EternalAgony Posted November 16, 2011 Share Posted November 16, 2011 I like the idea of "bait cars". However, there needs to be more than just one. They should have a random chance (1% at no stars, the likelihood is increased by 5% after each star) of spawning, either out in the open or in an alleyway, and the it should look like a normal steal-able car (not with the door shut, not open- that's unrealistic and makes them too easy to identify). However, there should be a way to tell which is which, but it shouldn't be foolproof. This creates a more nerve-wrecking experience. Link to comment Share on other sites More sharing options...
Outplug Posted November 16, 2011 Share Posted November 16, 2011 Bring back some way of repeating CTW, where you could try and total cop cars (of course making it more difficult since we all know the way CTW did it was something meant to be a sort of minigame, as Nintendo's systems are very well-acclaimed for) by ramming them into walls rendering them useless. Link to comment Share on other sites More sharing options...
Akavari Posted November 16, 2011 Share Posted November 16, 2011 Maybe we should be able to bribe police officers once in awhile, similar to witnesses in Red Dead Redemption. If you get in some deep sh*t where a cash fine won't cut it and the officer has no choice but to arrest you, you can make him an offer based on how heinous the crime was. He might accept it and turn you loose, or take offense and you will receive an additional charge for attempting to bribe him. Link to comment Share on other sites More sharing options...
BurntAluminum Posted November 18, 2011 Share Posted November 18, 2011 I've noticed that other games by rockstar such as Manhunt and Bully have been cited for features, While yes, it would be great if we got some dream game, I don't think rockstar would be able to implement many of the features mentioned, no offense, but if they did, we'd have a game with a number of discs that have or have almost exceeded 5, and that can be frustrating to keep up with, it was one of my downpoints on L.A. Noire because you relied on several disks to play the game, then you'll get sent back a disk or two, which is confusing as hell. Also I've noticed some of the requests here were featured in GTA4, such as stealth, So long as you kept a distance from any cop, even on foot, though your lack of speed makes it harder, if you know how to operate alleys, rooftops, interiors and other nonroadly area's that a cop car can't follow you through you can walk away, though I would only suggest legging it if you're going for the "Walk Free" achievement, you should also make use of the ability to drop grenades behind you as that will kill any cops immediately behind you, and acts as a big 'f*ck Off' to anyone else trying to follow you. If we get better stealth don't expect it to be precisely like Metal Gear, it will probably do what sneaking did for the original GTASA giving you a couple of sneak attacks. Also having pretty much stalked rockstars homepage I've noticed that they never reveal a trailer unless the game is getting close to finished, I don't think it will miss a 2012 release date like some have been saying, because Rockstar has never posted a trailer if the game wasn't already underway, I'd say right now they're polishing the game. Maybe not tommorow, maybe not this year considering it's almost 2012, but the game is coming soon. I also do not think GTA5 will take after bully, or manhunt, as those games are way too different from GTA, I would honestly be angry with rockstar if GTA5 felt like manhunt or bully, because it shouldn't play like those games, it should play like a GTA game, I think we should just stick to agreeing that Rockstar should learn from RDR for GTA5. Not to cut out all possible aspects for stealth but MGS3 had a trailer that poked at Vice City, where snake tries to steal a bike, and the rider says "This isn't Vice City" what I'm saying is "This isn't Outer Heaven." You can probably expect some improved stealth, but don't expect the entire game to be played like the Metal Gear Series. It's probably going to be as simple as get behind someone and press grab while unarmed to take out an enemy quietly(Or use a knife to slit their throat GTASA style), I wouldn't expect much more than that, but I would expect something new if they decide to work on stealth at all, what that is only time will tell. But if you're like me, you're more anxious to see the next Vice City than the next SA, Vice city was just so much more memorable to me, even if you never flew a Harrier, rode a bicycle, or ended up going into WTF mode and being the Ghetto Gangsta working for the CIA(Don't get me wrong, I loved Toreno's missions, but the jump from Ghetto Gangsta to CIA agent was a bit weird for me), Even though I've done it a million times, I still can't Imagine CJ realistically ending up in a Hydra doing secret agent sh*t, that was goofy even for GTA standards. Link to comment Share on other sites More sharing options...
zzmorg82 Posted November 18, 2011 Share Posted November 18, 2011 I like your ideas man!!! Link to comment Share on other sites More sharing options...
