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[IV] Special maps with download links


Rob.Zombie
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Someone tell me where I can download this mod.

 

 

 

 

Its queshus mods, i think you have to mp him for download, that's what i read on youtube channel.

 

Thanks for the one who gives this 3 new maps, sakina is the best one so huge... but i cant understand why these maps are not finished, i mean when you arrive to the top there's nothing, road stoppes....

 

Still dre, what about your map ???

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Theres also theses maps on SA but it would be cool to be converted to IV

 

 

 

The name is Rokko Hill,

 

I dont understand what people wait to get Iv now we have san andreas map with IV engine...

 

 

this is 41aeimi maps !!! but only for SA

 

http://www.youtube.com/user/41aeimi#p/u/3/7QsDRZ34E7Q his channel

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Theres also theses maps on SA but it would be cool to be converted to IV

 

 

 

The name is Rokko Hill,

 

I dont understand what people wait to get Iv now we have san andreas map with IV engine...

 

 

this is 41aeimi maps !!! but only for SA

 

http://www.youtube.com/user/41aeimi#p/u/3/7QsDRZ34E7Q his channel

Well i still standing on that point what i need to do to make convert?! biggrin.gif

And SinAkagi Downhill looks great to convert, the other three looks so boring confused.gif

If this is possible, it would be fun to use ScarFace The World is Yours game map though tounge.gif

 

a few gameplay vid's

 

an extra island Columbian for smugglers

 

 

Edited by stilldre
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By the way, did any of you guys already test if and which maps fit(s) into GTA IV:SA mod?

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By the way, did any of you guys already test if and which maps fit(s) into GTA IV:SA mod?

What do u mean by that? GTA IV SA is allready big, or maybe between islands like map mods for SA MP?

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Huh? Whats so unclear on that?

For example: You take Akina, install it and play. <- That way I mean it.

If IV:SA is big or not is not really a counting argument. mercie_blink.gif

Does that work with GTA IV:SA. Without map parts overlapping each other, which means: it fits. <- Thats the only counting argument.

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Huh? Whats so unclear on that?

For example: You take Akina, install it and play. <- That way I mean it.

If IV:SA is big or not is not really a counting argument. mercie_blink.gif

Does that work with GTA IV:SA. Without map parts overlapping each other, which means: it fits. <- Thats the only counting argument.

Idk, i could try but cause of the areas from Akina would maybe place it somewhere in the Desert colgate.gif it's idd a good idea..

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See, thats what I talk about - does it fit into the map, or do they overlap wink.gif

Could have happened someone tested that already.

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See, thats what I talk about - does it fit into the map, or do they overlap wink.gif

Could have happened someone tested that already.

It must need to be moved confused.gif don't know how.. colgate.gif but it blocks some ways..

user posted image

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SA Akina wont be able to fit in the map of SA unless we place it where it was on SA. Basicly that means we just need to redue the wpl file and port it from SA.

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  • 2 weeks later...

Wow that's an amazing map modification.

I can only dream to have that in IV, I wouldn't necessarily use it for drifting but just use it to cruise on and mountain climb by foot (which would be quite difficult) only to jump off to my one of many in-game deaths. tounge.gif

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SkylineGTRFreak

you didnt know that one? wow.gif its one of my favourite map mods for SA... i really wonder how it would be in IV

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I know kinda off topic, but I need a mountain like the one from san andreas. I need some rally style hill climb/downhill as well. But it can be an all in one mountain, one side for rally/hill climb, another side for off road mountain climbing....please someone who knows something about this stuff make it happen!

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I know kinda off topic, but I need a mountain like the one from san andreas. I need some rally style hill climb/downhill as well. But it can be an all in one mountain, one side for rally/hill climb, another side for off road mountain climbing....please someone who knows something about this stuff make it happen!

Actually you could use Akina. There are some places where you could go offroad, sure you might fall to suffer a miserable death, but it's a game biggrin.gif

 

@quechus

Ahm how? biggrin.gif You are talking to a man with no skill in zmodeler 2 or any modelling program. I'm only good with textures, sort of...

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I know kinda off topic, but I need a mountain like the one from san andreas.  I need some rally style hill climb/downhill as well.  But it can be an all in one mountain, one side for rally/hill climb, another side for off road mountain climbing....please someone who knows something about this stuff make it happen!

Actually you could use Akina. There are some places where you could go offroad, sure you might fall to suffer a miserable death, but it's a game biggrin.gif

 

@quechus

Ahm how? biggrin.gif You are talking to a man with no skill in zmodeler 2 or any modelling program. I'm only good with textures, sort of...

No need for ZMod anymore XD

 

GIMS can do the job easily just need time and I might convert it.

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@quechus13

 

You're saying it's simple colgate.gif worked my ass off to get mine maps to export and still no progress..

I'll hope i get manage with this one day, cause LA Noire is coming to pc this fall.. And i would like to see what can work to mod this game biggrin.gif

Anyway it would be cool to see some more maps of u colgate.gif

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@quechus13

 

You're saying it's simple  colgate.gif  worked my ass off to get mine maps to export and still no progress..

I'll hope i get manage with this one day, cause LA Noire is coming to pc this fall.. And i would like to see what can work to mod this game  biggrin.gif

Anyway it would be cool to see some more maps of u  colgate.gif

Yes but I've had experience with Map Modding before since San Andreas and Vice City.

It'd be a piece of cake

 

EDIT:

 

unless the freaking dff files are non standard dffs XD

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I think that's Sinmyogi, but yeah it would be nice if SKD would actually release maps. I'm surprised anyway how nobody has Akina, since I uploaded it, and it's the best map so far, however almost nobody knows about it.

 

Here'S a video about that map in SA:

 

 

EDIT:

Also if some1 converts a map like this please, make sure you use high resolution textures, even if the textures are not that good, since we can improve it. I tried giving Akina better textures, but because it had very low quality 256x256 textures I couldn't improve it (even when my textures were like 1280x1280).

Edited by Rob.Zombie
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  • 2 weeks later...

And finally Nordschleife comes to GTA IV. I reckon it's the biggest map mod we have so far, the map was converted from Shift so the roads are perfect, however the convert is a bit poor.

It uses very very low quality textures for the grass (and some other areas) and as always the textures look rubbish, so I tried improving...

Here's what I got so far:

http://www.speedyshare.com/files/30413808/nordschleife.wtd

 

If the author can see this, please remove EVERY single specular map or at least make it possible for us to make it removeable (make it use a different specular map texture, then the normal one) and use a lot more HQ textures (as in at least 512x512) and for the grass don't use 1 single texture for the whole damn map, because right now it looks like it's zoomed at the grass texture at 7000%

 

You can find the DL link in the first post.

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Remove all of your map mods. I had SAkina, autopolis, ebisu touge and tsukuba installed, I had to remove them all for making nordschleife work. If this doesn't help, I dunno.

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