_Charger_ Posted April 19, 2011 Share Posted April 19, 2011 (edited) GTA IV PathScripts and Converter This Maxscripts are not availible and won't be availble for public ever, due to the work of OpenIV and GIMS. 2012-08-05 Edited August 5, 2012 by _Charger_ Link to comment Share on other sites More sharing options...
EncryptedReality Posted April 19, 2011 Share Posted April 19, 2011 Reserved post. Link to comment Share on other sites More sharing options...
_Charger_ Posted April 19, 2011 Author Share Posted April 19, 2011 (edited) RESERVED Edited July 9, 2011 by _Charger_ Link to comment Share on other sites More sharing options...
EncryptedReality Posted April 19, 2011 Share Posted April 19, 2011 (edited) 1. PathScripts Tutorial - Creating a path with an intersection This tutorial explains the creation of a basic path with 1 intersection. Edited July 8, 2011 by GTARandom Link to comment Share on other sites More sharing options...
EncryptedReality Posted April 19, 2011 Share Posted April 19, 2011 Reserved for tutorials on usage #2 Link to comment Share on other sites More sharing options...
_Rob_ Posted April 19, 2011 Share Posted April 19, 2011 Link to comment Share on other sites More sharing options...
quechus13 Posted April 19, 2011 Share Posted April 19, 2011 Link to comment Share on other sites More sharing options...
Symbiote Posted April 19, 2011 Share Posted April 19, 2011 Awesome work guys, looking forward to the mods that will be possible with this tool. Link to comment Share on other sites More sharing options...
_Charger_ Posted April 20, 2011 Author Share Posted April 20, 2011 (edited) SOME INFORMATION: Actually we work on the import to get linking work and we will research all needed flags for paths soon Edited June 23, 2011 by _Charger_ Link to comment Share on other sites More sharing options...
rootmanback Posted April 22, 2011 Share Posted April 22, 2011 umm so what s it??? a lil description plssss. Link to comment Share on other sites More sharing options...
_Rob_ Posted April 22, 2011 Share Posted April 22, 2011 umm so what s it??? a lil description plssss. Paths are the data that GTA games read to tell pedestrians, cars, boats etc where to go, it also controls things such as traffic lights and other associated things. This mod converts from III era games to the IV format with import,export functions. Link to comment Share on other sites More sharing options...
_Charger_ Posted April 22, 2011 Author Share Posted April 22, 2011 (edited) umm so what s it??? a lil description plssss. Paths are the data that GTA games read to tell pedestrians, cars, boats etc where to go, it also controls things such as traffic lights and other associated things. This mod converts from III era games to the IV format with import,export functions. who said it converts form III to IV? its for custom paths, u can amke totally new ones, thats the purpose of it. conversion from III to IV automatically are not possible with this tool, maybe later, we don't know ____________________________________________________________________________________________________ UPDATE 23.04. with the help of 3Doomer, because he gave us some tips abut maxscript, we have import nearly done. now with a working schematic view (later needed for export). now we work on fixing a bug with node-linking, then the export will follow. UPDATE 25.04. we improved the UI of the scripts, and get some improvements in code, but old problems and new occured -.- we try to fix them as fast as possible UPDATE 30.04. we found out new things. but we cannot get it imported right. seems like it need months to get it work Edited April 29, 2011 by _Charger_ Link to comment Share on other sites More sharing options...
_Rob_ Posted May 5, 2011 Share Posted May 5, 2011 My mistake, by the name "path converter" and a conversation with GTARandom I got my wires crossed. Well that's even better! Looking forward to that download! Link to comment Share on other sites More sharing options...