The_Mario_Man Posted November 18, 2011 Share Posted November 18, 2011 (edited) I've posted this before in a previous topic related to wanted levels. Here it goes again: I think that the wanted system should be based on what you did, and not just the fact that you did something wrong. The 'Wanted' stars would be color coded into Blue, white, red, and black depending on the severity of your crimes. ======BLUE====== Misdemeanors, non-violent crime, and accidents - brushing a police car, fistfights 1 Star: Cops will pursue short distances on foot, and will only use their nightstick in self defense. (If you draw a firearm the stance changes to white, and if you shoot, red) 2 Stars: Cops will now pursue using squad cars, but will still attempt to block you in and capture you using nonviolent means. 3 Stars: Obtaining 3 stars will automatically go to white phase.. If you get pulled over at any point in Blue phase, the police will automatically fine you on the spot. The amount you pay is dependent on the damage you've caused. If you have no cash, you will be arrested. Once you have been charged, the stars will disappear. ======WHITE====== Cautionary - hitting pedestrians, using melee weapons, etc. Police will now pursue longer, and will use their weapons offensively 1 Star: Police will pursue you on foot with weapons drawn, but will still attempt to arrest you without opening fire. If you open fire on an officer while in white phase, it will change to red. 2 Stars: Same as Blue phase, but with weapons ready. Will only shoot in self-defense. If you are pulled over with either 1 or 2 stars, the police will confiscate your weapons, in addition to fining you. 3 Stars: Blockades and road barriers are established. If you break a blockade, the wanted level switches to red. News crews and helicopters now pursue you. 4 Stars: SWAT units arrive and set up snipers, tougher blockades, and spike strips, but will not attack unless fired upon. Police helicopters will join the chase. If you are pulled over with 3/4 stars, you will be arrested. 5 Stars: Obtaining 5 Stars will automatically go to red Phase ======Red====== Violent crimes - Use of firearms or explosives, armed robbery. Police will shoot at you with intent to kill. 1 Star: Police will pursue on foot, and will fire at you if you have a weapon drawn. 2 Stars: Police cars will pursue, and will fire if it is safe for them. 3 Stars: Blockades and road barriers established, police will fire at will. News crews and helicopters join the pursuit. 4 Stars: SWAT Units arrive and set up snipers, tougher blockades, and spike strips. They will attack you at will. If you are pulled over at any point with 1-4 stars the police will arrest you. 5 Stars: FBI/NOOSE cruisers are now involved in the pursuit. If the opportunity presents itself, they will try and arrest you, but will otherwise shoot on sight. 6 Stars: National Guard arrives. Police have no interest in capturing you, and will attack at every opportunity. News crews are no longer visible. If you do not escape, you will switch to Black phase. =====BLACK===== National Emergency. Black phase can only be obtained from having 6 stars for too long, and continually causing mayhem. The entire city is out to kill you. Spray garages are shut down, all bridges are closed, all safehouses are cordoned off. Missions, mini-games, side-quests, and all enterable buildings are now locked. Every radio station has been jammed, and you will only hear static or the emergency broadcast system while in vehicles. There is no way to escape the law enforcement, and they will not stop pursuing until you have been killed. Edited November 18, 2011 by The_Mario_Man Link to comment Share on other sites More sharing options...
Death2Drugs Posted November 18, 2011 Share Posted November 18, 2011 Another new feature: You may be able to get rid of heat if you decide to destroy the car. Link to comment Share on other sites More sharing options...
grope_4_that_date Posted November 18, 2011 Author Share Posted November 18, 2011 Interesting post, but I think the actual levels/stars are fine just the way they are now. Plus, you don't want to change the rules too much. Imagine if the US made stop signs green. I do however like your 'cautionary' ideas for misdemeanors. Instead of a blinking red circle, the HUD could have a 'blue' or 'white' radius to imply that the police are taking non-violent measures (no guns). A 'yellow' radius could mean they do not know where you are and are searching the area. Link to comment Share on other sites More sharing options...
grope_4_that_date Posted November 18, 2011 Author Share Posted November 18, 2011 Another new feature: You may be able to get rid of heat if you decide to destroy the car. 'Heat' would only apply to that specific car. If you ditch it, your heat disappears completely. Link to comment Share on other sites More sharing options...
