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P1ch3

[TimeCycIV] Tutorial

Recommended Posts

LanGonCer9807
Posted (edited)

Does anyone know how to change far haze colors? I set FogDistance value according to Vanilla timecyc (73.00) and BottomColor sky to the same parameters as DirectLighting, resulting in a very orange, movie-esque evening just as i wanted.]

5SCz9mb.jpg

vPkczVX.png

I tried to emulate a Rayleigh Scattering effect playing with fog colors. While it works well during 9am-6pm, the immersion gets ruined at sunrise and evening, because it starts fading to green and then to blue at distance, as you can see in the image far buildings look a bit greenish. I don't know if it has something to do with DepthFX or other parameter, but this is a bit annoying. Has anyone been troubled by this before?

Edited by LanGonCer9807

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LanGonCer9807
Posted (edited)

Nevermind. I think i figured out how to create a convincing scattering effect, and that is turning top color saturation to 0. This way i hope to have achieved beautiful looking mornings and sunsets without messing the blue colors of the sky.

2jI8XJ7.png

6kQda4C.png

RAklSpF.png

 

Edited by LanGonCer9807

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PacketOverload_x64bit

You can really accomplish alot with open thinking. I'd be interested in seeing your results. There are still background people working on varying parts of IV. 

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LanGonCer9807
8 hours ago, PacketOverload_x64bit said:

You can really accomplish alot with open thinking. I'd be interested in seeing your results. There are still background people working on varying parts of IV. 

I will be posting images regularly in the Screenshot Thread, check it out 🖼️📷!

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LanGonCer9807
Posted (edited)
On 6/2/2018 at 2:53 PM, PacketOverload_x64bit said:

You can really accomplish alot with open thinking. I'd be interested in seeing your results. There are still background people working on varying parts of IV. 

At first i thought top color sky was causing that undesirable side effect, but, after many trials and erros, finally, finally, FINALLY i managed to get rid of that greenish ugliness! The key is to calibrate RGB Azimuth values to create a hue that blends properly with the current fog resulting in the desired effect.

 

5jBAEh2.png

 

SRPI0cK.png

 

QUPpUYo.png

 

I wanted it to look like this (doesn't look 100% identical but close as i could get, currently):

 

HD_Wallpaper_New_York_49.jpg

 

 

Edited by LanGonCer9807

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