_Charger_ Posted May 28, 2011 Author Share Posted May 28, 2011 (edited) We worked on it. Now we have import done (it's not really good, but works) and we have a 'Create Path Helper Tool' as explained in first post. Next step is an exporter for selfmade paths. We work on this now and we hope to test a first version soon. UPDATE 29.05.: - Export added. We work on it now. In a few days we hope to finish it (the basic exporter) and test it ingame. UPDATE 30.05.: - Export nearly done. It's not working with imported IV path for now. But with our 'Create Path Helper Tool' it's possible to make own Pathfiles. Only one thing is needed for exporting As soon as possible we will try it ingame. Finally we got the first working version of exporter. GTARandom is testing it now. When we have less problems, we will release a Public Beta. UPDATE 02.06.: - We now work on an updated version of the scripts. Our Exporter has some bugs, but we expect a working version soon. We will post a video and screenshots then. - Importer is now disabled, because it doesn't work - We fixed a big bug on scripts which make startup of scripts fail - We have now an installscript, and an updater working very well UPDATE 04.06.: - New Exporter, now we hopefully have ingame screens soon - Before public beta, we need tests ingame - Before public beta, we change some parts of scripts -> make it more comfortable and more error-messages, else script stop working UPDATE 11.06.: - WIP new updater - Exporter works better - WIP create tool; new functions for easier use, automating some things UPDATE 18.06.: Tools are done now. We work on making them easier to use and more stable. For now we can't release, because something makes GTA IV not load our custom paths. We try to find the problem as soon as possible. - New version 3.2 -- Changed Create Tool; Linklength now automatically get by Scripts -- Position of Node can now automatically get by selected dummy -- Fixed a important bug on Exporter -- Minor UI changes UPDATE 19.06.: We have now all values more correct and everythign works together now. We hope to have good ingame results soon, then tutorials and maybe first public release will follow UPDATE 20.06.: - Converter: Linklength fixed - Creator: Flags possibility to enter own flags - Creator: Broker flag fixed - Creator: Auto-Renaming on value changing We get closer. Cars spawn again, and we go on with research of unknown values and more Flags/Pathtypes. After that testing will follow and a public release. We hope to get it done in summer ;D We got first totally made by Scripts path working ingame! Now little research and fixing and we'll release it! Edited July 9, 2011 by _Charger_ Link to comment Share on other sites More sharing options...
Performer Posted June 21, 2011 Share Posted June 21, 2011 Link to comment Share on other sites More sharing options...
_Charger_ Posted June 21, 2011 Author Share Posted June 21, 2011 (edited) UPDATE 21.06.: We have all things fixed, and now path ingame looks perfect. We check everything, research bit and then we'll release it. UPDATE 22.06.: We have now new Importer, which works with IV Paths. That's a huge improvement! (nodes26) UPDATE 01.07.: Of course we worked on scripts. We're nearly finished with exporting, most things work. We need to fix height and the density of carspawns. After that we have the Creator finished and Export done. Import works too, but it has some bugs. Before release we will fix our Updater. UPDATE 02.07.: - Scriptstructure changed - Updater fixed Edited July 2, 2011 by _Charger_ Link to comment Share on other sites More sharing options...
aad Posted July 2, 2011 Share Posted July 2, 2011 it looks great and it might come in handy when converting some of my San Andreas paths over to GTA IV if it still works with splines and stuff. Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy Just for dev's of the myriad team http://www.aadblaauw.6x.to/ Link to comment Share on other sites More sharing options...
hristobg Posted July 2, 2011 Share Posted July 2, 2011 Wow, the hierarchy looks so complex Link to comment Share on other sites More sharing options...
_Charger_ Posted July 3, 2011 Author Share Posted July 3, 2011 (edited) The hierarchy is complex. But the Create Helper Tool can make it for you. And the one on image is older version. Actually it's easier in my mind but more dummys And aad, i don't know how SA paths works, this scripts use Dummys and splines to "link" them. Could you maybe post a picture of imported SA path? then i can see if there could be a convert-ability for them later. Edited July 4, 2011 by _Charger_ Link to comment Share on other sites More sharing options...
