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opcode 03CC


HeresOtis
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HeresOtis

What does this do and how do I use it?

 

03CC: enable_car [email protected] stuck_check_distance_to 2.0 time_to 2000

 

 

 

 

I have a vehicle that spawns far away from me and it's commanded to drive to me. The thing is, if I'm not close to it, it won't do anything. Will this code keep it from disappearing or getting stuck?

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if you spawn a car and you don't remove refrences the car won't dissapear, and the opcode? I have no idea.

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HeresOtis

Let's say I'm at Santa Maria Beach and I want to spawn a car at Los Santos Airport, how do I put it to where the car doesn't get "stuck" and drives all the way to me?

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What does this do and how do I use it?

 

03CC: enable_car [email protected] stuck_check_distance_to 2.0 time_to 2000

 

 

 

 

I have a vehicle that spawns far away from me and it's commanded to drive to me. The thing is, if I'm not close to it, it won't do anything. Will this code keep it from disappearing or getting stuck?

03CC: is used in main.scm to check if a car stucks

 

 

03CC: car [email protected] add_to_stuck_car_check  2.0 =  5000if03CE:   car [email protected] stuckjf @race

 

but it doesn't work in cleo3, in cleo4 don't know, havn't tested

 

 

 

Let's say I'm at Santa Maria Beach and I want to spawn a car at Los Santos Airport, how do I put it to where the car doesn't get "stuck" and drives all the way to me?

Let a marker move on radar and spawn the car near the player, maybe in a range of 250.0

Everything which happens when you play happens only in the range of the player and the camera.

Los Santos don't exist if you're in San fierro. Ok, you can see the map from far if you have a far distance mod,

but you will only see the LOD models of the map.

The cars and peds should only appear when the player is in the area.

Scriptauthors should consider this fact, as first to keep the performance and furthermore because the cars are falling down if the player is far away because the solid map disappear.

Edited by ZAZ
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