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GIMS IV


3Doomer
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Does anyone know how to keep tilling ( uv coordinates ) of textures? GIMS IV does not convert it anymore and can't make the tilling options either, it says: These values won't be stored in the model!?

Why it is there an option for that than? biggrin.gif Please respond quick as you can, i can't wait to test this sh*t out cookie.gif

There's no UV tiling information in IV models. Use UVW modifiers if you'd like to apply it...

 

2 nkjellman:

I don't think that the scrolling texture trick's possible...BUT(!) you can try some magic with reflection texture instead. It moves with the camera - may be, you'll succeed with that...don't forget to post results if so wink.gif

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blueshadowlaser

Hi, Could someone help me?

 

I install Gims IV in my computer with 3DSMAX 2012 x64 ENG version, but get this error:

 

GIMS IV::File "16_GUI.gmod" loading error!

-- Syntax error: at *, expected <rollout clause>

 

There is no previous version in my computer. The OS is windows 7 sp1, with .netframework 2.0 inside and the 3.5 and 4.0.

 

And now I install a 32-bit 3dsmax 2012 English version in another computer, but the error is same. I install the update for 3DSMAX 2012( SP2 and Product update 12), but get this error again and again. This computer install window xp SP3 and with .netframework 1.1, 2.0sp1, 3.5 and 3.5sp1

 

Please tell me what can I do. rampage_ani.gif

 

I install 3DSMAX 2013 and GIMS IV. It could initialize complete. But export ODR to game with the wrong bone weight.

Edited by blueshadowlaser
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  • 2 weeks later...

Can anyone tell me why GIMS IV's export doesn't work on the 3DS MAX Design 2013? I tried it on 2010 too, but it didn't work there either. I also tried to install GIMS EVO IV, but I can't even get it to install.

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I'm having some issues with the .ODR importer in 3DS Max 2012 64bit while trying to convert a player to a ped. These are the steps I have done:

1) Create new .img file and import player .wdr and .wtd files with OpenIV.

2)Export the .wdr files to a folder in the openformats (.odr). It creates folders with the .skel and .mesh and .dds files.

3) Select mass import in GIMS under the openformats tab and select all the files exported.

 

I get the following errors:

 

Capture1.png

 

And this error:

 

Capture2.png

 

Then, when exit out of the errors my model looks like this:

 

Capture3.png

 

 

Does anyone know what I'm doing wrong or can someone explain a good player to ped conversion?

 

Any help would be greatly appreciated!

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I've downloaded 3ds 2012 and now it works properly, however everytime I apply an UVW unwrap, the part that I apply it to loses it's animation. Is there any way to change the mapping on the mesh without messing up the animations? Seriously all I'm trying to do is have different colored buttons for a shirt, but I just don't know how to do it without losing the animations.

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  • 1 month later...
  • 2 months later...
Firstyminator

Edit :

Found the solution with the manual install option you told me about! Thanks! :)

Edited by Firstyminator
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  • 1 month later...

Hi, Could someone help me?

 

I install Gims IV in my computer with 3DSMAX 2012 x64 ENG version, but get this error:

 

GIMS IV::File "16_GUI.gmod" loading error!

-- Syntax error: at *, expected <rollout clause>

 

There is no previous version in my computer. The OS is windows 7 sp1, with .netframework 2.0 inside and the 3.5 and 4.0.

 

And now I install a 32-bit 3dsmax 2012 English version in another computer, but the error is same. I install the update for 3DSMAX 2012( SP2 and Product update 12), but get this error again and again. This computer install window xp SP3 and with .netframework 1.1, 2.0sp1, 3.5 and 3.5sp1

 

Please tell me what can I do. rampage_ani.gif

 

I install 3DSMAX 2013 and GIMS IV. It could initialize complete. But export ODR to game with the wrong bone weight.

Study for a long time, found the error occurs because the Control Panel -> regional and language ->format, Is not English (USA),GIMS IV script can't get the right date and time formats.

Only set it to English (USA) ,The all is OK ,Not redownload and reinstall GIMS IV ,Not 3dsmax English version,Not English system!!! :lol: :lol: :lol: :lol:

 

Sorry, English is too poor ........... :blush:

 

只要将控制面板->区域和语言->格式,改为英语(美国)就可以解决问题了.

Edited by cadbc
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Hi, i'm getting this error when launching gims iv ; GIMS IV::File "02_Core.gmod" loading error!

-- Syntax error: at on, expected member name or local function:
-- In line:
GIMS IV::Loaded with errors.

i thought it worked on 3ds max 09 sp1 . Does anyone know if SP2 09 is working even if not "supported"

Edited by Masog
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  • 3 weeks later...
New version's available!


7.4.2014 13:33 GMT+4:
+Adaptation to the new OpenIV version
+Fixed vertex tangents export

The update should make normal and parallax shaders work perfectly...

It's made quite hard, so feel free to report bugs!

Edited by 3Doomer
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i got this eror after the update :

GIMS IV::File "11_oF_DrawableUpd.gmod" loading error!    -- Syntax error: at /, expected <factor>--  In line:GIMS IV::Loaded with errors.

ignoring that, then i tried to re export my model, the exporter still work but when i tried to import into openIV, i got this :

Some files not imported, more information below.hand_001_r.mesh(Line 1): Not supported format version, actual: "12" but expected "13".

help....

