Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (91,806 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

P1ch3

[TimeCycIV] Tutorial

Recommended Posts

nvidia31337
NYZE.ONE' date='May 12 2011, 15:20'] where i can change to have clouds in the weathers in the timecyc?!

Brightness Top Sky and change it to either 1 or 0. One of the values makes clouds appear and the other makes clouds disappear

Share this post


Link to post
Share on other sites
NaidRaida

Hey cool. Nice thread with useful information.

I´m scared from all those enormous amount of parameters.

The only time I bothered a timecyc file... I f*cked it up greatly... sad.giflol.gif

Share this post


Link to post
Share on other sites
j3smoove

Lights

user posted image

 

Config ENB XXXIntensityXXX @1.0 ColorPow @1.5

Midday

Sun Mulltiplier 10

Sky Mulltiplier 5

with Different Bottom Color

Red Sky = Red Bottom Color

Add Red Sky = Red Sky Color

Top Sky Color @Blue/Purple

user posted image

 

Bottom Color

user posted image

user posted image

 

Bottom Color Control

RED Sprites Size and Red Sky = SS dan RS.

GREEN Global Mulltiplier and Reflection from Water = GM dan RW.

BLUE Ambient Occlusion Scaler and HDR = AOS dan HDR.

 

Ambient0 Yellow (255-255-0) Ambient1/Direct Color Black (0-0-0)

user posted image

With Bottom Color Red/Pink (SS and RS = 1.500) (GM and RW = 0.500) (AOS and HDR = 0.500).

 

Ambient1 Orange/Brown (255-155-0) Ambient1/Direct Color Black (0-0-0)

user posted image

With Bottom Color Green/Lime (SS and RS = 0.500) (GM and RW = 1.500) (AOS and HDR = 0.500).

 

Direct Color Blue (0-0-255) Ambient0/Ambient1 (0-0-0)

user posted image

With Bottom Color Blue/Purple (SS and RS = 0.500) (GM and RW = 0.500) (AOS and HDR = 1.500).

Edited by j3smoove

Share this post


Link to post
Share on other sites
-Quantum-

Who can describe all settings of the sun (color, size, brightness, etc.)?

Share this post


Link to post
Share on other sites
MasterKontrol
Lights

user posted image

 

Config ENB XXXIntensityXXX @1.0 ColorPow @1.5

Midday

Sun Mulltiplier 10

Sky Mulltiplier 5

with Different Bottom Color

Red Sky = Red Bottom Color

Add Red Sky = Red Sky Color

Top Sky Color @Blue/Purple

user posted image

 

Bottom Color

user posted image

user posted image

 

Bottom Color Control

RED Sprites Size and Red Sky = SS dan RS.

GREEN Global Mulltiplier and Reflection from Water = GM dan RW.

BLUE Ambient Occlusion Scaler and HDR = AOS dan HDR.

 

Ambient0 Yellow (255-255-0) Ambient1/Direct Color Black (0-0-0)

user posted image

With Bottom Color Red/Pink (SS and RS = 1.500) (GM and RW = 0.500) (AOS and HDR = 0.500).

 

Ambient1 Orange/Brown (255-155-0) Ambient1/Direct Color Black (0-0-0)

user posted image

With Bottom Color Green/Lime (SS and RS = 0.500) (GM and RW = 1.500) (AOS and HDR = 0.500).

 

Direct Color Blue (0-0-255) Ambient0/Ambient1 (0-0-0)

user posted image

With Bottom Color Blue/Purple (SS and RS = 0.500) (GM and RW = 0.500) (AOS and HDR = 1.500).

Hey thats very handy to know J3smoove...... thanks for adding here..... easy to follow too..... always wondered why i couldn't get my azimuth to look just right colourwise tounge.gif thanks buddy icon14.gificon14.gificon14.gif

 

I will remove pics from quote if needed.... just should be visible again i think..... peace tounge.gif

Share this post


Link to post
Share on other sites
j3smoove

 

Hey thats very handy to know J3smoove...... thanks for adding here..... easy to follow too..... always wondered why i couldn't get my azimuth to look just right colourwise tounge.gif thanks buddy  icon14.gif  icon14.gif  icon14.gif

 

I will remove pics from quote if needed.... just should be visible again i think..... peace tounge.gif

 

yup goodluck... u can control the azimuth/bright limit on enbseries config

 

