Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Summer Special
      2. The Diamond Casino Heist
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA VI

      1. St. Andrews Cathedral
    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

3Doomer

GIMS IV

Recommended Posts

nanito13
Your collision's OBN. That means, you must place it as the object in WPL(not in the world center)

so what should i do ? i rename .obn to .wpl ?

No.

Move your pyramid collision in MAX right there, where your object is

oh thank you smile.gif can i add lightning to the model ?

Share this post


Link to post
Share on other sites
3Doomer
Your collision's OBN. That means, you must place it as the object in WPL(not in the world center)

so what should i do ? i rename .obn to .wpl ?

No.

Move your pyramid collision in MAX right there, where your object is

oh thank you smile.gif can i add lightning to the model ?

Not with GIMS...try to use Shadow's scripts or ZModeler

Share this post


Link to post
Share on other sites
Terreur69

and the last GIMS

 

user posted image

 

this is ?

Edited by terreur69

Share this post


Link to post
Share on other sites
quechus13

I've got this error:

 

Runtime error: Assignment failed, possible dependency loop, GTAIVmdl:GTA_IV_mesh <<

 

How can I fix it?

Share this post


Link to post
Share on other sites
3Doomer
I've got this error:

 

Runtime error: Assignment failed, possible dependency loop, GTAIVmdl:GTA_IV_mesh <<

 

How can I fix it?

what've you done??? o_O

Share this post


Link to post
Share on other sites
hristobg

 

and the last GIMS 

 

user posted image

 

this is ?

Actually, I think it should be

 

user posted image

 

smile.gif

 

My bad, I tried that way, can't even import in OpenIV, there is an error.

 

--

 

I tried your way, it works! xD I was just fooled when I opened GTA IV's lamppost.

 

I have a lil problem now - the lights aren't placed correctly. I tried to center the model to pivot, etc.. but didn't work.

Edited by hristobg

Share this post


Link to post
Share on other sites
3Doomer

 

Actually, I think it should be

 

user posted image

 

smile.gif

 

My bad, I tried that way, can't even import in OpenIV, there is an error.

 

--

 

I tried your way, it works! xD I was just fooled when I opened GTA IV's lamppost.

 

I have a lil problem now - the lights aren't placed correctly. I tried to center the model to pivot, etc.. but didn't work.

No, it shouldn't. Bones aren't supported, but you've created one. That's why the error appeared.

 

Lights aren't placed correctly??o_O

re-import and check, all have to be OK

Share this post


Link to post
Share on other sites
Jestic

3Doomer, could you make a button that converts material to GTA IV material?

What I import DFF i have GTA_material but i want gta4 so i can change shaders

(ottherwise i have to export, import again and then i have gta4 material)

 

Also a button to auto add '_high' after selected models would be nice. (or if (v)low, med or high isn't behind it, it automatically adds _high)

 

Thanks. in advance colgate.gif

Share this post


Link to post
Share on other sites
quechus13
3Doomer, could you make a button that converts <random> material to GTA IV material?

What I import DFF i have GTA_material but i want gta4 so i can change shaders

(ottherwise i have to export, import again and then i have gta4 material)

 

Also a button to auto add '_high' after selected models would be nice. (or if (v)low, med or high isn't behind it, it automatically adds _high)

 

Thanks. in advance colgate.gif

Nice idea!

 

I imported a map with more than 50 materials and ITS A PAIN IN THE ARSE to convert it to gta iv material :S

Share this post


Link to post
Share on other sites
3Doomer

ok, I'll add such button...BTW, we'll have united(col&mesh)material in next releases. it could make collision preparation a bit easier

Share this post


Link to post
Share on other sites
quechus13

 

ok, I'll add such button...BTW, we'll have united(col&mesh)material in next releases. it could make collision preparation a bit easier

Can you please tells us when? XD

 

It will help my finish my video a lot faster! biggrin.gif

 

I don't know if anyone has told you but I LOVE YOU no homo...

Share this post


Link to post
Share on other sites
Terreur69

 

3Doomer, could you make a button that converts <random> material to GTA IV material?

What I import DFF i have GTA_material but i want gta4 so i can change shaders

(ottherwise i have to export, import again and then i have gta4 material)

 

Also a button to auto add '_high'  after selected models would be nice. (or if (v)low, med or high isn't behind it, it automatically adds _high)

 

Thanks. in advance colgate.gif

for "" _hidh, _low ..... ect "" select your objet , go to //tools> rename object> uncheck ""base name"" go and check ""suffixe"" and type ""_high "", this will add to the object "" _high "" at the end of name biggrin.gif

Share this post


Link to post
Share on other sites
Jestic
3Doomer, could you make a button that converts material to GTA IV material?

What I import DFF i have GTA_material but i want gta4 so i can change shaders

(ottherwise i have to export, import again and then i have gta4 material)

 

Also a button to auto add '_high'  after selected models would be nice. (or if (v)low, med or high isn't behind it, it automatically adds _high)

 

Thanks. in advance colgate.gif

for "" _hidh, _low ..... ect "" select your objet , go to //tools> rename object> uncheck ""base name"" go and check ""suffixe"" and type ""_high "", this will add to the object "" _high "" at the end of name biggrin.gif

That actually works thanks dude.

 

@3Doomer, so that button isn't really necessary anymore, anyway the material buttion would be aweosme. colgate.gif

Share this post


Link to post
Share on other sites
julfly

- Error occurred in exportBinarySLM(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\SL_IV\SL_IV_IO.mse; position: 14579; line: 51

-- Defined in encrypted script

-- called in bExpWDR.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2010\scripts\SL_IV\SL_IV_IO.mse; position: 24133; line: 90

-- Defined in encrypted script

>> MAXScript Rollout Handler Exception: -- Runtime error: dotNet runtime exception: Unable to read beyond the end of the stream. <<

 

 

please help me no export wdr thanks

Share this post


Link to post
Share on other sites
3Doomer

I can't fix that error, try to play with model material/parameters(convert to mesh - convert to poly)

Share this post


Link to post
Share on other sites
quechus13

Was the button for auto GTA IV material convert possible? It is keeping me from testing a map.

