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how to spawn smoke object


polidoros4433
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polidoros4433

i made a pipe model and i want to spawn some animated smoke over it.. i know there are some particles and objects but i don't know how exactly can i spawn them with cleo. any help? dozingoff.gif

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Take a look here.

 

 

{$CLEO .cs}0000: NOPwhile true  wait 0  if      0256: player $PLAYER_CHAR defined  then      if          0AB0:  key_pressed 80      then            04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset    0.0 5.0  1.0 //store player coords             064B: [email protected] = create_particle "exhale" at [email protected] [email protected] [email protected] type 4 //create the particle             064F: make_temp_particle_visible_and_remove_references [email protected] //make the particle visible and remove references                     while 0AB0:  key_pressed 80              wait 0          end      end  endend 

 

 

This code creates smoke in front of CJ.

Καλή Τύχη.

Edited by BnB
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