it will affect the creation of video games. The point that was interesting in the interview, was one of the statement made by Barrera, which is the future of Rockstar would be pretty boring if their games will be only about shooting, dying, and starting again. To quote his saying: We’ve yet to see if people are going to attach themselves to it. At Rockstar, we’re always trying to push the medium. If games are only going to be about shooting things, dying and starting over, that’s a pretty boring future for us. So here’s an opportunity where we thought, how can we make having a conversation be the focus of the gameplay? It's clear that L.A. Noire is the first Action/Adventure game published by Rockstar, that's not focused on the gunplay but rather on the characters interactions. The question is, what does this mean for Grand Theft Auto franchise? we are now seeing Rockstar is trying to publish new IPs that emphasize on new gameplay concepts, with less gunplay. L.A. Noire promises to be an exscellent start, and AGENT seems to be a game that will focus on the control of Intelligence, with other new gameplay concepts, so don't expect the level design to be GTA or RDR like, where you have an open world to explore, and missions scattered around that map. His saying doesn't indicate that they don't want to do shooting, dying and start again games in the future, but it indicates that they trying to push the medium deeper, and that's by creating new IPs with new gameplay concepts, in which guns play minor roles. For this reason, they are trying to stay away from GTA and focus on other new concepts. Link to comment Share on other sites More sharing options...
AceRay Posted May 12, 2011 Share Posted May 12, 2011 I've said it before, I'll say it again: GTA what the player does affects the game. If I disobey an order and let some dude live, then that guy becomes suspicious of me and future missions are harder for that dude. Disobey enough times, he'll be after you (not always mission-wise, in free-roam too). On the other hand, the guy you saved could come back to help you or something. and not always kill or spare, like give money or not to this man, read book or watch film, shoot in head or leg, betray or not. if you mean this, then yes. If you mean conversation stuff, like pick what to say, that could be cool, but I like to have my cut scenes cinematic. can't wait for V! Link to comment Share on other sites More sharing options...
Zee Posted May 12, 2011 Share Posted May 12, 2011 it could be good, but it could also be bad. it could go both ways. I mean JB talks in that interview about featuring games without shooting in them. Could you imagine that? Link to comment Share on other sites More sharing options...
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