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3Doomer

GIMS IV

Recommended Posts

stilldre

This is what i'm talking about, it removes shadows and get to highlight'ed.. Not sure what this is actually myself, it's just odd to work on ( btw the left side is how it should look when not painting )
Also what about 3/4 layer blending? Is there possible fix for it? Cause it crash 3ds max.. I'm sure my pc isn't that bad, but it lacks good processor and ssd driver, running your tool on 3ds max '12 x64 win8 :panic:

 

CpeebLk.jpg

Edited by stilldre

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3Doomer

This is what i'm talking about, it removes shadows and get to highlight'ed.. Not sure what this is actually myself, it's just odd to work on ( btw the left side is how it should look when not painting )

Also what about 3/4 layer blending? Is there possible fix for it? Cause it crash 3ds max.. I'm sure my pc isn't that bad, but it lacks good processor and ssd driver, running your tool on 3ds max '12 x64 win8 :panic:

There're no shadows because my shader don't use shading, and the whole model's highlighted...may be, I'll do something about that.

 

Crashes, crashes...IDK why 12th MAX likes t crash so much :-D

 

Fixes may be released later, when I'll get enough time for GIMS.

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stilldre

Crashes, crashes...IDK why 12th MAX likes t crash so much :-D

 

Fixes may be released later, when I'll get enough time for GIMS.

 

So you saying that other 3ds max does work stable? If so, wich one?

And thanks if you are willing to update your tool anytime soon :cookie:

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indraCG

gims keep updating itseft these days..and it seem afftecting the normal map or tanget or whatever you cal it....it wont show corecly in game anymore...i can show some screenshot if needed...please fix it...

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maor166

Hello i have serious problem in gims iv in autodesk 3ds max i got an error says

Model Dictionary "dev_model/hair_000_u" hasn't got any geometries!

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nine30

Hi Tridoomer,

 

Traffic path question :

 

I ve edited Traffic path for my map, in an intersection some cars make uturns, i ve put an intersection ball dummy with the same xyz but cars make this uturn it makes me crazy

 

Ped path, where can i edit it ???

 

 

Thx for all

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stilldre

This might help you about the issue with painting with more than 3 layers..

Gebeurtenisnaam van probleem: APPCRASH  Naam van de toepassing: 3dsmax.exe  Versie van toepassing: 14.0.1.207  Tijdstempel van toepassing: 4dc22811  Naam van foutmodule: StackHash_f6c1  Versie van foutmodule: 6.2.9200.16912  Tijdstempel van foutmodule: 536464ba  Uitzonderingscode: c0000374  Uitzonderingsmarge: PCH_34_FROM_ntdll+0x0000000000002B5A  Versie van besturingssysteem: 6.2.9200.2.0.0.256.103  Landinstelling-id: 2067  Aanvullende informatie 1: f6c1  Aanvullende informatie 2: f6c16ae381f72988bfef3abe0b373806  Aanvullende informatie 3: 02ea  Aanvullende informatie 4: 02ea4a4cb64e75e4a70e218e71d8a435

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Frank.s

Afaik blending works by having multiple map channels of an object being painted multiple different colours over different channels at the same time. My guess is that 3dsmax crashes when painting triple or quadruple blending because 3dsmax doesn't know how to cope with multiple concurrent blending/painting operations. This may be an issue with 3dsmax and not GIMS. (my post is mostly just a theory that i'm pulling from my arse, but it might be true nonetheless)

Edited by Frank.s

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fabianu88

I need help for remove reflections of the model/material,

I am using the old gims IV (not EVO)

can anyone help me?

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Jestic

I need help for remove reflections of the model/material,

I am using the old gims IV (not EVO)

can anyone help me?

 

Change to any shader that doesn't have 'reflection' in it. I don't know if that's what you wanted to hear, but it's the best answer I can give to your question.

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AventadorGT3

Hi 3Doomer, I have problems with materials. Gimsiv always cant convert standard materials to GTAIV materials because of the "selfillumination" property of original material. And what's worse, when i manually finish materials' setup and export odd file, objects are assigned with newly generated standard materials, so none of the objects is exported.

I'm using max 2012 64bit. Help, pls.

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nine30

TriiiDoomer !!!

 

are you here ???

 

Can you help me for path editor, my cars make uturns on intersection, they dont follow the road...

