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[TimeCycIV] Tutorial


P1ch3

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TimecycIV Tutorial

 

 

 

 

Tutorial Part 1:

 

Atmosphere

 

user posted image

 

I use Default TimeCyc.dat from GTAIV.

Weather : ExtraSunny

Time : 12:00

Each ScreenShots will Use Color Red edited to See Difference on Screen.

 

 

 

Lights Section :

 

Ambiant Color 0:

 

user posted image

 

Ambiant Color 1 :

 

user posted image

 

Direct Color :

 

user posted image

 

Mutiplier :

 

Multiplier of the colors, higher values make that Aera more bright.

 

 

 

Sun Section :

 

Size :

Sun Size, higher values make sun more big.

 

Bright :

Sun Brightness, higher values make sun brighter.

 

Multiplier :

Multiplier of the color on the sun, higher values make that Aera more bright.

 

Global Multiplier :

Multiplier of the color of haze around sun, higher values make that Aera more bright.

 

Sun Core Color :

 

Change Core Color of the Sun. (No Effect with EnbSeries)

 

Sun Haze Color :

 

Change haze Color around the Sun. (No Effect with EnbSeries)

 

 

 

Clouds Section :

 

Low Color :

 

Low Color of Clouds. (No Effect with EnbSeries)

 

Bottom Color :

 

Bottom Color of Clouds. (No Effect with EnbSeries)

 

Transparent :

 

Lower Value make Clouds more Transparent. (No Effect with EnbSeries)

 

 

 

Sky Section :

 

Top Color :

 

Affect Atmosphere Color, I Use Black as default

 

Bottom Color :

 

Affect Atmosphere Color, Higher Value affect Far Atmosphere like far buldings.

 

user posted image

 

Multiplier

 

Lower Value make Sky Dark, Higher value make sky more bright

Multiplier = 0

user posted image

 

 

 

Water Section :

 

Color :

 

Water Color, always use very dark color for water.

 

Refl. from Water :

 

This Value control saturation Reflection from Water

0= Purple Water and 2.0= Greenish.

 

Tranparent

 

Lower Value make Water more transparent.

Transparent = 0

user posted image

 

 

 

Tutorial Part 2:

 

Visual Effects

 

user posted image

 

 

 

Post-Effects :

 

Desaturation :

 

Middle Color Desaturation, Higher value make more Saturation

 

Desaturation Far:

 

Far Color Desaturation, Higher value make more Saturation

 

Contrast :

 

This Settings doesn't seem to Work. !?!?!?

 

Contrast Far :

 

This Settings doesn't seem to Work. !?!?!?

 

Gamma :

 

Middle Gamma , Higher value add more gamma (More Brightness)

 

Gamma Far :

 

Far Gamma , Higher value add more gamma (More Brightness)

 

Mid Grey Value :

 

Lower value add dark contrast on everything on screen, Highest Value add white filter on everything on screen.

 

Intensity Bloom :

 

In theory it should control Bloom but I doesn't seem to Affect Something ?!?!?

 

Temperature :

 

Control Outside Wheather Temperature, Lowest value makes smoke more visible. Example: Car's Exhaust Smoke.

 

Exposure :

 

Highest value add more Exposure on Everything on Screen.

 

Particule HDR :

 

Highest Value add HDR effect on smog.

 

0=

user posted image

 

5=

user posted image

 

Color Correction :

 

Color Correction affect the Whole Screen (No Effect with EnbSeries)

Hint: Use Color with less saturation

 

Color Add :

 

Always Black 0,0,0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I will Edit this post With ScreenShots and Explanation.

For Now I need to take like 100 ScreensShots to Explain each Category, Section and Effect

I will use default GTAIV TimeCyc.dat with Patch 1.0.0.3 with EnbSeries 0.82

 

I will need your help to make this Tutorial Accurate.

If i'm wrong on something post it and i will edit this post after

Thanks

 

 

 

 

TimecycIV by myster92

Download

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Looks interesting. Might give it a try! cookie.gif

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The majority of those are wrong. Edit IV mislabels them. Anything I try in the clouds section results in nothing, most of the true cloud control parameters are scattered in the Other Parameters tab. This also is also true for anything in the Sun section with the exception of Multiplier and Global Multiplier (with Refl From Water, is actually part of the blue (or is it green?) multiplier for the bottom of the sky). You can't just assume they do what their names say, it is a tedious and annoying task to try to figure out.