BurntAluminum Posted November 20, 2011 Share Posted November 20, 2011 I love the idea of the White Blue and Red system, but I don't think we should get fines, we're not upstanding citizens, we're all repeat offenders, meaning the police aren't gonna treat us like upstanding citizens, their gonna expect us to put them on the payroll, the fine should be called a bribe, since money is supposed to be a central theme, bribery would have a much bigger impact on the gameplay, because you just feel so much more evil. The bigger the crime, the bigger the bribe, based on percentage rather than a set price, the more wanted you are the higher the percentage it will take, while you must be carrying a certain minimum to be able to bribe a cop. Perhaps it shouldn't be as simple as just bribing a cop but taking a star away and neutralizing the cop on your tail in white or blue, you can bribe a few cops but there's a chance the cop will just bust you and take the bribe anyways.(because they're filthy pig bastards, why else?) Link to comment Share on other sites More sharing options...
IzzyCole Posted November 20, 2011 Share Posted November 20, 2011 A lot of these ideas are good and I hope there is some change at least. As long as cop cars don't seem to magically be waiting for you around every corner. That part's gotta change Link to comment Share on other sites More sharing options...
PoloFleece Posted November 20, 2011 Share Posted November 20, 2011 Loving the suggested wanted system by The_Mario_Man - sounds good! Link to comment Share on other sites More sharing options...
deezy101 Posted November 21, 2011 Share Posted November 21, 2011 man the police don't mess around in GTA 5. Looks like i gotta stay out of trouble. Link to comment Share on other sites More sharing options...
.JimmyHopkins. Posted November 21, 2011 Share Posted November 21, 2011 this is ok as ideas but i think its getting kinda out of hand...i mean, ok it's not bad to have realism in the game but not that much,it kinda takes off some of the fun about those games...like you said if someone wants to play a random shootout just blasting people then they should go and play San Andreas? well that's completely wrong,the games need to be for everyone so they should be kept in the middle of things...with all those adds on the police and them chasing you and the wanted levels, it's almost as going out and doing it for real just for the final touch of realism that's left out in the game.The police in GTA IV was awesome and i had maaaaaany chases and it's incredibly fun to do it with all the stunt jumps and all that...it's fun and that's because im not getting to serious about it,and that's the whole point, i don't wanna think of what i have to lose or something like that,i just wanna have a cool chase with the cops like in a movie with random stuff happening.I say let them make the game Auto Save each 5 min,then i dont have to worry about stuff...if i get busted then i'll just load the game again from five mins ago...no need to worry about how much money i got in the bank or all my weapons or all that. It's just my point of view.Some of those ideas are great and it would be cool to have them in the game,but some of them will simply ruin it...lot of people are gonna start crying because its being to realistic like they said about GTA IV compared to the old GTA's ...well i dont have nothing against realism but not that much,that's all . Link to comment Share on other sites More sharing options...
GayTonyBastard Posted November 23, 2011 Share Posted November 23, 2011 I liked the ideas that you putted, now here's what i think that they should add: (Just 1 thing, i'ma kinda new here so i dont know that well rules, but im learning. ) Annoying Things That Should Change It was kinda annoying when in the missions (I only have The Lost And Damned and The Ballad Of Gay Tony) everything goes wrong, i have to kill. Like, GTA V should include more feautures and upgrades but more storyline and family problems, than shooting. Yes i agree that the sense of the game is action and stuff, so my idea? Just don't go crazy with the shooting and killing or i will my self. Basic things: Please Stop W Link to comment Share on other sites More sharing options...
