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GIMS IV


3Doomer
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The new material and the material editor AREN'T CONNECTED to the model bump/spec mapping in any way!

 

I've returned old tangent calculation code - bumps should work fine now.

BUT i'll have to change the export anyway - it exports too many vertices.

Edited by 3Doomer
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The new material and the material editor AREN'T CONNECTED to bump/spec in any way!

 

I've returned old tangent calculation code - bumps should work fine now.

BUT i'll have to slightly change the import - it imports with wrong smoothing.

Ok I will test biggrin.gif I'm your little tester tounge.gif

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BUMP MAPS STILL NOT WORKING and now you reintroduced the smoothing error. And it is still shinny with specularity set at 0.001

 

user posted image

 

Uploaded with ImageShack.us

 

NOTE: I only change the torso I left all the same so you can see results. The head was the update before and the torso is the new update.

 

Also the bump maps were working when you fixed the issue I was having with the bump map box saying empty then the update after that screwed every thing back up.

 

So around this time February 25, 2012 8:38AM was when it was working. Don't know if that will help but it's a try.

Edited by wapeddell
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I have the latest build (downloaded some minutes ago), but there's still a problm with the material editor.

After exporting a material library (GIML extension), If I import in again it forget some textures:

 

user posted image

 

Please, 3Doomer, could you host the version with the OLD Material that was working really well some days ago, at least until the big problems are fixed?

We can't go forward with our maps if there are these problems (and I admit that I still prefer the normal material editor, especially because I see a preview of the material and didn't have problems with the multimaterial)

 

Anyway, I admire your efforts on this project and will hope you'll find a way to fix the problems! Thanks

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I haven't got previous versions sad.gif

 

The textures're loosing if 3D MAX can't find them at their paths in the texture slot.

I don't know where MAX stores the textures to display them without the files at the texture paths exactly :-/

 

What's the point in using material libraries? Can't understand...

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Max's default texture location is "documents/3dsmax" this is the location it will look if no other path is given.

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I haven't got previous versions sad.gif

 

The textures're loosing if 3D MAX can't find them at their paths in the texture slot.

I don't know where MAX stores the textures to display them without the files at the texture paths exactly :-/

 

What's the point in using material libraries? Can't understand...

Hmm ok, it's because of that.

Maybe you could add a warning if some textures are not found, so we know that's something is missing.

 

I use material libraries because I share materials between projects, so If I change my file (a new max file with a different map for instance)

I can Import and use the materials that I previously created and don't have to recreate them.

It was really usefull to save .mat multimaterials and reimport them.

 

A part from that little problem now It's going better with the new Material Editor and it doesn't seem to lose material settings.

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I'll try to do something about the libraries rolleyes.gif

 

2 wapeddell:

I don't really know...try the latest update which I've just tested on (26.2.2012 21:15 GMT+4).

 

I've tried better tangent calculation method - no redundant vertices and good smoothing. I think I'll leave that method for a while...update'll be in a hour.

ORIGINAL UNTEXTURED

RE - EXPORTED UNTEXTURED

Edited by 3Doomer
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Look i haven't tested update i just hope you restore everything some way i just would love everything working correct.I hope your right on mapped objects i need them to show in game not just the collisions.

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I'll try to do something about the libraries rolleyes.gif

 

2 wapeddell:

I don't really know...try the latest update which I've just tested on (26.2.2012 21:15 GMT+4).

 

I've tried better tangent calculation method - no redundant vertices and good smoothing. I think I'll leave that method for a while...update'll be in a hour.

ORIGINAL UNTEXTURED

RE - EXPORTED UNTEXTURED

I've tried it along with the other updates you posted today none are working. Yesterday bump maps were working today nothing is working including the specs that's why I sent the model via pm because maybe you are not trying bump maps on all things you may have fixed it for the MAPS but as far as it goes for a PED or Player they do not work at all.

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I'll try to do something about the libraries rolleyes.gif

 

2 wapeddell:

I don't really know...try the latest update which I've just tested on (26.2.2012 21:15 GMT+4).

 

I've tried better tangent calculation method - no redundant vertices and good smoothing. I think I'll leave that method for a while...update'll be in a hour.

