nvidia31337 Posted May 13, 2011 Share Posted May 13, 2011 NYZE.ONE' date='May 12 2011, 15:20'] where i can change to have clouds in the weathers in the timecyc?! Brightness Top Sky and change it to either 1 or 0. One of the values makes clouds appear and the other makes clouds disappear Link to comment Share on other sites More sharing options...
NaidRaida Posted May 25, 2011 Share Posted May 25, 2011 Hey cool. Nice thread with useful information. I´m scared from all those enormous amount of parameters. The only time I bothered a timecyc file... I f*cked it up greatly... Link to comment Share on other sites More sharing options...
j3smoove Posted June 15, 2011 Share Posted June 15, 2011 (edited) Lights Config ENB XXXIntensityXXX @1.0 ColorPow @1.5 Midday Sun Mulltiplier 10 Sky Mulltiplier 5 with Different Bottom Color Red Sky = Red Bottom Color Add Red Sky = Red Sky Color Top Sky Color @Blue/Purple Bottom Color Bottom Color Control RED Sprites Size and Red Sky = SS dan RS. GREEN Global Mulltiplier and Reflection from Water = GM dan RW. BLUE Ambient Occlusion Scaler and HDR = AOS dan HDR. Ambient0 Yellow (255-255-0) Ambient1/Direct Color Black (0-0-0) With Bottom Color Red/Pink (SS and RS = 1.500) (GM and RW = 0.500) (AOS and HDR = 0.500). Ambient1 Orange/Brown (255-155-0) Ambient1/Direct Color Black (0-0-0) With Bottom Color Green/Lime (SS and RS = 0.500) (GM and RW = 1.500) (AOS and HDR = 0.500). Direct Color Blue (0-0-255) Ambient0/Ambient1 (0-0-0) With Bottom Color Blue/Purple (SS and RS = 0.500) (GM and RW = 0.500) (AOS and HDR = 1.500). Edited June 15, 2011 by j3smoove Link to comment Share on other sites More sharing options...
-Quantum- Posted July 7, 2011 Share Posted July 7, 2011 Who can describe all settings of the sun (color, size, brightness, etc.)? Link to comment Share on other sites More sharing options...
MasterKontrol Posted July 22, 2011 Share Posted July 22, 2011 Lights Config ENB XXXIntensityXXX @1.0 ColorPow @1.5 Midday Sun Mulltiplier 10 Sky Mulltiplier 5 with Different Bottom Color Red Sky = Red Bottom Color Add Red Sky = Red Sky Color Top Sky Color @Blue/Purple Bottom Color Bottom Color Control RED Sprites Size and Red Sky = SS dan RS. GREEN Global Mulltiplier and Reflection from Water = GM dan RW. BLUE Ambient Occlusion Scaler and HDR = AOS dan HDR. Ambient0 Yellow (255-255-0) Ambient1/Direct Color Black (0-0-0) With Bottom Color Red/Pink (SS and RS = 1.500) (GM and RW = 0.500) (AOS and HDR = 0.500). Ambient1 Orange/Brown (255-155-0) Ambient1/Direct Color Black (0-0-0) With Bottom Color Green/Lime (SS and RS = 0.500) (GM and RW = 1.500) (AOS and HDR = 0.500). Direct Color Blue (0-0-255) Ambient0/Ambient1 (0-0-0) With Bottom Color Blue/Purple (SS and RS = 0.500) (GM and RW = 0.500) (AOS and HDR = 1.500). Hey thats very handy to know J3smoove...... thanks for adding here..... easy to follow too..... always wondered why i couldn't get my azimuth to look just right colourwise thanks buddy I will remove pics from quote if needed.... just should be visible again i think..... peace Link to comment Share on other sites More sharing options...
