TheChopShop Posted May 3, 2011 Share Posted May 3, 2011 LOL ..I've been thinkn this entire time "I wonder if anyone has a copy of the no limit v1.3", cuz I haven't seen my tarmac in game since xD (even tho I'm below the limits) Link to comment Share on other sites More sharing options...
3Doomer Posted May 3, 2011 Author Share Posted May 3, 2011 You're making something wrong. Or just Shadow's plugin makes such models... OK, I'll return map size limit to 800 Link to comment Share on other sites More sharing options...
TheChopShop Posted May 3, 2011 Share Posted May 3, 2011 you've seen my scene bro, I've done everything correctly - and if there was something wrong with the wdr's, wouldn't re-saving them with OFs or re-exporting with Zm fix it? the tarmac parts show perfectly in OIV, in OFs, and in Zm.. yet they're not seen IG - and this is regardless of whether I use the 'base' or 'map' (and the associated str rename) I don't want you to go out of your way or make anything unstable for others, but it's been 2 months since I've seen the tarmac IG and my motivation for the project is dying because nobody seems to acknowledge the problem, let alone kno of a fix or the cause (even tho it's been documented several times) - I just don't know where to go from here and I've been 'here' a very long time Link to comment Share on other sites More sharing options...
3Doomer Posted May 3, 2011 Author Share Posted May 3, 2011 send your current scene, I'll check better Link to comment Share on other sites More sharing options...
quechus13 Posted May 3, 2011 Share Posted May 3, 2011 My problem is that I can't do an IDE file any longer due the limit of 502 and I don't think 800 will do much of a difference Link to comment Share on other sites More sharing options...
TheChopShop Posted May 3, 2011 Share Posted May 3, 2011 sent Link to comment Share on other sites More sharing options...
3Doomer Posted May 4, 2011 Author Share Posted May 4, 2011 My problem is that I can't do an IDE file any longer due the limit of 502 and I don't think 800 will do much of a difference You can subdivide your objects to smaller pieces. Link to comment Share on other sites More sharing options...
quechus13 Posted May 4, 2011 Share Posted May 4, 2011 My problem is that I can't do an IDE file any longer due the limit of 502 and I don't think 800 will do much of a difference You can subdivide your objects to smaller pieces. I don't really wanna do that since the map has a lot of objects :S what was the version that didn't have that limit? Link to comment Share on other sites More sharing options...
3Doomer Posted May 4, 2011 Author Share Posted May 4, 2011 The game engine can't handle big objects, so you MUST do this. Link to comment Share on other sites More sharing options...
quechus13 Posted May 4, 2011 Share Posted May 4, 2011 The game engine can't handle big objects, so you MUST do this. The game has handled a couple of big mods like my racetrack which covered LC and my Landscape with no problems XD Link to comment Share on other sites More sharing options...
3Doomer Posted May 4, 2011 Author Share Posted May 4, 2011 (edited) OK, I'll remove map object size limits, but I won't do any support, if you'll get blinking or disappearing models === 04.05.2011 17:33 UTC: +Removed map object size limit +Added MLO IDE section import +Added ODR import from IDE Edited May 4, 2011 by 3Doomer Link to comment Share on other sites More sharing options...
TheChopShop Posted May 4, 2011 Share Posted May 4, 2011 yeah, my entire track was initially all and there was no problems with it it's when these limits were imposed that I stoppd seeing it IG.. but I digress - any news on my ish bro ..you find anything? (btw, I'm still on 14-4) Link to comment Share on other sites More sharing options...
quechus13 Posted May 4, 2011 Share Posted May 4, 2011 (edited) this is gonna be awesome No object size limit EDIT: Size is still 800 :S I'm going back to 1.42 Edited May 4, 2011 by quechus13 Link to comment Share on other sites More sharing options...
3Doomer Posted May 4, 2011 Author Share Posted May 4, 2011 Size limit's still 800, BUT there's only a warning, and export progress doesn't stop Link to comment Share on other sites More sharing options...
hristobg Posted May 6, 2011 Share Posted May 6, 2011 I don't know where to post about my problem. Okay, I exported my map which is with 190 objects with newest release of GIMS. I addded lines in gta.dat and images.txt which are leading to the files. I did everything as before (well, before everything have been just fine). Now, when I start the game, there's nothing. Just water! (my map is cleaned). I fixed WDR with oF (thanks to Blaster_nl), I reexported with GIMS 1.42, checked hundred times WPL and IDE and I'm not seeing errors in it. Well, any suggestions? Link to comment Share on other sites More sharing options...