_Charger_ Posted July 5, 2011 Author Share Posted July 5, 2011 We work now on v5.2 developer version. We will implement video tutorials adn when this is done, first public alpha release is coming. It's nearly done, we hope to release it in this week! Link to comment Share on other sites More sharing options...
aad Posted July 7, 2011 Share Posted July 7, 2011 The hierarchy is complex. But the Create Helper Tool can make it for you. And the one on image is older version. Actually it's easier in my mind but more dummys And aad, i don't know how SA paths works, this scripts use Dummys and splines to "link" them. Could you maybe post a picture of imported SA path? then i can see if there could be a convert-ability for them later. the SA- Paths works with splines and vertexes ( every vertex acts like a node) so when exporting them the paths will be created between the vertexes so if you just draw a line in 3dsmax and then select segments and vertexes those 2 will make the paths for gta-sa. sorry for my crappy English i am a bit tired so i am not looking at all the grammar and such Dont imitate, recreate or copy just get your own ideas. Simplicity makes difficulty easy Just for dev's of the myriad team http://www.aadblaauw.6x.to/ Link to comment Share on other sites More sharing options...
vitherenegade Posted July 7, 2011 Share Posted July 7, 2011 Nice defnit bookmarked hope this helps with my canis canim edit map Link to comment Share on other sites More sharing options...
_Charger_ Posted July 8, 2011 Author Share Posted July 8, 2011 (edited) The hierarchy is complex. But the Create Helper Tool can make it for you. And the one on image is older version. Actually it's easier in my mind but more dummys And aad, i don't know how SA paths works, this scripts use Dummys and splines to "link" them. Could you maybe post a picture of imported SA path? then i can see if there could be a convert-ability for them later. the SA- Paths works with splines and vertexes ( every vertex acts like a node) so when exporting them the paths will be created between the vertexes so if you just draw a line in 3dsmax and then select segments and vertexes those 2 will make the paths for gta-sa. sorry for my crappy English i am a bit tired so i am not looking at all the grammar and such Thanks. I checked myself. Our scripts work different, mostly because the fileformat cahnged and we wanted to make them the way we need them. Our 'Creator' uses splines between dummys as you can see on the pictures. But i will try to implement a way of implementing splines more. Difficulty is, that nodes and links use different flags, so you have to write them manually. But thanks for the improvement suggestion. EDIT: I added a way of getting the nodes by lines. And it works fine. But the links are not made automatically yet. Edited July 8, 2011 by _Charger_ Link to comment Share on other sites More sharing options...
EncryptedReality Posted July 8, 2011 Share Posted July 8, 2011 First page updated with tutorials on usage of our tools. It briefly explains the intersection creation with cars going in all directions! Release is pretty close from what you can yourselves tell. More tutorials will be uploaded as we make changes to the tools and feed it with new info! Link to comment Share on other sites More sharing options...
_Charger_ Posted July 8, 2011 Author Share Posted July 8, 2011 (edited) Version: 5.2 WARNING!! This is an alpha version for public release, it has bugs. Edited July 9, 2011 by _Charger_ Link to comment Share on other sites More sharing options...
hristobg Posted July 9, 2011 Share Posted July 9, 2011 (edited) Awesome! You deserve But wouldn't be easy for us to use lines instead of dummies? Gonna test soon. EDIT: Is download avaible for PathConverter application? Edited July 9, 2011 by hristobg Link to comment Share on other sites More sharing options...
_Charger_ Posted July 9, 2011 Author Share Posted July 9, 2011 First of all, we will improve scripts, to make them make most things for you. Second, if u install, it asks for download, when the folder browser window opens. Link to comment Share on other sites More sharing options...
Terreur69 Posted July 9, 2011 Share Posted July 9, 2011 Can not download your script it puts me, connection to the server failed Link to comment Share on other sites More sharing options...
_Charger_ Posted July 9, 2011 Author Share Posted July 9, 2011 (edited) For all, we start today on new scripts. This are too buggy and we will delete them now, and downlaod is not availible anymore. New scripts need a bit, we hope to get them with fully flag support then! Edited July 9, 2011 by _Charger_ Link to comment Share on other sites More sharing options...
Terreur69 Posted July 9, 2011 Share Posted July 9, 2011 ok, it's a shame when I board since they could download it threw super happy, I board a question, you see the video some time ago cars / boat / ped. is to make the paths of cars, boats and ped?? Link to comment Share on other sites More sharing options...
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