UberChargedCJ Posted November 23, 2011 Share Posted November 23, 2011 I've posted this before in a previous topic related to wanted levels. Here it goes again: I think that the wanted system should be based on what you did, and not just the fact that you did something wrong. The 'Wanted' stars would be color coded into Blue, white, red, and black depending on the severity of your crimes. ======BLUE====== Misdemeanors, non-violent crime, and accidents - brushing a police car, fistfights 1 Star: Cops will pursue short distances on foot, and will only use their nightstick in self defense. (If you draw a firearm the stance changes to white, and if you shoot, red) 2 Stars: Cops will now pursue using squad cars, but will still attempt to block you in and capture you using nonviolent means. 3 Stars: Obtaining 3 stars will automatically go to white phase.. If you get pulled over at any point in Blue phase, the police will automatically fine you on the spot. The amount you pay is dependent on the damage you've caused. If you have no cash, you will be arrested. Once you have been charged, the stars will disappear. ======WHITE====== Cautionary - hitting pedestrians, using melee weapons, etc. Police will now pursue longer, and will use their weapons offensively 1 Star: Police will pursue you on foot with weapons drawn, but will still attempt to arrest you without opening fire. If you open fire on an officer while in white phase, it will change to red. 2 Stars: Same as Blue phase, but with weapons ready. Will only shoot in self-defense. If you are pulled over with either 1 or 2 stars, the police will confiscate your weapons, in addition to fining you. 3 Stars: Blockades and road barriers are established. If you break a blockade, the wanted level switches to red. News crews and helicopters now pursue you. 4 Stars: SWAT units arrive and set up snipers, tougher blockades, and spike strips, but will not attack unless fired upon. Police helicopters will join the chase. If you are pulled over with 3/4 stars, you will be arrested. 5 Stars: Obtaining 5 Stars will automatically go to red Phase ======Red====== Violent crimes - Use of firearms or explosives, armed robbery. Police will shoot at you with intent to kill. 1 Star: Police will pursue on foot, and will fire at you if you have a weapon drawn. 2 Stars: Police cars will pursue, and will fire if it is safe for them. 3 Stars: Blockades and road barriers established, police will fire at will. News crews and helicopters join the pursuit. 4 Stars: SWAT Units arrive and set up snipers, tougher blockades, and spike strips. They will attack you at will. If you are pulled over at any point with 1-4 stars the police will arrest you. 5 Stars: FBI/NOOSE cruisers are now involved in the pursuit. If the opportunity presents itself, they will try and arrest you, but will otherwise shoot on sight. 6 Stars: National Guard arrives. Police have no interest in capturing you, and will attack at every opportunity. News crews are no longer visible. If you do not escape, you will switch to Black phase. =====BLACK===== National Emergency. Black phase can only be obtained from having 6 stars for too long, and continually causing mayhem. The entire city is out to kill you. Spray garages are shut down, all bridges are closed, all safehouses are cordoned off. Missions, mini-games, side-quests, and all enterable buildings are now locked. Every radio station has been jammed, and you will only hear static or the emergency broadcast system while in vehicles. There is no way to escape the law enforcement, and they will not stop pursuing until you have been killed. so beautiful idea sir or should i say thunderful means excelent idea the black phase means exceeding the 6 stars Link to comment Share on other sites More sharing options...
GayTonyBastard Posted November 23, 2011 Share Posted November 23, 2011 I liked the ideas that you putted, now here's what i think that they should add: (Just 1 thing, i'ma kinda new here so i dont know that well rules, but im learning. ) Houses And Safehouses Basically we should reach an part of the game witch you get a house instead of a Safehouse, difference? °On the house you can fill your needs (See the needs part) °You can get e-mail °Call people, save your cars (Difference: You may get robbed) °Get robbed (More likely if you are f*cking reach) °Bring prostitutes and have a sh*t party °Etc. Etc... Not that many upgrades but i liked how you can get hit by a meteor < When you have the house you will get several mails, e-mails the rent will be so f*cking high! And if you don't pay the rent the landlord will kick you out and you will most likely lose hafe or more of your money (Im gonna kill the landlord, and then own the neighborhood > ) Im gonna stop this sh*t because im running out of idead, please say if you see any gramatical error. Ty! Link to comment Share on other sites More sharing options...
UberChargedCJ Posted November 23, 2011 Share Posted November 23, 2011 (edited) if it goes national war in black phase your gang will come to help you and they will set cannons tanks barricades againist military humvees with minigun machine guns helicopters bombers military hydra and snipers this is more like world war 3 the national war phase that black will be set unless if you keep the war continue with your gang or yourself Edited November 23, 2011 by UberChargedCJ Link to comment Share on other sites More sharing options...