j3smoove Posted July 26, 2011 Share Posted July 26, 2011 (edited) Hey thats very handy to know J3smoove...... thanks for adding here..... easy to follow too..... always wondered why i couldn't get my azimuth to look just right colourwise thanks buddy I will remove pics from quote if needed.... just should be visible again i think..... peace yup goodluck... u can control the azimuth/bright limit on enbseries config AzimuthHeight=1.0 <<<<<<< AzimuthMultiplier=1.5 <<<<<< TopColorMultiplier=0.5 AzimuthSunAffectPower=2.0 AzimuthSunAffectAmount=0.5 BrightnessUpperLimitMultiplier=1.0 and remember using different bottom colors .... so u can have gradient/azimuth and maybe more transparent/soft bottom (sky lights) i recommended more green/purple than solid blue color it give natural look on reflection on object/water/glass etc Gradient Sky Limit and Power, CMIIW TAB 5/unknown 5 : Sky Horizon Gradient Height (0=Tallest) exp. 1/2 TAB 6/unknown 6 : Power (0=No Gradient effect) exp. 0.1/0.2 Screen Blue and Green w/ gradient Who can describe all settings of the sun (color, size, brightness, etc.)? Edit IV = Sun Colors RGB Tab 31 (RED) TAB 32 (GREEN) TAB 33 (BLUE) Large value such as (1.5 - 1.5 - 1.5) will effect the size of coronas, Larger value = Bigger Coronas Size Edited July 26, 2011 by j3smoove Link to comment Share on other sites More sharing options...
napoleonic Posted July 26, 2011 Share Posted July 26, 2011 the download file no longer working? Link to comment Share on other sites More sharing options...
schakusa Posted July 31, 2011 Share Posted July 31, 2011 Hey guys, the tool is working fine for me and i wanted to edit the size of the sun while sunrise and sundown (Time 6-8AM and 6-8PM). I think in the timecycle i'm using the sun is far too large. So i read this tutorial here and complained the sun-size in every hour... but its always the same? Can somebody tell me how to get the sun smaller while sunrise/down? On all other Times the Sun fine... Link to comment Share on other sites More sharing options...
j3smoove Posted August 8, 2011 Share Posted August 8, 2011 Need Help Here, i'm looking the most suitable color (for water) Some Sky Colors (ENB) Extra Sunny OR Sunny OR Sunny Windy OR OR Cloudy/Drizzle OR Thanks in Advance Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted September 5, 2011 Share Posted September 5, 2011 (edited) Bit more information for timecyc / actual editing of timecyc and associated IV and ENB related graphics modding: Timecyc Editing / In-Game ENB Editor Info I made a few posts on what some of the unknown values do and also uploaded a custom EDIT IV that has many of the unknown value labels changed to more accurate names. Edit: Link with Info Custom EDIT IV For people to know: To edit a timecyc, you will need a stock timecyc or an unlocked timecyc; timecyc's from L3EVO and most other modder's are "locked" meaning TimecycIV / EditIV cannot open them. Visual IV also has a stock timecyc from 1.0.0.0 as a base to start from. It's pretty cool actually. I'm sure everyone has other timecyc's that are credit free for you to use as a base - recommend them here. Unlocking: Replacing Spaces / Characters Using the "Replace" function (CTRL+H) in notedpad will allow you to find and replace whatever you like ie.: " " (spaces) with " " (one space) noting the apostrophe's are for emphasis only and not to be included. Spaces / Random Characters are inserted into the timecyc ie: normally written as "//Sunny" is written as "/////// Sunny " ;take notice of the spaces as well. Between timecyc values there should be, for most, one space between values. For the weather type, look at the stock timecyc's to compare. L3EVO's timecyc's contain random ASCII / UNICODE characters which when saving or unlocking you'll have to remove as well. It's a trial and error thing until you get the hang of it. A cautionary note on unlocking timecyc's: it doesn't always work and if you do succeed in unlocking the timecyc to change this and that, don't pretend like you wrote it. Don't even take any credit for the tweaks you did to the timecyc because making a timecyc from scratch is WAY more advanced than tweaking things. I've started / done it and creating a timecyc from scratch is not even remotely simple. And lets be honest here, you getting the same values for an entire range of time with another dev like DKT70 is so astronomically unlikely that even Jesus would call you a liar. To get the timecyc editing in real time you will need:GTAIV.exe version 1030 (If you're on patch 1040 or 1004 just make a backup of this exe file and use 1030 while editing) LaunchGTAIV.exe version 1040 ( it always says version 1001 if Im not mistaken though - just get it from an extracted patch) ReloadTimecyc.asi included with TimecycIV or EditIV Optional: Running in windowed mode to edit: add the following to commandline.txt -windowed-width 1280-height 960 ...or whatever resolution you want to run in. The objective here is to have the space on your screen for TimecycIV / EditIV and the GTA IV window so you can see your changes. Press F1 to update when you alt+tab back into GTA IV to see the changes you made. Using the ENB Real Time Editor at the same time: You will need Alice: http://www.gtaforums.com/index.php?showtopic=386816 (coexists with Scripthook.net / Scripthookdotnet.asi) and the script from the first page of Boris' original thread (this thread) http://www.gtaforums.com/index.php?showtopic=417918&st=0 Use the numpad 7 to turn on/off. It's glitchy and may require pressing a few times but works ie.: dumps values to the ini as you change them. To Extract a Patch So that you can get GTAIV.exe version 1030/1040/1004 etc you will need to rename your GTAIV program files to something else, run the patch then cut the NEW GTAIV folder created by the patch and put it somewhere safe. Take what you need out of it. Rename your program files folder with your GTA IV installation back to Rockstar Games or Grand Theft Auto IV - whichever folder you renamed to start. For an indepth tutorial on timecyc values you can go here as well: http://www.se7ensins.com/forums/topic/4804...the-timecycdat/ Most links can be found in the ENB Screenshot thread located here: http://www.gtaforums.com/index.php?showtopic=480297&hl= Kind of how it should look when you're ready to edit: Cheers -Packet Edited June 30, 2013 by PacketOVerload_x64Bit Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted December 1, 2011 Share Posted December 1, 2011 (edited) . Edited December 6, 2017 by PacketOverload_x64bit Link to comment Share on other sites More sharing options...
IssenceTix Posted January 6, 2012 Share Posted January 6, 2012 Uhm, how do i remove the gloss effect? I think it is from timecycle. Link to comment Share on other sites More sharing options...
j3smoove Posted January 12, 2012 Share Posted January 12, 2012 Uhm, how do i remove the gloss effect? I think it is from timecycle. Timecyc Glossy Road, Windows, Grass Lowered Global Reflection Lowered SKY Bight (Multiplier) Direct Color Multiplier = 0 (6am/6pm or wet weather) ENB Lowered ReflectionAmountMultiplier= SpecularAmountMultiplier= SpecularPowerMultiplier= Glossy Peds TAB 58 Specular Peds= Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted January 14, 2012 Share Posted January 14, 2012 Anybody have links to definitions for the "unknown" values? Link to comment Share on other sites More sharing options...
Raigen Posted January 14, 2012 Share Posted January 14, 2012 Anybody have links to definitions for the "unknown" values? I can only help with Unknown 47. I called it "Corona DeIntensity" as the values are "swapped". If you set it to 0, the corona is fully visible. If you set it to 1, the corona dissapears and the sun is completly blank. I haven't tried negative values yet. Also noteworthy, this value only works with ENB. If you disable ENB, it does nothing, no matter what you enter. Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted January 17, 2012 Share Posted January 17, 2012 Anybody have links to definitions for the "unknown" values? I can only help with Unknown 47. I called it "Corona DeIntensity" as the values are "swapped". If you set it to 0, the corona is fully visible. If you set it to 1, the corona dissapears and the sun is completly blank. I haven't tried negative values yet. Also noteworthy, this value only works with ENB. If you disable ENB, it does nothing, no matter what you enter. That's a good start. If one person knows what one value does, and another knows what another does, then by entering them in one place [here] we can create a list and compile them together. Even if someone doesn't know exactly what it is called, just describe what you see when you adjust it. I'll compile the list as it develops and make ready a delivery method i.e.: PDF / Structured Forum Post / RTF / TXT etc. This is hard and requires either a definition of the unknowns or you happen to see the effect. I was adjusting quite a few effects in the set I am on now and I saw no effect whatsoever which means it effected a certain time, or object or "thing" I was not looking at. Effort intensive I know. Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted February 1, 2012 Share Posted February 1, 2012 *BUMP* For hot girls. And for participation Questions: Reflections indoors example in the Actor District(?) warehouse (with boats on blocks) During all weathers I cannot get any reflections indoors. "Near" the entrances I can, but going indoors no reflections. What does the temperature do? I know getting close to zero degrees the exhausts and manhole covers begin bellowing steam and smoke, but what do high temperatures do? Link to comment Share on other sites More sharing options...