Share this post


Link to post
Share on other sites
3Doomer

If you can't wait...

 

for i = 1 to scenematerials.count doif (iskindof scenematerials[i] multimaterial) then( for j = 1 to scenematerials[i].count do 	if (iskindof scenematerials[i][j] standard) then   scenematerials[i][j] = (GTAIVmdl diffname:scenematerials[i][j].diffusemap showinviewport:true) 	else   if not (iskindof scenematerials[i][j] GTAIVmdl) then   	try (scenematerials[i][j] = (GTAIVmdl diffname:scenematerials[i][j].delegate.diffusemap showinviewport:true)) catch ())else if (iskindof scenematerials[i] standard) then 	scenematerials[i] = (multimaterial material:#((GTAIVmdl diffname:scenematerials[i].diffusemap showinviewport:true))) else 	if not (iskindof scenematerials[i] GTAIVmdl) then   try (scenematerials[i] = (multimaterial material:#((GTAIVmdl diffname:scenematerials[i].delegate.diffusemap showinviewport:true)))) catch ()messagebox "Complete!" title:"Material converter"

 

Edited by 3Doomer

Share this post


Link to post
Share on other sites
_CP_

Thanks smile.gif

Share this post


Link to post
Share on other sites
Terreur69

yeah !! big thank 3doomer cool.gif

Edited by terreur69

Share this post


Link to post
Share on other sites
_CP_
Also a button to auto add '_high' after selected models would be nice. (or if (v)low, med or high isn't behind it, it automatically adds _high)

@3Doomer

Please, don't forget about this smile.gif

Share this post


Link to post
Share on other sites
3Doomer

2 City_Poke912:

 

 

for "" _hidh, _low ..... ect "" select your objet , go to   //tools> rename object> uncheck ""base name""  go and check ""suffixe""  and type     ""_high  "", this will add to the object "" _high "" at the end of name    biggrin.gif

 

This works with multiple object selection too

Share this post


Link to post
Share on other sites
nanito13

help please i still have the same problem sad.gif does the wdr should be the same place as the collision , wpl , ide... ??? before i export the wdr should i move it to the place i want to ???? or just the collision ??

Share this post


Link to post
Share on other sites
Terreur69

I export more than 150 model (ODR) but I know if it's a bug of a file or wdr, but my game keeps crashing confused.gif

 

I remove all the wdr, I board does everything around the map (is the Collsion) and no crash turn.gif

Share this post


Link to post
Share on other sites
3Doomer

 

help please i still have the same problem sad.gif does the wdr should be the same place as the collision , wpl , ide... ??? before i export the wdr should i move it to the place i want to ???? or just the collision ??

with DEV GIMS version(and the second public build) you won't have to center objects.

 

the position and rotation does matter only at OBN and WPL export

 

2 terreur69:

Try to add models one-by-one to find buggy, and send them to...me or GooD

Share this post


Link to post
Share on other sites
nanito13
help please i still have the same problem sad.gif does the wdr should be the same place as the collision , wpl , ide... ??? before i export the wdr should i move it to the place i want to ???? or just the collision ??

with DEV GIMS version(and the second public build) you won't have to center objects.

 

the position and rotation does matter only at OBN and WPL export

 

2 terreur69:

Try to add models one-by-one to find buggy, and send them to...me or GooD

so should i move the wdr model to the place i want it or keep it on 0 , 0 ,0 ?

Share this post


Link to post
Share on other sites
3Doomer

as you wish.

models're exported from any position

Share this post


Link to post
Share on other sites
quechus13
If you can't wait...

 

for i = 1 to scenematerials.count doif (iskindof scenematerials[i] multimaterial) then( for j = 1 to scenematerials[i].count do 	if (iskindof scenematerials[i][j] standard) then   scenematerials[i][j] = (GTAIVmdl diffname:scenematerials[i][j].diffusemap showinviewport:true) 	else   if not (iskindof scenematerials[i][j] GTAIVmdl) then   	try (scenematerials[i][j] = (GTAIVmdl diffname:scenematerials[i][j].delegate.diffusemap showinviewport:true)) catch ())else if (iskindof scenematerials[i] standard) then 	scenematerials[i] = (multimaterial material:#((GTAIVmdl diffname:scenematerials[i].diffusemap showinviewport:true))) else 	if not (iskindof scenematerials[i] GTAIVmdl) then   try (scenematerials[i] = (multimaterial material:#((GTAIVmdl diffname:scenematerials[i].delegate.diffusemap showinviewport:true)))) catch ()messagebox "Complete!" title:"Material converter"

 

Please tell me what do to with this XD

Share this post


Link to post
Share on other sites
Terreur69

@ quechus 13

 

go to // maxscript>newscript > paste the script > save as ( name you want )

go to //max script > execute script > and execute the script icon14.gif

Share this post


Link to post
Share on other sites
quechus13
@ quechus 13

 

go to // maxscript>newscript > paste the script > save as ( name you want )

go to //max script > execute script > and execute the script icon14.gif

Thank you so much! icon14.gificon14.gificon14.gifcookie.gifcookie.gifcookie.gif

Share this post


Link to post
Share on other sites
hristobg

This appears everytime when I'm trying to export OBN:

 

 

-- Unknown property: "count" in GTAIVbds:GTA_IV_Collision

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.