AzimuthHeight=1.0 <<<<<<<

AzimuthMultiplier=1.5 <<<<<<

TopColorMultiplier=0.5

AzimuthSunAffectPower=2.0

AzimuthSunAffectAmount=0.5

BrightnessUpperLimitMultiplier=1.0

 

and remember using different bottom colors .... so u can have gradient/azimuth and maybe more transparent/soft bottom (sky lights)

i recommended more green/purple than solid blue color it give natural look on reflection on object/water/glass etc

 

Gradient Sky Limit and Power, CMIIW smile.gif

TAB 5/unknown 5 : Sky Horizon Gradient Height (0=Tallest) exp. 1/2

TAB 6/unknown 6 : Power (0=No Gradient effect) exp. 0.1/0.2

 

Screen Blue and Green w/ gradient

user posted image user posted image

 

 

Who can describe all settings of the sun (color, size, brightness, etc.)?

Edit IV = Sun Colors RGB

Tab 31 (RED) TAB 32 (GREEN) TAB 33 (BLUE)

Large value such as (1.5 - 1.5 - 1.5) will effect the size of coronas, Larger value = Bigger Coronas Size

Edited by j3smoove

Share this post


Link to post
Share on other sites
napoleonic

the download file no longer working? confused.gif

Share this post


Link to post
Share on other sites
schakusa

Hey guys,

the tool is working fine for me and i wanted to edit the size of the sun while sunrise and sundown (Time 6-8AM and 6-8PM). I think in the timecycle i'm using the sun is far too large.

 

So i read this tutorial here and complained the sun-size in every hour... but its always the same?

Can somebody tell me how to get the sun smaller while sunrise/down? On all other Times the Sun fine...

 

Share this post


Link to post
Share on other sites
j3smoove

Need Help Here, i'm looking the most suitable color (for water)

Some Sky Colors (ENB)

 

Extra Sunny

user posted image OR user posted image

 

Sunny

user posted image OR user posted image

 

Sunny Windy

user posted image OR user posted image OR user posted image

 

Cloudy/Drizzle

user posted image OR user posted image

 

Thanks in Advance icon14.gificon14.gif

 

Share this post


Link to post
Share on other sites
PacketOverload_x64bit

Bit more information for timecyc / actual editing of timecyc and associated IV and ENB related graphics modding:

 

Timecyc Editing / In-Game ENB Editor Info

 

I made a few posts on what some of the unknown values do and also uploaded a custom EDIT IV that has many of the unknown value labels changed to more accurate names.

 

Edit: Link with Info Custom EDIT IV

For people to know:

 

To edit a timecyc, you will need a stock timecyc or an unlocked timecyc; timecyc's from L3EVO and most other modder's are "locked" meaning TimecycIV / EditIV cannot open them. Visual IV also has a stock timecyc from 1.0.0.0 as a base to start from. It's pretty cool actually. I'm sure everyone has other timecyc's that are credit free for you to use as a base - recommend them here.

 

Unlocking: Replacing Spaces / Characters

Using the "Replace" function (CTRL+H) in notedpad will allow you to find and replace whatever you like ie.: " " (spaces) with " " (one space) noting the apostrophe's are for emphasis only and not to be included.

 

Spaces / Random Characters are inserted into the timecyc ie: normally written as "//Sunny" is written as "/////// Sunny " ;take notice of the spaces as well. Between timecyc values there should be, for most, one space between values. For the weather type, look at the stock timecyc's to compare. L3EVO's timecyc's contain random ASCII / UNICODE characters which when saving or unlocking you'll have to remove as well. It's a trial and error thing until you get the hang of it.

 

A cautionary note on unlocking timecyc's: it doesn't always work and if you do succeed in unlocking the timecyc to change this and that, don't pretend like you wrote it. Don't even take any credit for the tweaks you did to the timecyc because making a timecyc from scratch is WAY more advanced than tweaking things. I've started / done it and creating a timecyc from scratch is not even remotely simple. And lets be honest here, you getting the same values for an entire range of time with another dev like DKT70 is so astronomically unlikely that even Jesus would call you a liar. biggrin.gif

 

 

To get the timecyc editing in real time you will need:GTAIV.exe version 1030 (If you're on patch 1040 or 1004 just make a backup of this exe file and use 1030 while editing)

LaunchGTAIV.exe version 1040 ( it always says version 1001 if Im not mistaken though - just get it from an extracted patch)

ReloadTimecyc.asi included with TimecycIV or EditIV

Optional: Running in windowed mode to edit: add the following to commandline.txt

 

-windowed-width 1280-height 960

 

...or whatever resolution you want to run in. The objective here is to have the space on your screen for TimecycIV / EditIV and the GTA IV window so you can see your changes. Press F1 to update when you alt+tab back into GTA IV to see the changes you made.