legacyy Posted April 24, 2012 Share Posted April 24, 2012 finally found that thread again got a simple question: how can i reduce the reflections on the streets on cloudy/dizzle etc...? They are wayy to strong on my enb BTW: got almost all unknown values named (except 3 or 4)... if anyone wants them i can Upload them. Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted April 25, 2012 Share Posted April 25, 2012 finally found that thread againBTW: got almost all unknown values named (except 3 or 4)... if anyone wants them i can Upload them. Yes! As to your question Legacyy, I could be wrong, because alot of what I do is trial and error, but reducing overall Global Reflection to better match the amount of reflections during all weathers I think is the name of the game. If it were possible to isolate the road reflections (not through textures but with timecyc editing) I'd be very surprised and happy. -Packet Link to comment Share on other sites More sharing options...
legacyy Posted April 26, 2012 Share Posted April 26, 2012 (edited) Got the global reflections almost at 0 but I'll try to reduce as far as i can. I'll upload the config file tonight... in about 4(?) hours it will be availible ------------------------------------------------------------------------------------------ A little later than expected but here's my EditIV. 8 Unknown still remain and i didn't see any changes what they did... http://www.mediafire.com/?mm43i4u5h7ba7hm Edited April 27, 2012 by legacyy Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted April 28, 2012 Share Posted April 28, 2012 Got the global reflections almost at 0 but I'll try to reduce as far as i can. I'll upload the config file tonight... in about 4(?) hours it will be availible ------------------------------------------------------------------------------------------ A little later than expected but here's my EditIV. 8 Unknown still remain and i didn't see any changes what they did... http://www.mediafire.com/?mm43i4u5h7ba7hm I personally find it very incredible that you were able to name the different unknown values because I did so myself, albeit completely unguided, and saw no change in most non-named unknowns. Very impressive Legacyy! Cheers and thanks, sincerely! I'll patch it into the ENB Screenshot Thread as well, tomorrow. Link to comment Share on other sites More sharing options...
Vanni83 Posted May 1, 2012 Share Posted May 1, 2012 good, i have almost finished unknow tab and i have all values: unkown 60 is the streetlight power in distance unknow 6 is the far azimuth fog colour power, and colour is set in red sky (visual effect) 9/10/11 are the amount of sky reflection on cars Link to comment Share on other sites More sharing options...
legacyy Posted May 4, 2012 Share Posted May 4, 2012 @Packet thanks i got a few from schakusa's config and for the rest i just tried on/off and was flying trough liberty city to see what changed. and 6=brightness azimuth not the sky Link to comment Share on other sites More sharing options...
Vanni83 Posted May 4, 2012 Share Posted May 4, 2012 6 is the azimuth fog color power : 0= no azimuth color >0 color power , and this color you can select in visual effect tab under "red sky" Link to comment Share on other sites More sharing options...
