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GIMS IV


3Doomer
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nice, but I'm waiting for ODR export since the WDR exporter is horrible... tounge.gif

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New build's available!
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TheChopShop

NICE! thank you!

 

edit- oops, forgot the cookie cookie.gif edit- oops, no cookies lol

 

user posted image user posted image

Edited by TheChopShop
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is your Shadow's plugin's version = 0.3.0?

 

oh, I've forgot to default unsupported shaders...

 

http://dl.dropbox.com/u/18649105/GIMS/13_GIMS_FWDR.gmod

but I don't think, that's the source of the problem

 

you can send me this object, and I'll try to export

Edited by 3Doomer
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TheChopShop

Shadow's 024

 

FWDR installed, it's back to how it was before the update

 

user posted image

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so, try with 030 version...024 doesn't work

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TheChopShop

I've been on 024 as per your recommendation 3 months ago.. which workd fine before (14-4), why doesn't it now? suicidal.gif constantly jumping thru all these hoops and fundamental changes is really getting tiresome

 

I know your in the development stages and that's par for the course.. so just ignore the times I act like I want to SCREAM AT THE TOP OF MY f*ckING LUNGS AND SMASH MY PC TO sh*t BECAUSE OF IT!!! lol

 

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I've made some good changes smile.gif

 

SO WHAT?!?!?? Does export work with 030??

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TheChopShop

good changes sound good

 

don't see it, all I'm finding is 0.1.4 in the topic/gtag and 0.2.4 at his site

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there's 030 downloaded, but 024's written at the download link

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I've fixed some IDE/WPL import/export troubles in new release today...nothing else yet.

There'll be IDE MLO(interior) section export later

 

===

 

12.05.2011 21:55 UTC:

+Fixed IDE/WPL hierarchy errors

+Added MLO IDE section export

+Export optimization

+WDR Shaders're importing now

 

 

Edited by 3Doomer
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when do you put export. odr feasible?? there will be an openFORMATS(.exe) or to convert it into .wdr in .odr then odr in .wdr?

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as soon as the oF'll be ready...

all'll be as with collisions - ODR/ODD format with convertation through OpenIV

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ok, and for the next version of GIMS can give you convert ide / ipl of old gta?

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that convertor's an awful thing...it's better to do all by yourself

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no

 

===

 

 

18.05.2011 7:22 UTC:

+Fixed progress bar lag

+Added openFormats ODR/ODD shader import

+"GTA IV mesh" material's upgraded

+Added MLO properties editor

 

 

===

 

 

19.05.2011 1:54 UTC:

+File operations speed up

+Added ODR/ODD texture searcher

+Added shader blend support

 

Edited by 3Doomer
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When the export ODR is finish , Wpl inport this objet placing automatically ?

 

and you change the hierarchy of export of OBN:

 

dev_col

I

I

modelcol

I

I_____________________________________________

I..............................................................................I

Model 1 ... ..............................................................Model 2

 

It exports the models 1 and 2 "modelcol.obn"

 

 

this:

 

dev_col

I

I ____________________

I....................................I

Model 1...................... Model 2

 

It will export in the Model1 "model1.obn"

and Model 2 "model2.obn"

Edited by terreur69
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Looks like the link is broken again, any chance we could get this re-uploaded?

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Yes, there'll be a new version in a few days

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Skinning& materials fixing release incoming...

user posted image

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Download link is broken. And is there something new? smile.gif btw, the hand looks a bit low quality compared to the body. Why is that?

Edited by hristobg
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Download'lll be available in few days...

 

Brucie's model hasn't got another hands, I don't know why

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You mean .DAT(train/plane) paths? Are you sure that it's the problem? Try to remove these lines and check...

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just wait...GIMS'll be available after the new openFormats release

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