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Need Help for cleo


pringston2010

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pringston2010

 

// This file was decompiled using SASCM.INI published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------0000: NOP :NONAME_2wait 0 if and  Player.Defined($PLAYER_CHAR) $ONMISSION == 0  $RIOT_TOTAL_PASSED_MISSIONS == 0 84AD:   not actor $PLAYER_ACTOR in_water 8449:   not actor $PLAYER_ACTOR in_a_car else_jump @NONAME_2 wait 100 03BC: 1@ = create_sphere_at -2032.5096 161.5833 29.0461 radius 1.0 :NONAME_75wait 250 if and  Player.Defined($PLAYER_CHAR)0102:   actor $PLAYER_ACTOR in_sphere -2032.5096 161.5833 29.0461 radius 1.0 1.0 1.0 sphere 1 stopped_on_foot else_jump @NONAME_75 Actor.PutAt($PLAYER_ACTOR, -2033.9436, 148.3331, 28.8359)  jump @NONAME_2 

 

 

to put in my gta san andreas the field is not visible which is the error? from already thank you very much

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probably try

 

// This file was decompiled using SASCM.INI published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------0000: NOP :NONAME_2wait 0 if and Player.Defined($PLAYER_CHAR)$ONMISSION == 0 $RIOT_TOTAL_PASSED_MISSIONS == 0 84AD:   not actor $PLAYER_ACTOR in_water 8449:   not actor $PLAYER_ACTOR in_a_car else_jump @NONAME_2 wait 100 03BC: 1@ = create_sphere_at -2032.5096 161.5833 29.0461 radius 1.0 jump @NONAME_75:NONAME_75wait 250 Actor.PutAt($PLAYER_ACTOR, -2033.9436, 148.3331, 28.8359) 0102:   actor $PLAYER_ACTOR in_sphere -2032.5096 161.5833 29.0461 radius 1.0 1.0 1.0 sphere 1 stopped_on_foot  jump @NONAME_2

 

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REVISIONS

 

 

84AD:   not actor $PLAYER_ACTOR in_water8449:   not actor $PLAYER_ACTOR in_a_car

 

Were not necessary because 0102 has an on_foot check and the radius for the sphere is too small anyways.

 

 

03BC: 1@ = create_sphere_at -2032.5096 161.5833 29.0461 radius 1.0

 

Not necessary because 0102 with sphere 1 looped will have the sphere already.

 

TESTED & WORKING CODE

 

 

{$CLEO .cs}0000::Startwait 0if and   Player.Defined($PLAYER_CHAR)   $ONMISSION == 0   $RIOT_TOTAL_PASSED_MISSIONS == 0   0102:   actor $PLAYER_ACTOR in_sphere -2032.5096 161.5833 29.0461 radius 1.0 1.0 1.0 sphere 1 stopped_on_footelse_jump @StartActor.PutAt($PLAYER_ACTOR, -2033.9436, 148.3331, 28.8359)  jump @Start

 

 

Player.Defined might not be needed either but it's up to you.

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pringston2010
REVISIONS

 

 

84AD:   not actor $PLAYER_ACTOR in_water8449:   not actor $PLAYER_ACTOR in_a_car

 

Were not necessary because 0102 has an on_foot check and the radius for the sphere is too small anyways.

 

 

03BC: 1@ = create_sphere_at -2032.5096 161.5833 29.0461 radius 1.0

 

Not necessary because 0102 with sphere 1 looped will have the sphere already.

 

TESTED & WORKING CODE

 

 

{$CLEO .cs}0000::Startwait 0if and   Player.Defined($PLAYER_CHAR)   $ONMISSION == 0   $RIOT_TOTAL_PASSED_MISSIONS == 0   0102:   actor $PLAYER_ACTOR in_sphere -2032.5096 161.5833 29.0461 radius 1.0 1.0 1.0 sphere 1 stopped_on_footelse_jump @StartActor.PutAt($PLAYER_ACTOR, -2033.9436, 148.3331, 28.8359)  jump @Start

 

 

Player.Defined might not be needed either but it's up to you.

 

 

Sorry tested for me and not found.

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pringston2010

 

Strange... do you have any mods that might be disabling the spheres?

Ohh! sorry! my mistake I was wrong coordinates

 

Thanks for your help

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