 

Why ??

 

Thx

 

Anyone can help me for this ???

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nine30

TriiiDoomer !!!

 

are you here ???

 

Can you help me for path editor, my cars make uturns on intersection, they dont follow the road...

 

Why ??

 

Thx

 

Anyone can help me for this ???

Its ok i finally find out after hours of testing !!!

 

oooooooffffff

 

its cool, i need to make a video tutorial ;)

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Hover_Mode

HELP ..! Please ... Im trying to edit a Ped Mesh (.wdd) , basically with just Morph in 3DSMAX, I didnt touch the skin modifier ,but I recieve this error when Importing into OPENIV

uppr_000_r.mesh(Line 6): Too many bones in one geometry, you can't use more than 48 bones.

 

 

 

 

It only occurs when I export from Gims

Edited by representa

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AventadorGT3

Hi 3Doomer, I have problems with materials. Gimsiv always cant convert standard materials to GTAIV materials because of the "selfillumination" property of original material. And what's worse, when i manually finish materials' setup and export odd file, objects are assigned with newly generated standard materials, so none of the objects is exported.

I'm using max 2012 64bit. Help, pls.

Alright, I've solved this, I installed English version of max And everything goes right.

Thank you For this great tool, 3Doomer

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Hover_Mode

 

Hi 3Doomer, I have problems with materials. Gimsiv always cant convert standard materials to GTAIV materials because of the "selfillumination" property of original material. And what's worse, when i manually finish materials' setup and export odd file, objects are assigned with newly generated standard materials, so none of the objects is exported.

I'm using max 2012 64bit. Help, pls.

Alright, I've solved this, I installed English version of max And everything goes right.

Thank you For this great tool, 3Doomer

 

 

Hello how did you solve this problem ?

 

I believe I am having a problem with Illimination and general Shine on Objects I import. I thought It was a issue with Norrmals but Its not.

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AventadorGT3

 

 

 

Hi 3Doomer, I have problems with materials. Gimsiv always cant convert standard materials to GTAIV materials because of the "selfillumination" property of original material. And what's worse, when i manually finish materials' setup and export odd file, objects are assigned with newly generated standard materials, so none of the objects is exported.

I'm using max 2012 64bit. Help, pls.

Alright, I've solved this, I installed English version of max And everything goes right.

Thank you For this great tool, 3Doomer

 

Hello how did you solve this problem ?

 

I believe I am having a problem with Illimination and general Shine on Objects I import. I thought It was a issue with Norrmals but Its not.

I had The problem cause I was not using a English 3dsmax. So i'm not sure how 2 help u with it, sorry. And it may be helpful if you upload a screenshot of your problem.

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Hover_Mode

 

 

 

Hi 3Doomer, I have problems with materials. Gimsiv always cant convert standard materials to GTAIV materials because of the "selfillumination" property of original material. And what's worse, when i manually finish materials' setup and export odd file, objects are assigned with newly generated standard materials, so none of the objects is exported.

I'm using max 2012 64bit. Help, pls.

Alright, I've solved this, I installed English version of max And everything goes right.

Thank you For this great tool, 3Doomer

 

Hello how did you solve this problem ?

 

I believe I am having a problem with Illimination and general Shine on Objects I import. I thought It was a issue with Norrmals but Its not.

I had The problem cause I was not using a English 3dsmax. So i'm not sure how 2 help u with it, sorry. And it may be helpful if you upload a screenshot of your problem.

 

 

 

Ok Im already using the English version so I guess its not the same problem.

Edited by representa

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Hover_Mode

 

 

Hi 3Doomer, I have problems with materials. Gimsiv always cant convert standard materials to GTAIV materials because of the "selfillumination" property of original material. And what's worse, when i manually finish materials' setup and export odd file, objects are assigned with newly generated standard materials, so none of the objects is exported.

I'm using max 2012 64bit. Help, pls.

Alright, I've solved this, I installed English version of max And everything goes right.

Thank you For this great tool, 3Doomer

 

 

Hello how did you solve this problem ?

 

I believe I am having a problem with Illimination and general Shine on Objects I import. I thought It was a issue with Norrmals but Its not.

 

SOLVED: It WAS a normals issue,I just flipped individual element Normals in 3DSMax until I corrected it

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Argonaut

I've got an issue of which I'll post the report in a spoiler. "Unknown System Exception" I think, whilst apparently that might be due to too many polygons I viewed the model fine @60FPS in OpenIV..