 

Using the ENB Real Time Editor at the same time:

You will need Alice: http://www.gtaforums.com/index.php?showtopic=386816 (coexists with Scripthook.net / Scripthookdotnet.asi)

and the script from the first page of Boris' original thread (this thread) http://www.gtaforums.com/index.php?showtopic=417918&st=0

Use the numpad 7 to turn on/off. It's glitchy and may require pressing a few times but works ie.: dumps values to the ini as you change them.

 

To Extract a Patch

So that you can get GTAIV.exe version 1030/1040/1004 etc you will need to rename your GTAIV program files to something else, run the patch then cut the NEW GTAIV folder created by the patch and put it somewhere safe. Take what you need out of it. Rename your program files folder with your GTA IV installation back to Rockstar Games or Grand Theft Auto IV - whichever folder you renamed to start.

 

For an indepth tutorial on timecyc values you can go here as well:

http://www.se7ensins.com/forums/topic/4804...the-timecycdat/

 

Most links can be found in the ENB Screenshot thread located here: http://www.gtaforums.com/index.php?showtopic=480297&hl=

 

Kind of how it should look when you're ready to edit:

 

user posted image

 

Cheers

-Packet

Edited by PacketOVerload_x64Bit

Share this post


Link to post
Share on other sites
PacketOverload_x64bit

.

Edited by PacketOverload_x64bit

Share this post


Link to post
Share on other sites
IssenceTix

Uhm, how do i remove the gloss effect? I think it is from timecycle.

Share this post


Link to post
Share on other sites
j3smoove

 

Uhm, how do i remove the gloss effect? I think it is from timecycle.

Timecyc

Glossy Road, Windows, Grass

Lowered Global Reflection

Lowered SKY Bight (Multiplier)

Direct Color Multiplier = 0 (6am/6pm or wet weather)

 

ENB Lowered

ReflectionAmountMultiplier=

SpecularAmountMultiplier=

SpecularPowerMultiplier=

 

Glossy Peds

TAB 58

Specular Peds=

 

 

 

 

Share this post


Link to post
Share on other sites
PacketOverload_x64bit

Anybody have links to definitions for the "unknown" values?

Share this post


Link to post
Share on other sites
Raigen

 

Anybody have links to definitions for the "unknown" values?

I can only help with Unknown 47. I called it "Corona DeIntensity" as the values are "swapped". If you set it to 0, the corona is fully visible. If you set it to 1, the corona dissapears and the sun is completly blank. I haven't tried negative values yet.

 

Also noteworthy, this value only works with ENB. If you disable ENB, it does nothing, no matter what you enter.

Share this post


Link to post
Share on other sites
PacketOverload_x64bit

 

Anybody have links to definitions for the "unknown" values?

I can only help with Unknown 47. I called it "Corona DeIntensity" as the values are "swapped". If you set it to 0, the corona is fully visible. If you set it to 1, the corona dissapears and the sun is completly blank. I haven't tried negative values yet.

 

Also noteworthy, this value only works with ENB. If you disable ENB, it does nothing, no matter what you enter.

That's a good start. If one person knows what one value does, and another knows what another does, then by entering them in one place [here] we can create a list and compile them together. Even if someone doesn't know exactly what it is called, just describe what you see when you adjust it. I'll compile the list as it develops and make ready a delivery method i.e.: PDF / Structured Forum Post / RTF / TXT etc.

 

This is hard and requires either a definition of the unknowns or you happen to see the effect. I was adjusting quite a few effects in the set I am on now and I saw no effect whatsoever which means it effected a certain time, or object or "thing" I was not looking at. Effort intensive I know. smile.gif

Share this post


Link to post
Share on other sites
PacketOverload_x64bit

*BUMP* For hot girls. And for participation colgate.gif

 

Questions:

 

  • Reflections indoors example in the Actor District(?) warehouse (with boats on blocks) During all weathers I cannot get any reflections indoors. "Near" the entrances I can, but going indoors no reflections.
  • What does the temperature do? I know getting close to zero degrees the exhausts and manhole covers begin bellowing steam and smoke, but what do high temperatures do?

Share this post


Link to post
Share on other sites
legacyy

panic.gif finally found that thread again

 

got a simple question:

how can i reduce the reflections on the streets on cloudy/dizzle etc...? They are wayy to strong on my enb sad.gif

 

BTW: got almost all unknown values named (except 3 or 4)... if anyone wants them i can Upload them.