jpm1 Posted May 13, 2012 Share Posted May 13, 2012 sorry to dig up that old thread but i won't reopen a thread for the same subject . temperature , are they celcius , fahrenheit or is it a level Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted May 15, 2012 Share Posted May 15, 2012 (edited) Now that you generous fellas got one of the biggest hurdles out of the way (INI for EditIV) perhaps we can discuss technique i.e.: How to add more particles / timecyc modifiers information / tricks in timecyc to affect bloom shape / color etc. for particular enbeffect.fx? What exactly does temperature do anyway? I know lower allows for more steam to be coming through the manholes, but other than that, what does it do? At the moment I VERY interested in making the clouds move from east to west, north to south etc. I am guessing you use the "Cloud speed + Cloud Adjust?" over the course of a period of time (with differences to start / finish...just a guess...moving clouds...very ambient! Someone was doing it a while back, can't remember who. I am also very interested in how to make more particles like dust etc. if that's possible. If it's with the timecyc. Also, in the ENB Screenshot Thread there is a link to "Timecycle Modifiers Test by Packet" which is simply icenhancer timecyc modifiers modified to have a full 1 reflection mostly across the board which puts beautiful reflections in most indoor locations. I don't think anyone can disagree that the timecycle modifiers play a HUGe role in timecycle making and the final outcome, so any information would be awesome. Where's P1ch3 these days anyway? Keep it up fellas! I'll be writing a 'little' something soon as I've been doing alot of timecyc modification lately. Mostly modifying ICE's 2.0 timecyc. A direct question I really needed answering to anyone who can: SPECULAR values in timecyc? What does that mean? Less saturation / more saturation / darker colors / "particular color hues?" Edit: Moving Clouds Niggbert did it. I'm gonna send Niggbert a PM and see if he can try to elaborate on how he did that. It looks great, see it here: Edited May 15, 2012 by PacketOVerload_x64Bit Link to comment Share on other sites More sharing options...
jpm1 Posted May 16, 2012 Share Posted May 16, 2012 (edited) here are few tests . i'll edit if i find something Atmosphere Sun Global multiplier : + = + Visual effects Post effects Desaturation : + = + Gamma : + = + Gamma far : + = + Mid grey value : + = + Exposure : + = + Misc Global reflection : + = + Dept FX near : + = + far : + = - Luminosity min : + = - max can't see no effect ?? Other parametres unknown 5 . what i call horizon fog : + = - DeDensity clouds : increases clouds numbers . + = - DeDensity clouds 2 : makes the clouds bigger but not necessarily more dense . + = - unknown 24 : cloud density . makes cloud look bigger and puffy . + = + unknown 26 scattered clouds : + = + (more scattered) unknown 27 : clouds red unknown 28 : clouds green unknown 29 : clouds blue unknown 31 : sun halo/color red . higher and equal values red/green/blue fade the sun corona with the sun halo unknown 32 : sun halo/color green . higher and equal values red/green/blue fade the sun corona with the sun halo unknown 33 : sun halo/color blue . higher and equal values red/green/blue fade the sun corona with the sun halo unknown 35 : altitude winds (higher value makes clouds move faster) unknown 37 : stars brightness (very low number makes stars visible by day) Reflection ... : + = + Sun contrast affects the sun size : + = + (but limited . no effect above a certain number) Water reflection : + = + Edited May 16, 2012 by jpm1 Link to comment Share on other sites More sharing options...
Dragozool Posted May 17, 2012 Share Posted May 17, 2012 hey ppl ive got a lill problem with a Timecyc my sunsize isnt changing...no mather what i put into Sunsize...i changed it extra to 0.1 in all weathers and times...but its stay big here a screen...would be nice if someone could help me out with zhat problem ^^ Link to comment Share on other sites More sharing options...
legacyy Posted May 17, 2012 Share Posted May 17, 2012 hey ppl ive got a lill problem with a Timecyc my sunsize isnt changing...no mather what i put into Sunsize...i changed it extra to 0.1 in all weathers and times...but its stay big here a screen...would be nice if someone could help me out with zhat problem ^^ lower these here in editIV (check my link @Luxx^^): 31=Suncolor r(+sun refl.) 32=Suncolor g(+sun refl.) 33=Suncolor b(+sun refl.) that should do it.. Link to comment Share on other sites More sharing options...
Dragozool Posted May 17, 2012 Share Posted May 17, 2012 havent affected the size...only the colors xD Link to comment Share on other sites More sharing options...
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