3Doomer Posted May 6, 2011 Author Share Posted May 6, 2011 Have you checked gta.dat and images.txt perfectly? I can check all the files... Link to comment Share on other sites More sharing options...
hristobg Posted May 6, 2011 Share Posted May 6, 2011 images.txt, gta.dat - here they are. Link to comment Share on other sites More sharing options...
vans123 Posted May 6, 2011 Share Posted May 6, 2011 there we go, thats my problem, i do all, perfectly and i still get nothing, not even collision Link to comment Share on other sites More sharing options...
hristobg Posted May 6, 2011 Share Posted May 6, 2011 (edited) Actually, I tried with prevously files that 100% worked! From all files except the custom ones, I only have changed loadingscreens_pc.dat in common folder. I don't think that's a problem.. EDIT: Oops, I meant they 100% worked before. Now they doesn't.. Edited May 6, 2011 by hristobg Link to comment Share on other sites More sharing options...
3Doomer Posted May 6, 2011 Author Share Posted May 6, 2011 (edited) I can't download the files, links 're broken send WPLs and IDEs too === 6.05.2011 23:14 UTC: +Returned WDR import/export +Fixed invalid WDR materials assignment Edited May 6, 2011 by 3Doomer Link to comment Share on other sites More sharing options...
Mr.NubzZ Posted May 7, 2011 Share Posted May 7, 2011 this happened to me too. the models and COL isnt showing up IG. can you just fix the last version of gims before the one without limits? just make the IDE limit to 1000. well if you can Link to comment Share on other sites More sharing options...
3Doomer Posted May 7, 2011 Author Share Posted May 7, 2011 Current build hasn't got size limits, you can do all as you wish...All disappearing problems was caused by wrong gta.dat/images.txt operations and inattention while exporting WPL(wrong object names, etc) Link to comment Share on other sites More sharing options...
quechus13 Posted May 8, 2011 Share Posted May 8, 2011 this happened to me too. the models and COL isnt showing up IG. can you just fix the last version of gims before the one without limits? just make the IDE limit to 1000. well if you can Everything works fine for me Link to comment Share on other sites More sharing options...
TheChopShop Posted May 9, 2011 Share Posted May 9, 2011 9.05.2011 23:17 UTC:+Fixed invalid WPL object names export THANK YOU! ..finally I can see my ish IG! woo hoo!!! lol Link to comment Share on other sites More sharing options...
3Doomer Posted May 9, 2011 Author Share Posted May 9, 2011 There's no release yet...but you can DL the FIX directly Link to comment Share on other sites More sharing options...
TheChopShop Posted May 10, 2011 Share Posted May 10, 2011 lmao- this was one of the most fundamental, most needed fixes in GIMS history ..and it's all quiet xD Link to comment Share on other sites More sharing options...
3Doomer Posted May 10, 2011 Author Share Posted May 10, 2011 you've reimported the WPL and changed object names, but the hash remained old...that's not really a script bug xD Link to comment Share on other sites More sharing options...
TheChopShop Posted May 10, 2011 Share Posted May 10, 2011 (edited) I reimported squat.. and therefore renamed squat afterwards bro - it was most definitely a script bug ..one that took me 2 months to convince you of ffs ..but you just fixd it, and you're still not convinced? :facepalm: lol the two times I renamed the mesh, was immediately after v1.3 was updated to have limits (when I split the mesh, of course I renamed them) then immediately after you discovered and informed me that name characters had a limit of 24 - that's it, that's all.. if GIMS can't auto detect when the mesh name is changed in app, that's a GIMS bug thpppt edit- on a side note, wdr export no longer works Edited May 11, 2011 by TheChopShop Link to comment Share on other sites More sharing options...
Mr.NubzZ Posted May 11, 2011 Share Posted May 11, 2011 Got the same error. Link to comment Share on other sites More sharing options...
3Doomer Posted May 11, 2011 Author Share Posted May 11, 2011 (edited) I'll fix... in next release: +Fixed WDR material bug+Fixed invalid WPL object names export +Added streamX/strbigX WPL index selection +Fixed LOD manager wrong section order bug +Added multiselection support in LOD manager Edited May 11, 2011 by 3Doomer Link to comment Share on other sites More sharing options...
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