icelaglace Posted July 8, 2011 Share Posted July 8, 2011 I noticed a weird stuff mate, during playtime. With CriminalActs , people enter the car like a passenger... stays a little , screams then leave xDD Link to comment Share on other sites More sharing options...
ikt Posted July 8, 2011 Share Posted July 8, 2011 I noticed a weird stuff mate, during playtime. With CriminalActs , people enter the car like a passenger... stays a little , screams then leave xDD That's criminal too. Link to comment Share on other sites More sharing options...
coin-god Posted July 8, 2011 Share Posted July 8, 2011 You have no idea of how much fun I'm having with your mods man. Respect. Link to comment Share on other sites More sharing options...
m1ke Posted July 8, 2011 Share Posted July 8, 2011 @sir.sims I had same problem also, dont think criminal acts is compatible with patch 1.0.4 shame but still have another 17 mods to play with = funtimes Link to comment Share on other sites More sharing options...
vitherenegade Posted July 9, 2011 Share Posted July 9, 2011 yeah its problematic for the 104 patch users... minor update: -ballanced zombie damage and health (zombiez are now killable by cars/falls/enough shotgun shells) -ZombieZ moan voices added (huuuge thanks to Erem!) -more climbing and less stucking zombiez -added DeadZombiezBurn script addon (if u dont like it, delete the file) -if u dont like the dropping vehicles replace the first "if(r == 2)" to -1 or delete/comment the code enjoy! summer begins late for me... Dont want to sound like a weirdo but could i have the oldest version of instant coffee if anyone has it please pm me i belive its more realistic Link to comment Share on other sites More sharing options...
Sir.Sims Posted July 9, 2011 Share Posted July 9, 2011 @sir.sims I had same problem also, dont think criminal acts is compatible with patch 1.0.4 shame but still have another 17 mods to play with = funtimes "CriminalActs" is not compatible with 1.0.4? Too bad. But yeah, the other mods make it good! Link to comment Share on other sites More sharing options...
Drax207 Posted July 9, 2011 Share Posted July 9, 2011 Too bad that the Bodyguards from Simple Native Trainer don't work in Zombie mod ! It would be se fun Link to comment Share on other sites More sharing options...
ikt Posted July 14, 2011 Share Posted July 14, 2011 Too bad that the Bodyguards from Simple Native Trainer don't work in Zombie mod !It would be se fun You can set all zombies to hated in the script. Link to comment Share on other sites More sharing options...
Jason23 Posted July 15, 2011 Share Posted July 15, 2011 Too bad that the Bodyguards from Simple Native Trainer don't work in Zombie mod !It would be se fun You can set all zombies to hated in the script. Elaborate please : D Link to comment Share on other sites More sharing options...
ikt Posted July 15, 2011 Share Posted July 15, 2011 (edited) Try adding GTA.Native.Function.Call("SET_CHAR_RELATIONSHIP_GROUP", Pede, 20); GTA.Native.Function.Call("SET_RELATIONSHIP", 5, 20, 0); GTA.Native.Function.Call("SET_RELATIONSHIP", 5, 0, 20); under these things Pede.Voice = "M_ZOMBIE"; Pede.SetPathfinding(true, true, true); Pede.RelationshipGroup = RelationshipGroup.Player; Pede.Task.FightAgainst(Player.Character); Pede.Task.GoTo(Player.Character.Position, true); It marks the peds as hated (and as bums) Edited July 15, 2011 by ikt Link to comment Share on other sites More sharing options...
M_Nation Posted July 15, 2011 Share Posted July 15, 2011 Hippie you've got to make the criminal acts script pause during cut scenes or something. Seems like every time there is a cut scene I get robbed for half the money I have... Link to comment Share on other sites More sharing options...
Jason23 Posted July 16, 2011 Share Posted July 16, 2011 Try adding GTA.Native.Function.Call("SET_CHAR_RELATIONSHIP_GROUP", Pede, 20); GTA.Native.Function.Call("SET_RELATIONSHIP", 5, 20, 0); GTA.Native.Function.Call("SET_RELATIONSHIP", 5, 0, 20); under these things Pede.Voice = "M_ZOMBIE"; Pede.SetPathfinding(true, true, true); Pede.RelationshipGroup = RelationshipGroup.Player; Pede.Task.FightAgainst(Player.Character); Pede.Task.GoTo(Player.Character.Position, true); It marks the peds as hated (and as bums) Thanks my man! Link to comment Share on other sites More sharing options...
HippieCommunist Posted July 16, 2011 Author Share Posted July 16, 2011 *glad I've released the mod in open source thanks man! Link to comment Share on other sites More sharing options...
m1ke Posted July 16, 2011 Share Posted July 16, 2011 hey hippy found this thread www.gtagarage.com/mods/show.php?id=13412 police use baton (nightstick) at one star. Would this be possible ? it would be quite funny if at one star police fine you then at 2 star police only use a baton then if you piss them off enough to get three star then they start shooting what you rekon ? Link to comment Share on other sites More sharing options...