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The majority of those are wrong. Edit IV mislabels them. Anything I try in the clouds section results in nothing, most of the true cloud control parameters are scattered in the Other Parameters tab. This also is also true for anything in the Sun section with the exception of Multiplier and Global Multiplier (with Refl From Water, is actually part of the blue (or is it green?) multiplier for the bottom of the sky). You can't just assume they do what their names say, it is a tedious and annoying task to try to figure out.

You are Right.

 

Clouds and Sun Section doesn't change nothing. Some Minimal Effect not Visible.

Water Section is Ok and work Properly and Right Labeled

Water Reflection reflect Sky,Sun and Clouds and Work Ok.

 

Other Parameters tab is the Key for Clouds,Sun and many other Effect.

I will post this Section Later this Week in 3 Parts

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Water relfections are controlled by "Water Reflection" in the "Other Parameters" tab (not the impostor, "Refl From Water") Other than that the Water part is ok.

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p1ch3,

timecyc = Hard Explanation confused.gif

timecyc + ENB + effect = Even Harder sad.gif

So respect man, i hope many people want to try to learn this even only for basic effect/color/lighting

 

1 Question what Dark Peds do (last column) ???? thanks

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PacketOverload_x64bit

Big thank you P1ch3!

 

Downloading now, going to give it a go and see what comes of it. Much respect for venturing into a hard area to explain. icon14.gifcookie.gif

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nvidia31337

Very nice idea:) And boxmonster is correct about the incorrectly defined values

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KennyPetrovic

My antivirus swears on file. The threat of the virus. devil.gif

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Sorry But DKT70 was wrong on Some Information

 

Desaturation, DesaturationFar,Temperature, work with EnbSeries, If : EnableSkyLighting=false

 

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MasterKontrol

Absolutely brilliant effort all round guys! icon14.gificon14.gificon14.gif

 

This is kind of the holy grail of explanations... i think this is worth more time and effort than ENB itself....

 

because you CAN get the game looking close to enb without it via sum good texturing and timecyc editing!

 

And yes i know there are sum things you just CAN'T Do without it but...... worthy, worthy cause DKT & P1ch3 , you guys are golden.... enlighten us! smile.gif

 

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My antivirus swears on file. The threat of the virus. devil.gif

The Virus is not an Virus and it's comming from this File TimeCycReloader.asi

Enter Exception for .ASI Files in your Anti-Virus

 

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nice work dude,

but i got errors with some timcyc files (from brayan and bone ENB), but timecyc from yours can load normally.

this pops out when i try to load them

user posted image

any idea?

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nvidia31337
nice work dude,

but i got errors with some timcyc files (from brayan and bone ENB), but timecyc from yours can load normally.

this pops out when i try to load them

user posted image

any idea?

Some people lock their timecyc.dat so it cant be read by Editiv or timecyciv

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Some people lock their timecyc.dat so it cant be read by Editiv or timecyciv

oo,i see. how can i unlock the timecyc?it is because the copyright right?

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PacketOverload_x64bit

Any help with this would be appreciated. I have come to realize that I cannot go further with enbseries.ini editing alone - and I figure to complete what I started out to do, I should customise the timecyc.

 

In the readme it states: 1030 + Place in IV directory. I have an installation of 1004, but I replaced the GTAIV.exe and a couple other executables in the IV root dir with 1030. I realize that I may need to roll completely back to 1030 but was hoping to avoid that incase this error is external-software related.

 

This happens irregardless of timecyc (tried stock 1004 timecyc) and three other timecycs so I am making a guess that it's IV version related? "Access Violation at Address 00406484 in module 'TimecycIV.exe". Read of Address 000000D9"

 

user posted image

 

Please, any help appreciated. icon14.gifsmile.gif

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@PacketOVerload_x64Bit & fzn09

 

This as nothing to do with your Patch Version.

Your TimeCyc.dat is probably Lock by the Editor.

