Ashwin.Star Posted April 18, 2011 Share Posted April 18, 2011 hi friends, please tell me how to add some animations to vice city, & then set player actor to do that added animation Please help me, i really need this (please reply me for Vice city not for any other) Link to comment https://gtaforums.com/topic/474471-animation/ Share on other sites More sharing options...
ALMOST610 Posted April 18, 2011 Share Posted April 18, 2011 I believe it is done through the PED.IFP file which can be opened with several tools including KAMS script in 3ds Max Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060434104 Share on other sites More sharing options...
Ashwin.Star Posted April 18, 2011 Author Share Posted April 18, 2011 i know how to add animation but main thing is that how to set the Actor to do that animation Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060434110 Share on other sites More sharing options...
ALMOST610 Posted April 18, 2011 Share Posted April 18, 2011 Contact frank.s he did some work like that for swimming in another mod called Police Stories they add San Andreas player movement and swimming movement, i'm sure he will know and if not he will direct you to the person who will. Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060434113 Share on other sites More sharing options...
Frank.s Posted April 18, 2011 Share Posted April 18, 2011 Police Stories' swimming was BW's swimming scm script and the walking and running anims are the only SA anims that replaced VC's original ones. Animations are only addable on SA. VC's anim system doesn't support loading new .ifp's unfortunatly, as they are all loaded from the ped.ifp. It's not possible to add anims to the ped.ifp either. All the original anims are hardcoded to exist, if you know what i mean. Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060434398 Share on other sites More sharing options...
GTA-VICECITYMODER Posted May 6, 2011 Share Posted May 6, 2011 (edited) Ok here is tutorial Open up IFP IO in your 3dsmax or gmax. Export some ped from vc in dff import button Import Ped.ifp Select animation you wanna edits example Jump. Now on the left side of main screen you see bones.Move bones for anim doing.Down on anim bar check anims and select sequences for anim you want.When you done it replace it. Im Animation Editor so i know that.Enjoy. To add anim use main.scm.If Rave could do that (Animated mr.fusion on delorean)you can do it! Copy anim and paste it and change it. Edited May 6, 2011 by GTA-VICECITYMODER Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060466871 Share on other sites More sharing options...
daw Posted May 8, 2011 Share Posted May 8, 2011 When you replace animation.... you should know ID of that animation... Then add this in scm or cleo script... 0372: set_actor $PLAYER_ACTOR anim AnimsID wait_state_time 1300 ms Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060470099 Share on other sites More sharing options...
Ashwin.Star Posted May 8, 2011 Author Share Posted May 8, 2011 Ok here is tutorialOpen up IFP IO in your 3dsmax or gmax. Export some ped from vc in dff import button Import Ped.ifp Select animation you wanna edits example Jump. Now on the left side of main screen you see bones.Move bones for anim doing.Down on anim bar check anims and select sequences for anim you want.When you done it replace it. Im Animation Editor so i know that.Enjoy. To add anim use main.scm.If Rave could do that (Animated mr.fusion on delorean)you can do it! Copy anim and paste it and change it. ha ha ha ha ha ha ha ha this topic is not for jokes, firstly read the first post once again & then try to answer we already know how to make or edit any animation, Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060470141 Share on other sites More sharing options...
Ashwin.Star Posted May 8, 2011 Author Share Posted May 8, 2011 When you replace animation.... you should know ID of that animation... Then add this in scm or cleo script... 0372: set_actor $PLAYER_ACTOR anim AnimsID wait_state_time 1300 ms actually i am asking that what will be the id of our anim which we have added not replaced, ok, Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060470150 Share on other sites More sharing options...
_Rob_ Posted May 8, 2011 Share Posted May 8, 2011 Police Stories' swimming was BW's swimming scm script and the walking and running anims are the only SA anims that replaced VC's original ones. Animations are only addable on SA. VC's anim system doesn't support loading new .ifp's unfortunatly, as they are all loaded from the ped.ifp. It's not possible to add anims to the ped.ifp either. All the original anims are hardcoded to exist, if you know what i mean. Erm, then how do the new swimming anims work in SOL online? Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060470198 Share on other sites More sharing options...
daw Posted May 8, 2011 Share Posted May 8, 2011 When you replace animation.... you should know ID of that animation... Then add this in scm or cleo script... 0372: set_actor $PLAYER_ACTOR anim AnimsID wait_state_time 1300 ms actually i am asking that what will be the id of our anim which we have added not replaced, ok, Well.... I don't know... You can try every number until you find correct... (thats how I did..... ) ...btw. Check my PARKOUR mod.... Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060470359 Share on other sites More sharing options...
Frank.s Posted May 9, 2011 Share Posted May 9, 2011 (edited) Police Stories' swimming was BW's swimming scm script and the walking and running anims are the only SA anims that replaced VC's original ones. Animations are only addable on SA. VC's anim system doesn't support loading new .ifp's unfortunatly, as they are all loaded from the ped.ifp. It's not possible to add anims to the ped.ifp either. All the original anims are hardcoded to exist, if you know what i mean. Erm, then how do the new swimming anims work in SOL online? SOL's swimming is achived by hacking around with injected .asi code and such. I haven't a clue about the exact work they did but SOL added SA's swimming programming code in so it plays added anims (without using .scm animation opcodes afaik). When i said that it's impossible to add new anims to VC, i meant it's impossible without injecting/modifiying its programming code (.exe style, not .scm). Edit:GTA:MA adds the ability to add animations, it works too. Edited May 9, 2011 by frank.s Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060471577 Share on other sites More sharing options...
daw Posted May 10, 2011 Share Posted May 10, 2011 Anyone knows how to do animation while driving... Like... Smoking a cigar while driving a car. (I have that animation, and I know the ID) But what to write in scm or CLEO....?? Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060473135 Share on other sites More sharing options...
