pringston2010 Posted May 10, 2011 Share Posted May 10, 2011 // This file was decompiled using SASCM.INI published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------0000: NOP :NONAME_2wait 0 if and Player.Defined($PLAYER_CHAR) $ONMISSION == 0 $RIOT_TOTAL_PASSED_MISSIONS == 0 84AD: not actor $PLAYER_ACTOR in_water 8449: not actor $PLAYER_ACTOR in_a_car else_jump @NONAME_2 wait 100 03BC: [email protected] = create_sphere_at -2032.5096 161.5833 29.0461 radius 1.0 :NONAME_75wait 250 if and Player.Defined($PLAYER_CHAR)0102: actor $PLAYER_ACTOR in_sphere -2032.5096 161.5833 29.0461 radius 1.0 1.0 1.0 sphere 1 stopped_on_foot else_jump @NONAME_75 Actor.PutAt($PLAYER_ACTOR, -2033.9436, 148.3331, 28.8359) jump @NONAME_2 to put in my gta san andreas the field is not visible which is the error? from already thank you very much Link to comment Share on other sites More sharing options...
HeresOtis Posted May 10, 2011 Share Posted May 10, 2011 probably try // This file was decompiled using SASCM.INI published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------0000: NOP :NONAME_2wait 0 if and Player.Defined($PLAYER_CHAR)$ONMISSION == 0 $RIOT_TOTAL_PASSED_MISSIONS == 0 84AD: not actor $PLAYER_ACTOR in_water 8449: not actor $PLAYER_ACTOR in_a_car else_jump @NONAME_2 wait 100 03BC: [email protected] = create_sphere_at -2032.5096 161.5833 29.0461 radius 1.0 jump @NONAME_75:NONAME_75wait 250 Actor.PutAt($PLAYER_ACTOR, -2033.9436, 148.3331, 28.8359) 0102: actor $PLAYER_ACTOR in_sphere -2032.5096 161.5833 29.0461 radius 1.0 1.0 1.0 sphere 1 stopped_on_foot jump @NONAME_2 Link to comment Share on other sites More sharing options...
Adler Posted May 10, 2011 Share Posted May 10, 2011 REVISIONS 84AD: not actor $PLAYER_ACTOR in_water8449: not actor $PLAYER_ACTOR in_a_car Were not necessary because 0102 has an on_foot check and the radius for the sphere is too small anyways. 03BC: [email protected] = create_sphere_at -2032.5096 161.5833 29.0461 radius 1.0 Not necessary because 0102 with sphere 1 looped will have the sphere already. TESTED & WORKING CODE {$CLEO .cs}0000::Startwait 0if and Player.Defined($PLAYER_CHAR) $ONMISSION == 0 $RIOT_TOTAL_PASSED_MISSIONS == 0 0102: actor $PLAYER_ACTOR in_sphere -2032.5096 161.5833 29.0461 radius 1.0 1.0 1.0 sphere 1 stopped_on_footelse_jump @StartActor.PutAt($PLAYER_ACTOR, -2033.9436, 148.3331, 28.8359) jump @Start Player.Defined might not be needed either but it's up to you. Link to comment Share on other sites More sharing options...
pringston2010 Posted May 11, 2011 Author Share Posted May 11, 2011 REVISIONS 84AD: not actor $PLAYER_ACTOR in_water8449: not actor $PLAYER_ACTOR in_a_car Were not necessary because 0102 has an on_foot check and the radius for the sphere is too small anyways. 03BC: [email protected] = create_sphere_at -2032.5096 161.5833 29.0461 radius 1.0 Not necessary because 0102 with sphere 1 looped will have the sphere already. TESTED & WORKING CODE {$CLEO .cs}0000::Startwait 0if and Player.Defined($PLAYER_CHAR) $ONMISSION == 0 $RIOT_TOTAL_PASSED_MISSIONS == 0 0102: actor $PLAYER_ACTOR in_sphere -2032.5096 161.5833 29.0461 radius 1.0 1.0 1.0 sphere 1 stopped_on_footelse_jump @StartActor.PutAt($PLAYER_ACTOR, -2033.9436, 148.3331, 28.8359) jump @Start Player.Defined might not be needed either but it's up to you. Sorry tested for me and not found. Link to comment Share on other sites More sharing options...
Adler Posted May 11, 2011 Share Posted May 11, 2011 Strange... do you have any mods that might be disabling the spheres? Link to comment Share on other sites More sharing options...
pringston2010 Posted May 11, 2011 Author Share Posted May 11, 2011 Strange... do you have any mods that might be disabling the spheres? Ohh! sorry! my mistake I was wrong coordinates Thanks for your help Link to comment Share on other sites More sharing options...
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