HeresOtis Posted May 8, 2011 Share Posted May 8, 2011 How do I spawn a car in random place with a specific offset from me? Like, I want the car to either spawn North, South, East, or West of me with my given offset. Link to comment Share on other sites More sharing options...
yair1221 Posted May 8, 2011 Share Posted May 8, 2011 im assuming you are talking about right/left/forward/backwards when you say "north, south, east, or west" 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $player_actor with_offset 0.0 3.0 1.0//modify to change direction, currently forward and [email protected] = actor.angle($player_actor)//[email protected] = car.create(#whatever, [email protected], [email protected], [email protected])car.angle([email protected]) = [email protected]//dont use if you removed the first optional opcode Link to comment Share on other sites More sharing options...
HeresOtis Posted May 8, 2011 Author Share Posted May 8, 2011 this isnt what i wanted. Link to comment Share on other sites More sharing options...
ZAZ Posted May 8, 2011 Share Posted May 8, 2011 How do I spawn a car in random place with a specific offset from me? Like, I want the car to either spawn North, South, East, or West of me with my given offset. use a jump_table CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
HeresOtis Posted May 8, 2011 Author Share Posted May 8, 2011 can you make a template using cars Link to comment Share on other sites More sharing options...
ZAZ Posted May 8, 2011 Share Posted May 8, 2011 can you make a template using cars opcode 0209: choose a random value for the jumptable {$CLEO .cs}:CarAtRandomOffset_103A4: name_thread 'CARNDOF' :CARNDOF_20001: wait 0 msif0256: player $PLAYER_CHAR defined004D: jump_if_false @CARNDOF_2if0AB0: key_pressed 8//-----------------------------press backspace 004D: jump_if_false @CARNDOF_204C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 5.0 0.2// <--my given offset0209: [email protected] = random_int 0 4:JPTABL_Table0871: init_jump_table [email protected] total_jumps 4 0 @JPTABL_T00 jumps 0 @JPTABL_T01 1 @JPTABL_T11 2 @JPTABL_T22 3 @JPTABL_T33 -1 @JPTABL_T00 -1 @JPTABL_T00 -1 @JPTABL_T00:JPTABL_T00// here goes the code if the value of the variable not exist in the jumptable0002: jump @JPTABL_EXIT:[email protected] += [email protected] += 0.00002: jump @JPTABL_EXIT:[email protected] -= [email protected] += 0.00002: jump @JPTABL_EXIT:[email protected] += [email protected] += 3.00002: jump @JPTABL_EXIT:[email protected] += [email protected] -= 3.00002: jump @JPTABL_EXIT:JPTABL_EXIT0247: request_model #ADMIRAL:CARNDOF_30001: wait 0 msif0248: model #ADMIRAL available004D: jump_if_false @CARNDOF_300A5: [email protected] = create_car #ADMIRAL at [email protected] [email protected] [email protected]: release_model #ADMIRAL01C3: remove_references_to_car [email protected] // Like turning a car into any random carwait 5000002: jump @CARNDOF_2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
HeresOtis Posted May 9, 2011 Author Share Posted May 9, 2011 (edited) thanks Edited May 9, 2011 by HeresOtis Link to comment Share on other sites More sharing options...
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