Ashwin.Star Posted May 10, 2011 Author Share Posted May 10, 2011 Anyone knows how to do animation while driving...Like... Smoking a cigar while driving a car. (I have that animation, and I know the ID) But what to write in scm or CLEO....?? tell us the id of that, & i will tell you what to write in cleo or script Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060473153 Share on other sites More sharing options...
daw Posted May 10, 2011 Share Posted May 10, 2011 (edited) Anyone knows how to do animation while driving...Like... Smoking a cigar while driving a car. (I have that animation, and I know the ID) But what to write in scm or CLEO....?? tell us the id of that, & i will tell you what to write in cleo or script I replaced ATM animation with smoking... ID is 25 Script? Edited May 10, 2011 by daw Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060473381 Share on other sites More sharing options...
Ashwin.Star Posted May 10, 2011 Author Share Posted May 10, 2011 (edited) I replaced ATM animation with smoking... ID is 25 Script? it is cheating !, anyways, 0372: set_actor $player_actor anim 25 wait_state_time 6000 ms $player_actor === name if an actor to whom you want to animate, 25 === is your animation id 6000 === time duration of doing animation for that actor Edited May 10, 2011 by Ashwin the new boy Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060473454 Share on other sites More sharing options...
daw Posted May 10, 2011 Share Posted May 10, 2011 I replaced ATM animation with smoking... ID is 25 Script? it is cheating !, anyways, 0372: set_actor $player_actor anim 25 wait_state_time 6000 ms $player_actor === name if an actor to whom you want to animate, 25 === is your animation id 6000 === time duration of doing animation for that actor It's not working..... Here's my script (CLEO) {$CLEO .cs}thread 'SMOKING' :SMOK_10wait 0 if and Player.Defined($PLAYER_CHAR)00E0: player $PLAYER_CHAR driving else_jump @SMOK_10 00E1: key_pressed 0 19 else_jump @SMOK_10 0372: set_actor $player_actor anim 25 wait_state_time 6000 ms wait 1000 jump @SMOK_10 Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060473816 Share on other sites More sharing options...
daw Posted May 12, 2011 Share Posted May 12, 2011 Any ideas?? Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060476440 Share on other sites More sharing options...
Ashwin.Star Posted May 14, 2011 Author Share Posted May 14, 2011 {$CLEO .cs}thread 'Ashwin' :Ashwinwait 0 if00E1: key_pressed 0 19 jf @Ashwin 0372: set_actor $player_actor anim 25 wait_state_time 6000 ms wait 1000 jump @Ashwin the problem was in your Cleo script, (i think it is difficult to play any animation in any vehicle) Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060479271 Share on other sites More sharing options...
daw Posted May 14, 2011 Share Posted May 14, 2011 {$CLEO .cs}thread 'Ashwin' :Ashwinwait 0 if00E1: key_pressed 0 19 jf @Ashwin 0372: set_actor $player_actor anim 25 wait_state_time 6000 ms wait 1000 jump @Ashwin the problem was in your Cleo script, (i think it is difficult to play any animation in any vehicle) Not working..... Maybe it's impossible... Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060479444 Share on other sites More sharing options...
Ashwin.Star Posted May 15, 2011 Author Share Posted May 15, 2011 try without driving & also try any other ID number are you pressing right key ??? Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060480765 Share on other sites More sharing options...
daw Posted May 15, 2011 Share Posted May 15, 2011 try without driving & also try any other ID numberare you pressing right key ??? I tried... and it works.... other ID too... and key is right... Everything works..... Just when in car or bike....not working! Man... I think it's impossible Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060481157 Share on other sites More sharing options...
Ashwin.Star Posted May 17, 2011 Author Share Posted May 17, 2011 if ypu want that that animation work in your car then you may try this, open ped.ifp & then edit or replace any animation that contains sitting in car anim, but if you do this you have to face a problen & that is, you can't stop or run that animation using scripting, it will automaticaly run when you sit in a car that is using that anim, (if you don't know which anim to replace & you want the name of that anim PM me) you can found it own your own by playing Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060484169 Share on other sites More sharing options...
daw Posted May 17, 2011 Share Posted May 17, 2011 if ypu want that that animation work in your car then you may try this,open ped.ifp & then edit or replace any animation that contains sitting in car anim, but if you do this you have to face a problen & that is, you can't stop or run that animation using scripting, it will automaticaly run when you sit in a car that is using that anim, (if you don't know which anim to replace & you want the name of that anim PM me) you can found it own your own by playing yeah... i know that.... but i don't wanna that.... you see.... i'm making skateboard mod.... (you can download it on my web...) so.... i'm trying to make some tricks... but i don't know almost nothing.... i just made ollie... now i'm trying kickflip but there's no opcode for x angle... only for z (car.angle () ) so... if you can help with that too.... ... and maybe when in car.... just maybe... it's diffrent id... like when riding a bike... (you know.. LVX mod) ......lot of writing... i hope you understand everything.... at least something cause i'm from croatia... and i think that i have bad english...very bad xDDDD if you help me with skate tricks i will credit you.... 100% Link to comment https://gtaforums.com/topic/474471-animation/#findComment-1060484661 Share on other sites More sharing options...
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