 

Edit manually the timecyc.dat to make each line look like this one :

 

////////// EXTRASUNNY

//Midnight

80 85 99 80 85 99 0 0 0 0 0 15 69 79 89 0 0 0 0 0 0 1 1 2000 130 0 0 0 0 0 0 2 2 6 100 1 0 0.7 2 90 94 86 0 0 0 0.7 1 1 1 1 1.2 15 150 19 255 0 0 1 7 6 2 0 6 0.7 0.267 0.384 0.502 0.812 0.5 1 1 0 0.7 0.3 0.3 0.3 1 2 0.2 1 0 0.5 0.5 0.5 0.7 1 0 0 1 5 9 1 2 1 1 1 0 1 1 0 0 0 0 1.25 1.25 1.25 0 30 5 0.4 1 0 0 0 0.1 0.1 0.1 0.1 0 0 999 0 0 0.25 1 1.5 1 1 1 0.4 0.83 2 1 1

 

 

 

@NoelGamo

 

Red Saturate Top Clouds : 0.0

Green Saturate Top Clouds : 0.0

Blue Saturate Top Clouds : 0.0

Red Saturate Bottom Clouds : 0.0

Green Saturate Bottom Clouds : 0.0

Blue Saturate Bottom Clouds : 0.0

Dark Top Clouds : 0.0

Dark Bottom Clouds : 0.0

 

or

 

DeDensity Clouds : 20.0

DeDensity Clouds 2? : 20.0

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PacketOverload_x64bit

Thank you P1ch3! I'll give that a try. I can't believe all four timecyc's I tried using were locked! gah! Even stock timecyc from 1004 is locked? wow.gifblush.gif

 

Thanks again, if I have any more issues I'll post back and see if you or anyone can help? Thanks!

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Does anyone know what variable controls the night cloud intensity?

 

Increasing the red/green/blue saturate top/bottom clouds and all those aren't doing anything during the night time sad.gif I mean the clouds are there but they are practically invisible.

 

They are blocking the moon though so they are there and when I change the NightCloudsEdgeIntensity from enbseries.ini they are changing but that's not the way to do it cause I want them to flow with the day time clouds which I made already.

 

There HAS to be some variable in timecyc.dat which controls them so if anyone knows please tell me.

Edited by cha0sLIVE
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@PacketOVerload_x64Bit & fzn09

 

This as nothing to do with your Patch Version.

Your TimeCyc.dat is probably Lock by the Editor.

 

Edit manually the timecyc.dat to make each line look like this one :

 

////////// EXTRASUNNY

//Midnight

80 85 99 80 85 99 0 0 0 0 0 15 69 79 89 0 0 0 0 0 0 1 1 2000 130 0 0 0 0 0 0 2 2 6 100 1 0 0.7 2 90 94 86 0 0 0 0.7 1 1 1 1 1.2 15 150 19 255 0 0 1 7 6 2 0 6 0.7 0.267 0.384 0.502 0.812 0.5 1 1 0 0.7 0.3 0.3 0.3 1 2 0.2 1 0 0.5 0.5 0.5 0.7 1 0 0 1 5 9 1 2 1 1 1 0 1 1 0 0 0 0 1.25 1.25 1.25 0 30 5 0.4 1 0 0 0 0.1 0.1 0.1 0.1 0 0 999 0 0 0.25 1 1.5 1 1 1 0.4 0.83 2 1 1

 

 

 

@NoelGamo

 

Red Saturate Top Clouds : 0.0

Green Saturate Top Clouds : 0.0

Blue Saturate Top Clouds : 0.0

Red Saturate Bottom Clouds : 0.0

Green Saturate Bottom Clouds : 0.0

Blue Saturate Bottom Clouds : 0.0

Dark Top Clouds : 0.0

Dark Bottom Clouds : 0.0

 

or

 

DeDensity Clouds : 20.0

DeDensity Clouds 2? : 20.0

wow, thanks pitch ill try it.

and how must i edit, to shine stars at night?i dont get this in EFLC

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[FDC]NYZE.ONE

where i can change to have clouds in the weathers in the timecyc?!

user posted image

My Laptop

Prozessor:i5-2410m 2.3 Ghz

Arbeitsspeicher:8 GB Ram

Grafikkarte:Nvidia GT540m 2GB

OS:Win 7 64 bit

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PacketOverload_x64bit

Sending msg over PM smile.gif

Edited by PacketOVerload_x64Bit
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