ORIGINAL UNTEXTURED

RE - EXPORTED UNTEXTURED

I've tried it along with the other updates you posted today none are working. Yesterday bump maps were working today nothing is working including the specs that's why I sent the model via pm because maybe you are not trying bump maps on all things you may have fixed it for the MAPS but as far as it goes for a PED or Player they do not work at all.

Thank's for reporting if that's not working then everything is prob screwed up now.I rather wait for 3Doomer to fix everything.

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I've tested the nanosuit as a static map object:

 

3 models near with 3 differrent shaders - parallax_spec, normal_spec and ped

They look the same using both of old and new tangent calculation methods.

 

BUT the new method appears more accurate not only in smoothing - I can see the bump on nanosuit goggles and haven't noticed texture bugs as in old...just let the screenshots speak instead of me.

OLD

NEW

 

Next, I'll test it as a ped...I don't think that something'll be differrent, but anyways...

 

The update with the new tangents calculation method's available.

 

The testing material library's HERE.

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@3Doomer

I am re-exporting my models again if it doesn't work please fix it.It might work this time just no rush let me finish this and i report bugs.

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From now, I can say that if something won't work in the last update - it isn't my fault biggrin.gif

I've tested and all worked :trollface:

Edited by 3Doomer
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why when i imported the nods , the line is multiplied on 2 ?and if i export the games crashing .

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why when i imported the nods , the line is multiplied on 2 ?and if i export the games crashing .

Because I've forgot to fix the duplication...again confused.gifconfused.gif

 

Fixed. Remember that import hasn't worked right anytime, so doesn't lay on it.

Edited by 3Doomer
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What's the dealio?

 

=====GIMS log=====

INIT::Start

INIT::Read config

INIT::Check missing modules

INIT::Load modules

UPDATE::Forced - false; Quiet - true

INIT::Read config

INIT::Start

INIT::Read config

INIT::Check missing modules

INIT::Load modules

UPDATE::Forced - false; Quiet - true

INIT::Read config

INIT::Complete

INIT::Module "02_GIMS_base.gmod" load error:-- No ""get"" function for undefined

UPDATE::Forced - false; Quiet - true

INIT::Read config

INIT::Complete

GUI::Open GIMS IV

GUI::Create ped helper

GUI::Create weapon grip helper

GUI::Open material editor

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::SelectItem error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::select material error:-- Type error: array index must be positive number, got: , got: 0

=====Log end=====

Progressbar state: <Nothing>

GUI::Export ODR/ODD

ODR/ODD export::preparemats error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::odr_push error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::go_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::make_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

GUI::ODR/ODD export error:-- Argument count error: fixmaterials wanted 2, got 3

=====Log end=====

Progressbar state: Model export | writing skeleton file uppr_000_u (1/1)

GUI::Export ODR/ODD

ODR/ODD export::preparemats error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::odr_push error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::go_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::make_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

GUI::ODR/ODD export error:-- Argument count error: fixmaterials wanted 2, got 3

=====Log end=====

Progressbar state: Model export | writing skeleton file uppr_000_u (1/1)

GUI::Export ODR/ODD

ODR/ODD export::preparemats error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::odr_push error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::go_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::make_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

GUI::ODR/ODD export error:-- Argument count error: fixmaterials wanted 2, got 3

=====Log end=====

Progressbar state: Model export | writing skeleton file uppr_000_u (1/1)

GUI::Export ODR/ODD

ODR/ODD export::preparemats error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::odr_push error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::go_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::make_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

GUI::ODR/ODD export error:-- Argument count error: fixmaterials wanted 2, got 3

=====Log end=====

Progressbar state: Model export | writing skeleton file uppr_000_u (1/1)

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Ya models still don't show in game just collisions.

What type of models?

I tried with blended materials, bumps and specular and they are showing up for me.

(I reassigned materials on a new scene)

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What's the dealio?