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I am trying to update my players and re-import them and now i got this:

wRkEV.jpg

I need to be able to re-import them to to use new features you added since you fixed bump and spec mapping shaders. I got get same error as indra.

Edited by Naznesss
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I keep getting an error when I launch 3ds max telling me that GIMS only works on 2012.
I use 3DS MAX 2011 64 bit, please tell me I don't have to switch, I love 2011.

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I am trying to update my players and re-import them and now i got this:

 

wRkEV.jpg

 

I need to be able to re-import them to to use new features you added since you fixed bump and spec mapping shaders. I got get same error as indra.

same here :(

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1) Now you can import files produced only by the last OpenIV version, sorry. Old openFormats files aren't supported - they have another version. I'll think about backwards compatibility in few days...

2) Update was broken, but now it's fixed. It shouldn't show any errors on loading.

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1) Now you can import files produced only by the last OpenIV version, sorry. Old openFormats files aren't supported - they have another version. I'll think about backwards compatibility in few days...

2) Update was broken, but now it's fixed. It shouldn't show any errors on loading.

Great but please do the backwards compatibillity i would hate to re-rig my players again.

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1) Now you can import files produced only by the last OpenIV version, sorry. Old openFormats files aren't supported - they have another version. I'll think about backwards compatibility in few days...

2) Update was broken, but now it's fixed. It shouldn't show any errors on loading.

Great but please do the backwards compatibillity i would hate to re-rig my players again.

 

Done few seconds ago. It should import old models too...

Manual install package on gatagarage.com's re-uploaded too, including the last update.

Edited by 3Doomer
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1) Now you can import files produced only by the last OpenIV version, sorry. Old openFormats files aren't supported - they have another version. I'll think about backwards compatibility in few days...

2) Update was broken, but now it's fixed. It shouldn't show any errors on loading.

Great but please do the backwards compatibillity i would hate to re-rig my players again.

 

Done few seconds ago. It should import old models too...

Manual install package on gatagarage.com's re-uploaded too, including the last update.

 

How about the GIMS IV not working in 2011?

Please I can't upgrade and I basically depend on GIMS.

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its work now and finally normal map work perfectly..thank for this...great work

 

i just made a comparison of the old gims and the new one

 

MRpZLhq.jpg

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I've made some important fixes and uploaded an update.

I'm glad that bump works!!!

 

quechus13:

I think it works...what's wrong?

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its work now and finally normal map work perfectly..thank for this...great work

 

i just made a comparison of the old gims and the new one

 

MRpZLhq.jpg

wow (y)..

need rerigg or just import then export from 3dmax??

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SORRY FOR DOUBLE POST..

dunno what happen.. i dont have this error before ..
look i have lost my 1 year project replace niko..
and 4gb for playerped.rpf :barf:

Nike-Air-Force-180-Mid-BlackPurplePink_d

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its work now and finally normal map work perfectly..thank for this...great work

 

i just made a comparison of the old gims and the new one

 

 

wow (y)..

need rerigg or just import then export from 3dmax??

 

just export...i always keep my max files...

 

 

btw i just tried to export another model and i keep getting this error

qGGNn4x.jpg

 

is there any model size limit or something?

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It works!
Thank you!

 

1922424_664255090298492_536773901_n.png

The models do look better now.

@Indra:

As far as I can see the model you are trying to export is a re-export right?
Try re-doing the materials, I don't know but it has to do with the Tangents.

EDIT:

One question 3Doomer:

How is the WFT export function going?
We really want to do giant peds and vehicles with 3ds max :)

Edited by quechus13
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still no work man....i re-do the material many times but still getting the same error...

any more clues?

 

and yea..always want the wft exporter...if it posible to edit..then we can make giant ped, midget,dwarf, long armed slender man, animals there are so many idea in my head but this cant be happen since custom bones is not posible to make...

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still no work man....i re-do the material many times but still getting the same error...

any more clues?

 

and yea..always want the wft exporter...if it posible to edit..then we can make giant ped, midget,dwarf, long armed slender man, animals there are so many idea in my head but this cant be happen since custom bones is not posible to make...

Well how are you re-doing the materials?

I normally press M and assign an empty material then use GIMS to create the IV Material.

 

Also Zmodeler seems to be able to modify them, I tried exporting one yesterday and it worked but it seems the model has to be scaled to the exact bone size or you will get distorted models.

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still no work man....i re-do the material many times but still getting the same error...

any more clues?

 

and yea..always want the wft exporter...if it posible to edit..then we can make giant ped, midget,dwarf, long armed slender man, animals there are so many idea in my head but this cant be happen since custom bones is not posible to make...

Well how are you re-doing the materials?

I normally press M and assign an empty material then use GIMS to create the IV Material.

Also Zmodeler seems to be able to modify them, I tried exporting one yesterday and it worked but it seems the model has to be scaled to the exact bone size or you will get distorted models.

 

thats how exacly i do it ..and i dont have zmodeller

 

maybe you can download the max file and check whats wrong with it..am really confused...link

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I was able to export it without problems (well except the textures).

Must be your 3DS MAX or GIMS, I also made a little adjustment to your rig on the skirt (The legs had vertices assigned to another leg).

LINK

Also please tell me how you do those amazing character models and textures for them lol

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this happen to me when try export model from @indra.

lowr_diff_000_e_uni.png?psid=1

3dmax freeze and it take too much memory when export

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