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3Doomer

GIMS IV

Recommended Posts

quechus13

I have a new problem with WBN exporting

 

>> MAXScript Rollout Handler Exception: -- Runtime error: dotNet runtime exception: Cannot access a disposed object.

Object name: 'Form'. <<

 

My model is called mtnq1

monocle.gif

 

Edited by quechus13

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3Doomer

Looks like you've closed the progress bar window...

 

FIXED in update

Edited by 3Doomer

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quechus13

now I'm getting this:

 

>> MAXScript Rollout Handler Exception: -- Unknown property: "m_matgrp" in Material #28:Standard <<

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3Doomer

what's the material on this object? you'd better send me the scene with invalid object only

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quechus13

just sent it to ya smile.gif

 

man GIMS started getting buggy after you changed to base instead of map.

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3Doomer

I've changed the hierarchy to make support of all gta abilities. Bugs'll be removed with active feedback

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quechus13

Oh so that's why XD

 

Anyways did you look at the scene? I don't know what is going on :S

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3Doomer

Big 10x man! Enjoy smile.gif

 

 

09.06.2011 20:50 UTC:

+Removed invalid car shaders

+Fixed col materials collection bug

+Fixed progress bar close error

Edited by 3Doomer

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quechus13

WEEEEEEEEEEEE

 

Thank you so much biggrin.gif

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EncryptedReality

Hey 3doomer... I got a question: Will GIMS ever support the coltype Box? Now it supports Geometry and BVH only on export but Box and Sphere would be nice too!

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3Doomer

Box and Spheres're supported, but I don't know what the oF does with them...

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GooD-NTS

openFormats don't support Box and Spheres coll types at current time.

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_Charger_

hey 3doomer

empty nodes export doesn't work: no "close" function for undefined ;D could u fix soon?

 

btw ERROR::Unknown path type "nodes"!

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_Charger_

thanks

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quechus13

Can you increase the collision size to 20,000 or more? I can't export my collision and if I chop it into pieces I get bugs ingame.

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GooD-NTS

@quechus13 what bugs?

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quechus13
@quechus13 what bugs?

The collision is messed up and it sometimes creates holes and makes you fall.

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3Doomer

It'll be fixed in the new release(probably)

 

Use only triangle faces to avoid this bug

Edited by 3Doomer

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nanito13

please can somebody help me , i made a pyramid , converted it to editable poly , textured it , centered it to 0 , exported it as wdr , now what should i do ?

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3Doomer

create IDE,WPL, and collision

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nanito13
create IDE,WPL, and collision

i did the wdr , please check this video if everything is made correctly:

 

 

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nanito13

help me please look at this picture tell me what is wrong sad.gif!

 

suicidal.gifsuicidal.gifsuicidal.gifsuicidal.gifsuicidal.gifsuicidal.gif

 

 

 

user posted image

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MrPaul123
help me please look at this picture tell me what is wrong sad.gif!

 

suicidal.gifsuicidal.gifsuicidal.gifsuicidal.gifsuicidal.gifsuicidal.gif

 

 

 

 

I cant help you solve this but i can post this great video made by gtarandom. This should help you. smile.gif

 

http://www.youtube.com/watch?v=jyquysrJKFs

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quechus13

convert your COLLISION to editable poly smile.gif

 

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nanito13
convert your COLLISION to editable poly smile.gif

ow man thanks biggrin.gif

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nanito13

okay i was able to import the first model , but the problem is when i come behind it i can go through it and inside like there is nothing there it just appears any help ? i cant stand on it , sad.gif also do you know how to add lightning at night???? if noone reply i will suicidal.gifsuicidal.gifsuicidal.gifsuicidal.gifsuicidal.gifsuicidal.gif xD look

 

user posted image

Edited by nanito13

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3Doomer

Your collision's OBN. That means, you must place it as the object in WPL(not in the world center)

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nanito13
Your collision's OBN. That means, you must place it as the object in WPL(not in the world center)

so what should i do ? i rename .obn to .wpl ?

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3Doomer
Your collision's OBN. That means, you must place it as the object in WPL(not in the world center)

so what should i do ? i rename .obn to .wpl ?

No.

Move your pyramid collision in MAX right there, where your object is

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