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[TimeCycIV] Tutorial


P1ch3
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LanGonCer9807
On 6/2/2018 at 2:53 PM, PacketOverload_x64bit said:

You can really accomplish alot with open thinking. I'd be interested in seeing your results. There are still background people working on varying parts of IV. 

At first i thought top color sky was causing that undesirable side effect, but, after many trials and erros, finally, finally, FINALLY i managed to get rid of that greenish ugliness! The key is to calibrate RGB Azimuth values to create a hue that blends properly with the current fog resulting in the desired effect.

 

5jBAEh2.png

 

SRPI0cK.png

 

QUPpUYo.png

 

I wanted it to look like this (doesn't look 100% identical but close as i could get, currently):

 

HD_Wallpaper_New_York_49.jpg

 

 

Edited by LanGonCer9807
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  • 6 months later...
LanGonCer9807

Someone please help me get rid of this strip! Apparently. is linked to Fog and FarClip distance. If fog is used, then no matter what FarClip is, there will always be a line with the corresponding fog color in the horizon, but is worse with higher values. It appears to be affected by height, too. At sea level it's almost invisible, but the more elevated you are on the map, the more visible it becomes. In this case, at the highest point, Rotterdam Tower, it becomes a nightmare. It's like you reached the world boundaries, but idk if the distance at which they are visible can be increased

 

b5mj8TL.png

 

Edited by LanGonCer9807
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  • 10 months later...
PacketOverload_x64bit

I believe that may be a setting in the ENBSeries.ini for Azimuth height. Set it to 1, or higher or lower and observe results. ENB results with timecycle is heavily dependent on the proper ini settings to start. Check DKT70's settings to look at highly realistic start points for settings. 

I keep consulting this explaination to better understand timecycle to ini relationships. It's useful. :)
http://gtabay.cba.pl/index_dokumentacja_gta4_en.htm

 

Edited by PacketOverload_x64bit
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this is pretty crazy people are still interested into this. once i created a very realistic dusk sun. it looked a bit like liquid, like irl, when it reached the horizon. unfortunately it was in another life, and i forgot how to do this

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PacketOverload_x64bit

I would encourage anyone venturing into this timecycle/ENB settings thing to learn HLSL and codes first. If you're okay with that, you'll do that. I hadn't had time to do that - so it's taking me years to learn to get decent results without. 

Once you get into ENB and timecycle editing you can fully start with wrong enbseries.ini / enbeffect.fx / enbbloom.fx and wrong timecycle modifiers which will drive you absolutely mental over time. When you put in an RGB code and blue comes out orange, or bloom settings are wrong and you put orange in corona slot in timecycle, but it still comes out blue and you don't know why - t's very frustrating. So, that said, I believe GTA IV and ENB + Timecycle editing still has a long way to go. I've seen results that are so hyper realistic with enough work, GTA IV could see a beautiful ressurrection of sorts. 

Would make a huge difference if someone created a camera for IV like V's, it makes the environment / graphics one-hundred times better. :)

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  • 4 months later...
  • 11 months later...
On 4/3/2020 at 1:40 AM, DayL said:

Does anyone haves the source code from timecycle reloader?

maybe ask GoodNTS. he posted the stuff once onto his server. can't say if he was the author or not. but maybe he knows.? if you want to tweak the timecyc you can also do what i just did. create a 1.0.7.0 version beside your CE install. ask me if you need a link

 

 

Temperature: ambient temperature in °C. affect the human gases density, like breath. didn't check if it affect mecanical gases too

Sun color R/G/B: change the color of the sun surrounding area. this is what you need to tweak for sunsets for example

not sure about that one, Sky multiplier: seems to be the quantity of solar rays that penetrate the atmosphere. it affects the sky brightness. lowering this will create realistic night skies

moon R/G/B: affects color, but also moon brightness. increase values to get a brighter moon

 

Tip: to avoid timecyc reloader frequent freezes. when you switch windows and go edit in editiv, put GTAIV onto the menu page. i don't know why exactly, but it seems it's easier for the engine the deal with the thing. You'll get much less freezes. by doing this, i can easily tweak 40/50 times in a row before getting any freeze

 

 

this being said i'm quite struggling with cloud coverage right now. someone has found the logic behind it. how do you simply increase/decrease the cloud coverage. i just want an extrasunny with a couple of micro clouds. and there's no way i can even come close to it

 

 

edit:

 

i think i found how to remove clouds. setting a big value on Cloud density 3 removes them

also

 

Horizon height: sets the height of the strip that is between the sea horizon, and the sky. lower value = bigger. higher (ex 20) = smaller

Brightness horizon: sets the visibility (brightness) of that strip

 

Edited by jpm1
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  • 1 month later...

Since this thread is really old lots of images aren't available anymore. I've tried my best to define most functions in EditIV. Custom definitions are made by Packet. You can find them here in this forum thread. I hope it helps:

 

Page 1:

4on8vUZ.png

Page 2:

i0rW6TC.png

Page 3 part 1:

S6zeetT.png

Page 3 part 2:

1iku0mV.png

Page 3 part 3:

AxWqcYB.png

Page 3 part 4:

W9QBDLM.png

Feel free to join my Discord community for a more detailed timecycle guide with more images and ingame examples: https://discord.gg/NYF8C7VQQ3

You can also ask me timecycle related questions on Discord. I might do a new gtaforums thread to make a completely new timecycle guide.

Edited by DayL
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  • 2 months later...
  • 2 weeks later...
PacketOverload_x64bit

Just dropping by quickly. Nice job DayL even I don't have those pics anymore. I wanted to make a note that one of the biggest drawbacks to using a TC Editor is that I seemed to get timecycle corruption repeatedly (hence why I never "finished" any full blown overall redux's of the iCEnHancers). Sometimes it was months, other times it was a day or two. Now, I don't know for sure it was the TC Editor, but an authorative and trusted source said it was. Mileage may vary - backup literally often manually eg. every 2 minutes? I recommend. 

You guys are doing a great job of keeping Liberty CIty and the Bellic cousins alive. Love it. Have fun and best of luck!

Packet

Edited by PacketOverload_x64bit
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