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P1ch3

[TimeCycIV] Tutorial

Recommended Posts

LanGonCer9807

Does anyone know how to change far haze colors? I set FogDistance value according to Vanilla timecyc (73.00) and BottomColor sky to the same parameters as DirectLighting, resulting in a very orange, movie-esque evening just as i wanted.]

5SCz9mb.jpg

vPkczVX.png

I tried to emulate a Rayleigh Scattering effect playing with fog colors. While it works well during 9am-6pm, the immersion gets ruined at sunrise and evening, because it starts fading to green and then to blue at distance, as you can see in the image far buildings look a bit greenish. I don't know if it has something to do with DepthFX or other parameter, but this is a bit annoying. Has anyone been troubled by this before?

Edited by LanGonCer9807

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LanGonCer9807

Nevermind. I think i figured out how to create a convincing scattering effect, and that is turning top color saturation to 0. This way i hope to have achieved beautiful looking mornings and sunsets without messing the blue colors of the sky.

2jI8XJ7.png

6kQda4C.png

RAklSpF.png

 

Edited by LanGonCer9807

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PacketOverload_x64bit

You can really accomplish alot with open thinking. I'd be interested in seeing your results. There are still background people working on varying parts of IV. 

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LanGonCer9807
8 hours ago, PacketOverload_x64bit said:

You can really accomplish alot with open thinking. I'd be interested in seeing your results. There are still background people working on varying parts of IV. 

I will be posting images regularly in the Screenshot Thread, check it out 🖼️📷!

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LanGonCer9807
On 6/2/2018 at 2:53 PM, PacketOverload_x64bit said:

You can really accomplish alot with open thinking. I'd be interested in seeing your results. There are still background people working on varying parts of IV. 

At first i thought top color sky was causing that undesirable side effect, but, after many trials and erros, finally, finally, FINALLY i managed to get rid of that greenish ugliness! The key is to calibrate RGB Azimuth values to create a hue that blends properly with the current fog resulting in the desired effect.

 

5jBAEh2.png

 

SRPI0cK.png

 

QUPpUYo.png

 

I wanted it to look like this (doesn't look 100% identical but close as i could get, currently):

 

HD_Wallpaper_New_York_49.jpg

 

 

Edited by LanGonCer9807

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LanGonCer9807

Someone please help me get rid of this strip! Apparently. is linked to Fog and FarClip distance. If fog is used, then no matter what FarClip is, there will always be a line with the corresponding fog color in the horizon, but is worse with higher values. It appears to be affected by height, too. At sea level it's almost invisible, but the more elevated you are on the map, the more visible it becomes. In this case, at the highest point, Rotterdam Tower, it becomes a nightmare. It's like you reached the world boundaries, but idk if the distance at which they are visible can be increased

 

b5mj8TL.png

 

Edited by LanGonCer9807

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