Share this post


Link to post
Share on other sites
PacketOverload_x64bit

 

panic.gif finally found that thread again

BTW: got almost all unknown values named (except 3 or 4)... if anyone wants them i can Upload them.

Yes! user posted image

 

As to your question Legacyy, I could be wrong, because alot of what I do is trial and error, but reducing overall Global Reflection to better match the amount of reflections during all weathers I think is the name of the game. If it were possible to isolate the road reflections (not through textures but with timecyc editing) I'd be very surprised and happy. colgate.gif

 

-Packet

Share this post


Link to post
Share on other sites
legacyy

Got the global reflections almost at 0 but I'll try to reduce as far as i can.

 

I'll upload the config file tonight... in about 4(?) hours it will be availible smile.gif

------------------------------------------------------------------------------------------

A little later than expected but here's my EditIV. 8 Unknown still remain and i didn't see any changes what they did...

 

http://www.mediafire.com/?mm43i4u5h7ba7hm

Edited by legacyy

Share this post


Link to post
Share on other sites
PacketOverload_x64bit

 

Got the global reflections almost at 0 but I'll try to reduce as far as i can.

 

I'll upload the config file tonight... in about 4(?) hours it will be availible smile.gif

------------------------------------------------------------------------------------------

A little later than expected but here's my EditIV. 8 Unknown still remain and i didn't see any changes what they did...

 

http://www.mediafire.com/?mm43i4u5h7ba7hm

I personally find it very incredible that you were able to name the different unknown values because I did so myself, albeit completely unguided, and saw no change in most non-named unknowns. Very impressive Legacyy! Cheers and thanks, sincerely! I'll patch it into the ENB Screenshot Thread as well, tomorrow.

Share this post


Link to post
Share on other sites
Vanni83

good, i have almost finished unknow tab and i have all values:

unkown 60 is the streetlight power in distance

unknow 6 is the far azimuth fog colour power, and colour is set in red sky (visual effect)

9/10/11 are the amount of sky reflection on cars

 

 

Share this post


Link to post
Share on other sites
Jestic

Good work guys, so this is the list:

 

Still 7 unknown, let's use this thread to post our findings about those 7.

 

 

[GridParameters_English]

1=Red Saturate Top Clouds

2=Green Saturate Top Clouds

3=Blue Saturate Top Clouds

4=Unknown 4

5=Azimuth height

6=Brightness Sky

7=Unknown 7

8=Unknown 8

9=Red Saturate Bottom Clouds

10=Green Saturate Bottom Clouds

11=Blue Saturate Bottom Clouds

12=Dark Top Clouds

13=Dark Bottom Clouds

14=Cloud Brightness (14)

15=Cloud Adjust 1

16=Cloud Adjust 2

17=Cloud Density? 3

18=DeAlpha Noise Top Clouds

19=DeAlpha Noise Bottom Clouds

20=Cloud Cover Variable

21=Unknown 21

22=DeDensity Clouds

23=DeDensity Clouds 2?

24=Cloud Variable

25=Brightness Top Sky

26=Cloud Cover Adjust?

27=Top Cloud R

28=Top Cloud G

29=Top Cloud B

30=Unknown 30

31=Suncolor r(+sun refl.)

32=Suncolor g(+sun refl.)

33=Suncolor b(+sun refl.)

34=Cloud Brightness (34)

35=Cloud speed

36=Star intensity

37=Stars contrast

38=Moon?

39=Moon?

40=Moon?

41=Moon?

42=Moon?

43=Moon?

44=Moon?

45=Moon?

46=Sun Contrast

47=Unknown 47

48=Start far DOF

49=Unknown 49

50=Night Outlined Edges

51=Outlined Edges 1

52=Outlined Edges 2

53=Water Reflection

54=Glow Lights Size

55=Lights Sprite Size

56=Brightness Sky

57=Dark Shadows

58=Specular Peds

59=Far Sprite Size

60=St.light power distance

61=Dark Peds

Share this post


Link to post
Share on other sites
legacyy

@Packet

thanks

i got a few from schakusa's config and for the rest i just tried on/off and was flying trough liberty city to see what changed.

 

and

6=brightness azimuth

not the sky wink.gif

Share this post


Link to post
Share on other sites
Vanni83

6 is the azimuth fog color power :

0= no azimuth color

>0 color power ,

and this color you can select in visual effect tab under "red sky" wink.gif

Share this post


Link to post
Share on other sites
jpm1

sorry to dig up that old thread but i won't reopen a thread for the same subject . temperature , are they celcius , fahrenheit or is it a level

Share this post


Link to post
Share on other sites
PacketOverload_x64bit

Now that you generous fellas got one of the biggest hurdles out of the way (INI for EditIV) perhaps we can discuss technique i.e.: How to add more particles / timecyc modifiers information / tricks in timecyc to affect bloom shape / color etc. for particular enbeffect.fx?