Drax207 Posted July 17, 2011 Share Posted July 17, 2011 (edited) thank you so much ikt ! EDIT : There is no Pede.Voice = "M_ZOMBIE"; and when I write GTA.Native.Function.Call("SET_CHAR_RELATIONSHIP_GROUP", Pede, 20); GTA.Native.Function.Call("SET_RELATIONSHIP", 5, 20, 0); GTA.Native.Function.Call("SET_RELATIONSHIP", 5, 0, 20); under Pede.SetPathfinding(true, true, true); Pede.RelationshipGroup = RelationshipGroup.Player; Pede.Task.FightAgainst(Player.Character); Pede.Task.GoTo(Player.Character.Position, true); http://imageshack.us/photo/my-images/850/sansreku.png/ screens of my ZombieZ.CS And it doesn't work ingame ... bodyguards just follow me, don't shoot zombies, and zombies don't see them ... kinda wierd Can you help me ? Thanks Edited July 17, 2011 by Drax207 Link to comment Share on other sites More sharing options...
rakker&loly Posted July 18, 2011 Share Posted July 18, 2011 (edited) i think you have a older version donwnload the newest en try it than but it is also now not working for me sorry Edited July 18, 2011 by rakker&loly Link to comment Share on other sites More sharing options...
ikt Posted July 18, 2011 Share Posted July 18, 2011 Indeed, I have tested it and it didn't work at all I'll try to find another way. Link to comment Share on other sites More sharing options...
rakker&loly Posted July 18, 2011 Share Posted July 18, 2011 Indeed, I have tested it and it didn't work at all I'll try to find another way. okey ty Link to comment Share on other sites More sharing options...
Drax207 Posted July 18, 2011 Share Posted July 18, 2011 Thanks a lot Link to comment Share on other sites More sharing options...
vitherenegade Posted July 20, 2011 Share Posted July 20, 2011 Can you update the modpack add put body in boot add a homie script where they come in custum cars and help you out and make the buttons xbox 360 handset possible Link to comment Share on other sites More sharing options...
solecist Posted July 24, 2011 Share Posted July 24, 2011 just wanted to parrot some other posters and say that criminal acts is definitely not compatible with 1.0.4. that was one of the mods i was looking forward to, so hopefully the issue can be resolved! great mod. Link to comment Share on other sites More sharing options...
jord0z Posted July 25, 2011 Share Posted July 25, 2011 Hey Hippie! Where can I get full list of special keys like Multimedia or Internet Keyboards to use with your scripts? Also, which line is responsible for time you need to wait for reload portal. Plus, when you are already so familiar with great .net scripting, how about making more of special skills for player such as idk mby throwing fire/energy balls or something (damn i've just watched that new x-men movie and i'm like soo into that sh-t). Thanks for BIG contibution you make in modding scene! Link to comment Share on other sites More sharing options...
Rawmeat Posted July 27, 2011 Share Posted July 27, 2011 Awesome mod! Glad to see this when i just came back to GTAIV again I always loved your mods.Does it work wit EFLC? Link to comment Share on other sites More sharing options...
T777 Posted July 29, 2011 Share Posted July 29, 2011 (edited) I seem to be having an issue. I'm trying to get the scripts to work, but when I go ingame and press the key nothing happens. Nevermind I got it working and it's great! I just had to update from 1.0.0.4 to 1.0.4.0 and then use GTAIVScriptHook_0.4.0_Redist. Edited July 30, 2011 by T777 Link to comment Share on other sites More sharing options...
jackass2009 Posted August 9, 2011 Share Posted August 9, 2011 (edited) These mods are awesome! Great job, HC. Keep 'em coming. Edited August 12, 2011 by jackass2009 Link to comment Share on other sites More sharing options...
D T Posted August 10, 2011 Share Posted August 10, 2011 Hey, Rockstar showed off your mod in a blog post: http://www.rockstargames.com/newswire/arti...-gtaiv-pc.html/ Link to comment Share on other sites More sharing options...
HippieCommunist Posted August 11, 2011 Author Share Posted August 11, 2011 wow! this is f*cking awsome!! im so honored... thanks alot for ure support! tell them im willing to work for them for free! my head implodes with gaming ideas D T 1 Link to comment Share on other sites More sharing options...
headman Posted August 11, 2011 Share Posted August 11, 2011 Should the kick script work with EFLC? Great job btw! Link to comment Share on other sites More sharing options...
Donrenegade Posted August 12, 2011 Share Posted August 12, 2011 The zombie mod is awesome! Already spent 10-15 hours on it. And to make it even more chaotic I recommend using the first person mod. It can sometimes get really hard when zombies walk up behind you! To bad it crashes other people when using it online though. Is there any way this mod could work in multiplayer? Maybe an idea: you can sometimes find people that fight off zombies, and when you walk up to them they join you when you press E or something? The kick mod doesn't work for me at all. The one already in the game is so lousy, I hope this can be fixed somehow? (it shows no errors in the log) The move bodies mod works half of time, I can't seem to pick people up and put them in cars or something. It only works sometimes when using the B button, but it sends bodies flying instantly. Looking at bodies and moving them works pretty good though! Great job on your mods, I really love them! GTA4 1.0.7.0. Link to comment Share on other sites More sharing options...
Geri Beuh Posted August 13, 2011 Share Posted August 13, 2011 The kick script work for me now, because i use the latest version of scripthook dot net, the 1.7.1.7 with scripthook 0.4.0 and gta iv 1.0.4.0. serious, great, amazing and hard job, you are great coder Link to comment Share on other sites More sharing options...
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