 

=====GIMS log=====

INIT::Start

INIT::Read config

INIT::Check missing modules

INIT::Load modules

UPDATE::Forced - false; Quiet - true

INIT::Read config

INIT::Start

INIT::Read config

INIT::Check missing modules

INIT::Load modules

UPDATE::Forced - false; Quiet - true

INIT::Read config

INIT::Complete

INIT::Module "02_GIMS_base.gmod" load error:-- No ""get"" function for undefined

UPDATE::Forced - false; Quiet - true

INIT::Read config

INIT::Complete

GUI::Open GIMS IV

GUI::Create ped helper

GUI::Create weapon grip helper

GUI::Open material editor

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::EditMaterial error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::SelectItem error:-- Type error: array index must be positive number, got: , got: 0

GUI->Material editor::select material error:-- Type error: array index must be positive number, got: , got: 0

=====Log end=====

Progressbar state: <Nothing>

GUI::Export ODR/ODD

ODR/ODD export::preparemats error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::odr_push error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::go_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::make_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

GUI::ODR/ODD export error:-- Argument count error: fixmaterials wanted 2, got 3

=====Log end=====

Progressbar state: Model export | writing skeleton file uppr_000_u (1/1)

GUI::Export ODR/ODD

ODR/ODD export::preparemats error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::odr_push error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::go_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::make_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

GUI::ODR/ODD export error:-- Argument count error: fixmaterials wanted 2, got 3

=====Log end=====

Progressbar state: Model export | writing skeleton file uppr_000_u (1/1)

GUI::Export ODR/ODD

ODR/ODD export::preparemats error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::odr_push error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::go_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::make_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

GUI::ODR/ODD export error:-- Argument count error: fixmaterials wanted 2, got 3

=====Log end=====

Progressbar state: Model export | writing skeleton file uppr_000_u (1/1)

GUI::Export ODR/ODD

ODR/ODD export::preparemats error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::odr_push error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::go_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

ODR/ODD export::make_drawable error:-- Argument count error: fixmaterials wanted 2, got 3

GUI::ODR/ODD export error:-- Argument count error: fixmaterials wanted 2, got 3

=====Log end=====

Progressbar state: Model export | writing skeleton file uppr_000_u (1/1)

WTF?!?! HOW?!?!?!?

What GIMS IV version're you using?

 

Try to reinstall from the beginning.

 

If doesn't helps...can you explain the steps to get that?

 

2 ShakingASS:

Check IDE and WPL.

Edited by 3Doomer
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Ya models still don't show in game just collisions.

What type of models?

I tried with blended materials, bumps and specular and they are showing up for me.

(I reassigned materials on a new scene)

CityScape i converted them to 3d max format and successful made ODR and OBN and i tested in OpenIV the textures and models show fine just that only collision works in game.

 

@3Doomer

If i send you the stuff can you tell me a fix?I am sure the IDE and WPl are fine but glad if you can take a look.

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What are the polygons limits for models and collision files?

for Normal Models you can go higher than 100,000 Polys but you gotta wait a lot of time to export XD

 

and for Collisions I recommend splitting the col for 10,000 otherwise I get the whole error of 32767 thing.

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I checked everything the problem is GIMS i can confirm this.

 

I found Feb 4th GIMS on my other HDD i will use that 1 til you fix everything.

Edited by ShakingASS
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I checked everything the problem is GIMS i can confirm this.

 

I found Feb 4th GIMS on my other HDD i will use that 1 til you fix everything.

Hey do everyone a favor and upload it to mediafire and post link here that will be helpful. cool.gif

 

Also, so if I got mad at you GIMS but you know it gets frustrating when modding and something doesn't come out right and especially when you haven't had any sleep. smile.gif

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I checked everything the problem is GIMS i can confirm this.

 

I found Feb 4th GIMS on my other HDD i will use that 1 til you fix everything.

Hey do everyone a favor and upload it to mediafire and post link here that will be helpful. cool.gif

Sure wait.

Here

Edited by ShakingASS
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I checked everything the problem is GIMS i can confirm this.

 

I found Feb 4th GIMS on my other HDD i will use that 1 til you fix everything.

Hey do everyone a favor and upload it to mediafire and post link here that will be helpful. cool.gif

you do not need you and the guy =D I bet you will fix

 

I have also = D old

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