 

What exactly does temperature do anyway? I know lower allows for more steam to be coming through the manholes, but other than that, what does it do?

 

At the moment I VERY interested in making the clouds move from east to west, north to south etc. I am guessing you use the "Cloud speed + Cloud Adjust?" over the course of a period of time (with differences to start / finish...just a guess...moving clouds...very ambient! Someone was doing it a while back, can't remember who.

 

I am also very interested in how to make more particles like dust etc. if that's possible. If it's with the timecyc. Also, in the ENB Screenshot Thread there is a link to "Timecycle Modifiers Test by Packet" which is simply icenhancer timecyc modifiers modified to have a full 1 reflection mostly across the board which puts beautiful reflections in most indoor locations. I don't think anyone can disagree that the timecycle modifiers play a HUGe role in timecycle making and the final outcome, so any information would be awesome. Where's P1ch3 these days anyway? colgate.gif

 

Keep it up fellas! I'll be writing a 'little' something soon as I've been doing alot of timecyc modification lately. Mostly modifying ICE's 2.0 timecyc.

 

A direct question I really needed answering to anyone who can: SPECULAR values in timecyc? What does that mean? Less saturation / more saturation / darker colors / "particular color hues?"

 

Edit: Moving Clouds

Niggbert did it. I'm gonna send Niggbert a PM and see if he can try to elaborate on how he did that. It looks great, see it here:

 

 

Edited by PacketOVerload_x64Bit

Share this post


Link to post
Share on other sites
jpm1

here are few tests . i'll edit if i find something

 

 

Atmosphere

 

Sun

 

Global multiplier : + = +

user posted image

 

 

Visual effects

 

Post effects

 

Desaturation : + = +

user posted image

 

Gamma : + = +

user posted image

 

Gamma far : + = +

user posted image

 

Mid grey value : + = +

user posted image

 

Exposure : + = +

user posted image

 

Misc

 

Global reflection : + = +

user posted image

 

Dept FX

 

near : + = +

user posted image

 

far : + = -

user posted image

 

Luminosity

 

min : + = -

user posted image

 

max

can't see no effect ??

 

 

Other parametres

 

unknown 5 . what i call horizon fog : + = -

user posted image

 

DeDensity clouds : increases clouds numbers . + = -

 

DeDensity clouds 2 : makes the clouds bigger but not necessarily more dense . + = -

 

unknown 24 : cloud density . makes cloud look bigger and puffy . + = +

 

unknown 26 scattered clouds : + = + (more scattered)

user posted image

 

unknown 27 : clouds red

 

unknown 28 : clouds green

 

unknown 29 : clouds blue

 

unknown 31 : sun halo/color red . higher and equal values red/green/blue fade the sun corona with the sun halo

 

unknown 32 : sun halo/color green . higher and equal values red/green/blue fade the sun corona with the sun halo

 

unknown 33 : sun halo/color blue . higher and equal values red/green/blue fade the sun corona with the sun halo

 

unknown 35 : altitude winds (higher value makes clouds move faster)

 

unknown 37 : stars brightness (very low number makes stars visible by day)

 

Reflection ... : + = +

user posted image

 

Sun contrast affects the sun size : + = + (but limited . no effect above a certain number)

user posted image

 

Water reflection : + = +

user posted image

Edited by jpm1

Share this post


Link to post
Share on other sites
Dragozool

hey ppl ive got a lill problem with a Timecyc confused.gif

 

my sunsize isnt changing...no mather what i put into Sunsize...i changed it extra to 0.1 in all weathers and times...but its stay big confused.gif here a screen...would be nice if someone could help me out with zhat problem ^^

 

user posted image

Share this post


Link to post
Share on other sites
legacyy
hey ppl ive got a lill problem with a Timecyc confused.gif

 

my sunsize isnt changing...no mather what i put into Sunsize...i changed it extra to 0.1 in all weathers and times...but its stay big confused.gif here a screen...would be nice if someone could help me out with zhat problem ^^

 

lower these here in editIV (check my link @Luxx^^):

 

31=Suncolor r(+sun refl.)

32=Suncolor g(+sun refl.)

33=Suncolor b(+sun refl.)

 

that should do it..

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.