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A REQUEST CAN ANYONE MAKE IT?


finalesoul12
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finalesoul12

Can Someone make a breaching animation in cleo3 like in the mission reuniting the families?

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You can't "make" an animation in cleo, you need an IFP file with the animation in it, and activate that animation using cleo.

If that animation excist, you have to search for it, you can find all animations here, or (not all animations) here.

 

If you found it you can use this script:

 

{$CLEO .cs}//-------------MAIN---------------thread 'BREACH' :BREACH_11wait 0 if   Player.Defined($PLAYER_CHAR)else_jump @BREACH_11 :BREACH_31wait 0 if 0AB0:   key_pressed 66 else_jump @BREACH_31 04ED: load_animation "X" :BREACH_55wait 0 if 04EE:   animation "X" loaded else_jump @BREACH_55   Actor.Animation($PLAYER_ACTOR) == "X":BREACH_83wait 0 if 0AB0:   key_pressed 32 else_jump @BREACH_83 04EF: release_animation "X" jump @BREACH_11 

 

 

B = activate, Space = stop

 

EDIT: SCRIPT DOESN'T WORK

Edited by Bad.boy!
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I found them:

 

Style 1:

 

 

{$CLEO .cs}//-------------MAIN---------------thread 'BREACH' :BREACH_11wait 0 if  Player.Defined($PLAYER_CHAR)else_jump @BREACH_11 :BREACH_31wait 0 if 0AB0:   key_pressed 66 else_jump @BREACH_31 04ED: load_animation "SWT_BREACH_01" :BREACH_55wait 0 if 04EE:   animation "SWT_BREACH_01" loaded else_jump @BREACH_55  Actor.Animation($PLAYER_ACTOR) == "SWT_BREACH_01":BREACH_83wait 0 if 0AB0:   key_pressed 32 else_jump @BREACH_83 04EF: release_animation "SWT_BREACH_01" jump @BREACH_11 

 

 

Style 2:

 

{$CLEO .cs}//-------------MAIN---------------thread 'BREACH' :BREACH_11wait 0 if  Player.Defined($PLAYER_CHAR)else_jump @BREACH_11 :BREACH_31wait 0 if 0AB0:   key_pressed 66 else_jump @BREACH_31 04ED: load_animation "SWT_BREACH_02" :BREACH_55wait 0 if 04EE:   animation "SWT_BREACH_02" loaded else_jump @BREACH_55  Actor.Animation($PLAYER_ACTOR) == "SWT_BREACH_02":BREACH_83wait 0 if 0AB0:   key_pressed 32 else_jump @BREACH_83 04EF: release_animation "SWT_BREACH_02" jump @BREACH_11 

 

 

Style 3:

 

{$CLEO .cs}//-------------MAIN---------------thread 'BREACH' :BREACH_11wait 0 if  Player.Defined($PLAYER_CHAR)else_jump @BREACH_11 :BREACH_31wait 0 if 0AB0:   key_pressed 66 else_jump @BREACH_31 04ED: load_animation "SWT_BREACH_03" :BREACH_55wait 0 if 04EE:   animation "SWT_BREACH_03" loaded else_jump @BREACH_55  Actor.Animation($PLAYER_ACTOR) == "SWT_BREACH_03":BREACH_83wait 0 if 0AB0:   key_pressed 32 else_jump @BREACH_83 04EF: release_animation "SWT_BREACH_03" jump @BREACH_11 

 

 

EDIT: SCRIPT DOESN'T WORK

Edited by Bad.boy!
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