Slamman Posted November 23, 2011 Share Posted November 23, 2011 (edited) You need to have merely Time and stealth to make it an acceptable improvement really. I think it's just still unrealistic. The Stories series on small screens were compounded by that fact alone, GTA 3 and the Stories games, police chases were frantic affairs, and in VC you had spike strips! Those should return at a certain wanted level, There's a lot that's right with the system, but running and getting chased as long as in GTA IV's real game, that was just too time consuming!! ---------------------------- OH, and YES, there are quite a few syntax errors in the above ...below \/ "I liked the ideas that you putted, now here's what i think that they should add: (Just 1 thing, i'ma kinda new here so i dont know that well rules, but im learning. smile.gif ) Houses And Safehouses Basically we should reach an part of the game witch you get a house instead of a Safehouse, difference? °On the house you can fill your needs (See the needs part) °You can get e-mail °Call people, save your cars (Difference: You may get robbed) °Get robbed (More likely if you are f*cking reach) °Bring prostitutes and have a sh*t party °Etc. Etc... Not that many upgrades but i liked how you can get hit by a meteor < When you have the house you will get several mails, e-mails the rent will be so f*cking high! And if you don't pay the rent the landlord will kick you out and you will most likely lose hafe or more of your money (Im gonna kill the landlord, and then own the neighborhood > ) Im gonna stop this sh*t because im running out of idead, please say if you see any gramatical error. Ty" TY means Thanks in some foreign tongue I hear Work on that spelling 'B! Edited November 23, 2011 by Slamman Link to comment Share on other sites More sharing options...
Cyper Posted November 23, 2011 Share Posted November 23, 2011 The system in GTA IV was an improvement but it also had It's downside. Problem 1: Police cars randomly spawned close to you when you gained a wanted level. This means that it takes about 10 seconds or less for the police to be in place after a shootout no matter if there wasn't any cars present close to you. Problem 2: If you fire a bullet inside a house, or at place where there are no people close by the police were often there in any seconds. Problem 3: If you attacked a police officer you gained a wanted level no matter if someone saw you committ the crime or not. Problem 4: If you killed someone without anyone seeing you the police automaticly knew it was you when they arrived at the scene. Imo police cars should drive from the police station when there's a crime alert. Various cars that are patrolling around in the city shouldn't always spawn close to you. It makes no sense. Link to comment Share on other sites More sharing options...
UberChargedCJ Posted November 23, 2011 Share Posted November 23, 2011 when the black phase hit the national war status this means the gang cars will help you and they will build bases and they will try to defend you to win the battlefield againist the police and military with national war status all peds will be evacuated from city while during the war all strip clubs internet cafes pay n spray and other buildings doors will be closed you can enter to them if you shoot or hit them with the car Link to comment Share on other sites More sharing options...
Slamman Posted November 23, 2011 Share Posted November 23, 2011 That won't happen. More like some far fetched Wish List. GTA is not Saints Row, it WILL be grounded in some semblance of reality Link to comment Share on other sites More sharing options...
EagleStrike 20 Posted November 24, 2011 Share Posted November 24, 2011 Sorry OP, your ideas always seem to result in the player LOSING against the police. They also give the police too much power without giving the player a way to counter it. To me they make no sense. Check my ideas out they are much better. MY IDEAS The police in any open world game mean a lot to me. The police were the main reason I got the game. I enjoy running away from cops and especially fighting them online and hiding from them. #1 I don’t think the cops should be able to always know where you are. Many times I would hide in a corner far away from the center of the wanted radius and the police officers (no even SWAT) would always find me given enough time. In GTA V, the radius should remain, but the police should only search the last known area they saw you (center of radius) and then go back to an alerted patrol on the streets. Like when they couldn’t find you in GTA IV for the short amount that they could not. #2 Police should not use guns unless the player has a gun CURRENTLY OUT AND RECENTLY FIRED. That means if you run away from them arresting you like in GTA IV, they should not immediately shoot you because that makes no sense. Police in real life are not allowed to shoot an unarmed suspect just because they are angry they ran away. The police should be able to tackle but never be faster than the player can run (contrary to OP’s idea), only if the player gets cornered or lazy should tackling actually be effective. The only time the police can shoot the player is if he shoots at them. If the player runs from the police, the police should not always necessarily shoot him even if he has shot a gun previously. An example would be if the player runs into a house or far away from a shootout with his guns away, the police should move in cautiously for an arrest, not give him death by firing squad. This should make fist fights with the police much more common, since the police won’t respond to every act of opposition with firing a weapon. I personally think it would be fun to able to fight the police. Of course eventually you will probably be tackled. #3 House/building entries should not result in a 100 cop pile up. In GTA IV I would hide in a building with a semi-auto shotgun while the officers came sprinting in only to die over and over. I think any time the player has a wanted level and hides in a building, only SWAT officers should enter. Now, I know some of you might want to run through buildings like the guy in Crank 1 while the police chase you without SWAT being called. I know. That’s why I think only if you have killed a cop in a building, should SWAT enter. #4 Cops need to be concerned for their own safety. If I shoot an automatic submachine gun at some cops or even people, they should not just stand there and fire back. They should take cover first and then fire. Sometimes they would take cover in GTA IV but I feel like they really did not care if they lived or died. I hope that is improved. I don’t think cops should be pussies and I do think they should retain their aggressiveness, however. #5 Someone mentioned this, but cop cars should not spawn out of nowhere to get you. If there is not a patrol car in the vicinity of where the crime was committed it should take at least a whole 30 seconds before the police arrive. The police patrol cars need to be on a real patrol pattern almost to make this really effective so they aren’t always around. If that is too complicated to implement, at least the spawning distance and time needs to be increased as I said. Final Thoughts I think these ideas would make the next GTA game much more realistic and give the player more choice in how he/she wants to deal with the police. It also doesn’t give the police too much power like OP wants. Again I want realistic police not wimp police. Giving them less power doesn’t necessarily mean that they will be easier during shootouts or chases. I just disagree with how the cops always seemed to escalate, no matter the situation, with gun violence, omniscience, and stupidity. Link to comment Share on other sites More sharing options...
