Mr.NubzZ 0 Posted May 11, 2011 Share Posted May 11, 2011 Got the same error. Link to post Share on other sites
3Doomer 415 Posted May 11, 2011 Author Share Posted May 11, 2011 (edited) I'll fix... in next release: +Fixed WDR material bug+Fixed invalid WPL object names export +Added streamX/strbigX WPL index selection +Fixed LOD manager wrong section order bug +Added multiselection support in LOD manager Edited May 11, 2011 by 3Doomer Link to post Share on other sites
pmillett 0 Posted May 11, 2011 Share Posted May 11, 2011 nice, but I'm waiting for ODR export since the WDR exporter is horrible... Link to post Share on other sites
3Doomer 415 Posted May 11, 2011 Author Share Posted May 11, 2011 New build's available! Link to post Share on other sites
hristobg 1 Posted May 11, 2011 Share Posted May 11, 2011 (edited) Nice! Edited May 11, 2011 by hristobg Link to post Share on other sites
TheChopShop 1 Posted May 11, 2011 Share Posted May 11, 2011 (edited) NICE! thank you! edit- oops, forgot the cookie edit- oops, no cookies lol Edited May 11, 2011 by TheChopShop Link to post Share on other sites
3Doomer 415 Posted May 11, 2011 Author Share Posted May 11, 2011 (edited) is your Shadow's plugin's version = 0.3.0? oh, I've forgot to default unsupported shaders... http://dl.dropbox.com/u/18649105/GIMS/13_GIMS_FWDR.gmod but I don't think, that's the source of the problem you can send me this object, and I'll try to export Edited May 11, 2011 by 3Doomer Link to post Share on other sites
TheChopShop 1 Posted May 11, 2011 Share Posted May 11, 2011 Shadow's 024 FWDR installed, it's back to how it was before the update Link to post Share on other sites
3Doomer 415 Posted May 11, 2011 Author Share Posted May 11, 2011 so, try with 030 version...024 doesn't work Link to post Share on other sites
TheChopShop 1 Posted May 11, 2011 Share Posted May 11, 2011 I've been on 024 as per your recommendation 3 months ago.. which workd fine before (14-4), why doesn't it now? constantly jumping thru all these hoops and fundamental changes is really getting tiresome I know your in the development stages and that's par for the course.. so just ignore the times I act like I want to SCREAM AT THE TOP OF MY f*ckING LUNGS AND SMASH MY PC TO sh*t BECAUSE OF IT!!! lol Link to post Share on other sites
3Doomer 415 Posted May 11, 2011 Author Share Posted May 11, 2011 I've made some good changes SO WHAT?!?!?? Does export work with 030?? Link to post Share on other sites
TheChopShop 1 Posted May 11, 2011 Share Posted May 11, 2011 good changes sound good don't see it, all I'm finding is 0.1.4 in the topic/gtag and 0.2.4 at his site Link to post Share on other sites
3Doomer 415 Posted May 11, 2011 Author Share Posted May 11, 2011 there's 030 downloaded, but 024's written at the download link Link to post Share on other sites
TheChopShop 1 Posted May 11, 2011 Share Posted May 11, 2011 k, working again.. IG as well - here's your cookie back Link to post Share on other sites
3Doomer 415 Posted May 12, 2011 Author Share Posted May 12, 2011 (edited) I've fixed some IDE/WPL import/export troubles in new release today...nothing else yet. There'll be IDE MLO(interior) section export later === 12.05.2011 21:55 UTC:+Fixed IDE/WPL hierarchy errors +Added MLO IDE section export +Export optimization +WDR Shaders're importing now Edited May 12, 2011 by 3Doomer Link to post Share on other sites
Terreur69 20 Posted May 13, 2011 Share Posted May 13, 2011 when do you put export. odr feasible?? there will be an openFORMATS(.exe) or to convert it into .wdr in .odr then odr in .wdr? Link to post Share on other sites
3Doomer 415 Posted May 13, 2011 Author Share Posted May 13, 2011 as soon as the oF'll be ready... all'll be as with collisions - ODR/ODD format with convertation through OpenIV Link to post Share on other sites
Terreur69 20 Posted May 13, 2011 Share Posted May 13, 2011 ok, and for the next version of GIMS can give you convert ide / ipl of old gta? Link to post Share on other sites
3Doomer 415 Posted May 14, 2011 Author Share Posted May 14, 2011 that convertor's an awful thing...it's better to do all by yourself Link to post Share on other sites
Jestic 2,513 Posted May 17, 2011 Share Posted May 17, 2011 3Doomer, can I export lights with WDR? If so, how? Link to post Share on other sites
3Doomer 415 Posted May 17, 2011 Author Share Posted May 17, 2011 (edited) no === 18.05.2011 7:22 UTC:+Fixed progress bar lag +Added openFormats ODR/ODD shader import +"GTA IV mesh" material's upgraded +Added MLO properties editor === 19.05.2011 1:54 UTC:+File operations speed up +Added ODR/ODD texture searcher +Added shader blend support Edited May 19, 2011 by 3Doomer Link to post Share on other sites
Terreur69 20 Posted May 20, 2011 Share Posted May 20, 2011 (edited) When the export ODR is finish , Wpl inport this objet placing automatically ? and you change the hierarchy of export of OBN: dev_col I I modelcol I I_____________________________________________ I..............................................................................I Model 1 ... ..............................................................Model 2 It exports the models 1 and 2 "modelcol.obn" this: dev_col I I ____________________ I....................................I Model 1...................... Model 2 It will export in the Model1 "model1.obn" and Model 2 "model2.obn" Edited May 20, 2011 by terreur69 Link to post Share on other sites
skyvenom 0 Posted May 22, 2011 Share Posted May 22, 2011 Looks like the link is broken again, any chance we could get this re-uploaded? Link to post Share on other sites
3Doomer 415 Posted May 22, 2011 Author Share Posted May 22, 2011 Yes, there'll be a new version in a few days Link to post Share on other sites
skyvenom 0 Posted May 22, 2011 Share Posted May 22, 2011 Yes, there'll be a new version in a few days Sounds good, thanks! Link to post Share on other sites
3Doomer 415 Posted May 24, 2011 Author Share Posted May 24, 2011 Skinning& materials fixing release incoming... Link to post Share on other sites
_Rob_ 85 Posted May 24, 2011 Share Posted May 24, 2011 Epic, I can't wait to get HD Tommy in game! Link to post Share on other sites
hristobg 1 Posted May 25, 2011 Share Posted May 25, 2011 (edited) Download link is broken. And is there something new? btw, the hand looks a bit low quality compared to the body. Why is that? Edited May 25, 2011 by hristobg Link to post Share on other sites
3Doomer 415 Posted May 25, 2011 Author Share Posted May 25, 2011 Download'lll be available in few days... Brucie's model hasn't got another hands, I don't know why Link to post Share on other sites
Jestic 2,513 Posted May 25, 2011 Share Posted May 25, 2011 3Doomer, there is a bug in the Path exporter. It puts #This's a GIMS generated file# at the top, but because of that the whole path file will be ignored by the game. Link to post Share on other sites