finalesoul12 Posted May 7, 2011 Share Posted May 7, 2011 Can Someone make a breaching animation in cleo3 like in the mission reuniting the families? Link to comment Share on other sites More sharing options...
Bad.boy! Posted May 7, 2011 Share Posted May 7, 2011 (edited) You can't "make" an animation in cleo, you need an IFP file with the animation in it, and activate that animation using cleo. If that animation excist, you have to search for it, you can find all animations here, or (not all animations) here. If you found it you can use this script: {$CLEO .cs}//-------------MAIN---------------thread 'BREACH' :BREACH_11wait 0 if Player.Defined($PLAYER_CHAR)else_jump @BREACH_11 :BREACH_31wait 0 if 0AB0: key_pressed 66 else_jump @BREACH_31 04ED: load_animation "X" :BREACH_55wait 0 if 04EE: animation "X" loaded else_jump @BREACH_55 Actor.Animation($PLAYER_ACTOR) == "X":BREACH_83wait 0 if 0AB0: key_pressed 32 else_jump @BREACH_83 04EF: release_animation "X" jump @BREACH_11 B = activate, Space = stop EDIT: SCRIPT DOESN'T WORK Edited May 7, 2011 by Bad.boy! Link to comment Share on other sites More sharing options...
Bad.boy! Posted May 7, 2011 Share Posted May 7, 2011 (edited) I found them: Style 1: {$CLEO .cs}//-------------MAIN---------------thread 'BREACH' :BREACH_11wait 0 if Player.Defined($PLAYER_CHAR)else_jump @BREACH_11 :BREACH_31wait 0 if 0AB0: key_pressed 66 else_jump @BREACH_31 04ED: load_animation "SWT_BREACH_01" :BREACH_55wait 0 if 04EE: animation "SWT_BREACH_01" loaded else_jump @BREACH_55 Actor.Animation($PLAYER_ACTOR) == "SWT_BREACH_01":BREACH_83wait 0 if 0AB0: key_pressed 32 else_jump @BREACH_83 04EF: release_animation "SWT_BREACH_01" jump @BREACH_11 Style 2: {$CLEO .cs}//-------------MAIN---------------thread 'BREACH' :BREACH_11wait 0 if Player.Defined($PLAYER_CHAR)else_jump @BREACH_11 :BREACH_31wait 0 if 0AB0: key_pressed 66 else_jump @BREACH_31 04ED: load_animation "SWT_BREACH_02" :BREACH_55wait 0 if 04EE: animation "SWT_BREACH_02" loaded else_jump @BREACH_55 Actor.Animation($PLAYER_ACTOR) == "SWT_BREACH_02":BREACH_83wait 0 if 0AB0: key_pressed 32 else_jump @BREACH_83 04EF: release_animation "SWT_BREACH_02" jump @BREACH_11 Style 3: {$CLEO .cs}//-------------MAIN---------------thread 'BREACH' :BREACH_11wait 0 if Player.Defined($PLAYER_CHAR)else_jump @BREACH_11 :BREACH_31wait 0 if 0AB0: key_pressed 66 else_jump @BREACH_31 04ED: load_animation "SWT_BREACH_03" :BREACH_55wait 0 if 04EE: animation "SWT_BREACH_03" loaded else_jump @BREACH_55 Actor.Animation($PLAYER_ACTOR) == "SWT_BREACH_03":BREACH_83wait 0 if 0AB0: key_pressed 32 else_jump @BREACH_83 04EF: release_animation "SWT_BREACH_03" jump @BREACH_11 EDIT: SCRIPT DOESN'T WORK Edited May 7, 2011 by Bad.boy! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now