Vegetarian Piranha Posted November 24, 2011 Share Posted November 24, 2011 as much as i like your ideas Eagle, there just seems to be too many processes. i totaly agree with "Police should not use guns unless the player has a gun" but now like you said the police should have the ability to tackle us, now i rekon using the same method as the horse stamina in RDR will work with this scenario.(increasing your stamina will running/swimming throughout the game or at the gym will pretty much be like upgrading horses). do you get me? Link to comment Share on other sites More sharing options...
EagleStrike 20 Posted November 24, 2011 Share Posted November 24, 2011 i totaly agree with "Police should not use guns unless the player has a gun" but now like you said the police should have the ability to tackle us, now i rekon using the same method as the horse stamina in RDR will work with this scenario.(increasing your stamina will running/swimming throughout the game or at the gym will pretty much be like upgrading horses). do you get me? Yes, I don't think the player should have an unlimited amount of sprint, but if we make the cops always able to catch up to the player even at a running pace, (holding A/X as opposed to rapidly tapping A/X) then even 1 star foot chases will always end up with the player running to the nearest car to avoid a bust. I think the player should be allowed to have as long a foot chase as he wants. And obviously because of my opinions on the gun issue stated, I think a foot chase even with FBI agents should be possible, but those agents could be faster/stronger/smarter. Maybe then sprint/stamina could be an issue. Think Matrix 1. Link to comment Share on other sites More sharing options...
Vegetarian Piranha Posted November 24, 2011 Share Posted November 24, 2011 well what if you can shrug the tackle? Link to comment Share on other sites More sharing options...
EagleStrike 20 Posted November 24, 2011 Share Posted November 24, 2011 (edited) Well the question then becomes: in how many situations should the player be able to escape? In my system and my ideas, the tackle should NOT be able to be shrugged because your default run is faster than the police and then the police are weak and not feared. I do want the player to have a fear of police for sure. In your system and partially OPs, if we make the cops as fast as you can run but not as fast as you can sprint, the tackle should be able to be shrugged. However this would get annoying at the beginning of the game before it is "upgraded" as you said. You would be constantly getting tackled and running away, over and over and over again. To me and probably most players out there, that would be extremely annoying and also force players to get in a vehicle. This also encourages TOO MUCH fear in police, because people would commit much less crimes do to the annoyance factor. We need to have a balance. I also disagree with OPs idea where the player can escape being handcuffed. It just makes the police too weak, unrealistic, and annoying. And you can't use your hands? How long would that last? Annoying. Edited November 24, 2011 by EagleStrike 20 Link to comment Share on other sites More sharing options...
Vegetarian Piranha Posted November 24, 2011 Share Posted November 24, 2011 well if they become hard to handle you just pop em and grab a car Link to comment Share on other sites More sharing options...
EagleStrike 20 Posted November 24, 2011 Share Posted November 24, 2011 Well wouldn't you want to be able to escape on foot? Or in any type of environment really. Remember the naval police in GTA IV? Much too powerful. I wouldn't want the player to feel like the only way to escape the police is in a car. Not by air, sea, or foot. Kind of boring to me. Link to comment Share on other sites More sharing options...
amazingdude07 Posted November 24, 2011 Share Posted November 24, 2011 Just an idea When the player gets a 3 star wanted level Cops chase the player with heavy SUVs. Link to comment Share on other sites More sharing options...
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