Error Report:

GIMS Shared core build 11.6.2013 10:57 GMT+4
GIMS IV core build 11.6.2013 10:57 GMT+4
User info: HELP.!
Username: Argonaut
3Ds Max version: #(17000, 44, 0)
=====GIMS IV log=====
Shared->Core->GUIMgr->InvokeEvent error: -- Unknown system exception
Shared->Core->GUIMgr->MouseClick error
Shared->Core->GUI->OVIMakePOST error: -- Runtime error: dotNet runtime exception: The operation has timed out
Shared->Core->GUI->OVISendReport error
-- Runtime error: <THROW>
=====IO data=====
Mode 1 = TxtLines
Mode 2 = TxtLines
Mode 3 = TxtLines
Reader 1 = 483
Reader 2 = 7
Reader 3 = 2
===
Buffer 1:
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39.21514000"," f50 [Temporarily|Unknown]"," {"," 1.00000000 0.00000000 0.00000000"," 0.00000000 1.00000000 0.00000000"," 0.00000000 0.00000000 1.00000000"," 0.00000000 0.00000000 0.00000000"," }"," }"," }"," }"," flags DISAPPEARS_WHEN_DEAD FORCE_LOAD_COMMON_DRAWABLE","}","drawable","{"," shadinggroup"," {"," Shaders 48"," {"," gta_vehicle_interior2.sps salon_lod0 2.00000000;5.00000000;5.00000000;0.00000000 0.00100098 0.00000000 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicle_generic_smallspecmap"," gta_vehicle_interior2.sps tkan_black 2.00000000;5.00000000;5.00000000;0.00000000 0.00100098 0.00000000 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicle_generic_smallspecmap"," gta_vehicle_interior2.sps siduxi 2.00000000;5.00000000;5.00000000;0.00000000 0.00100098 0.00000000 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicle_generic_smallspecmap"," gta_vehicle_interior2.sps carpet_grey 2.00000000;5.00000000;5.00000000;0.00000000 0.00100098 0.00000000 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0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000 200.00000000 0.49411760 1.00000000;0.00000000;0.00000000;0.00000000 0.50000000 vehicle_genericmud_car vehicle_generic_smallspecmap"," gta_vehicle_paint1.sps ee-team 2.00000000;5.00000000;5.00000000;0.00000000 180.00000000 0.14901960 1.00000000;0.00000000;0.00000000;0.00000000 40.00000000;0.00000000;0.00000000;0.00000000 1.70000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car vehicle_generic_smallspecmap"," gta_vehicle_lightsemissive.sps nissan_skyline_r34_display_diffuse2 1.00000000;1.00000000;1.00000000;2.00000000 3.50000000 0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000 200.00000000 0.49411760 1.00000000;0.00000000;0.00000000;0.00000000 0.50000000 vehicleenvmap128 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vehicle_generic_glassdirt vehicle_generic_smallspecmap"," gta_vehicle_paint1.sps ee-team 2 storona 2.00000000;5.00000000;5.00000000;0.00000000 180.00000000 0.14901960 1.00000000;0.00000000;0.00000000;0.00000000 40.00000000;0.00000000;0.00000000;0.00000000 1.70000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car vehicle_generic_smallspecmap"," gta_vehicle_paint1.sps ee-team vinils2 2.00000000;5.00000000;5.00000000;0.00000000 180.00000000 0.14901960 1.00000000;0.00000000;0.00000000;0.00000000 40.00000000;0.00000000;0.00000000;0.00000000 1.70000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car vehicle_generic_smallspecmap"," gta_vehicle_paint1.sps capot bumper 2.00000000;5.00000000;5.00000000;0.00000000 180.00000000 0.14901960 1.00000000;0.00000000;0.00000000;0.00000000 40.00000000;0.00000000;0.00000000;0.00000000 1.70000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car vehicle_generic_smallspecmap"," gta_vehicle_mesh.sps vehicle_generic_detail2 2.00000000;5.00000000;5.00000000;0.00000000 100.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car vehicle_generic_detail2_normal vehicle_generic_detail_spec"," gta_vehicle_tire.sps wheel_lod0 2.00000000;2.00000000;2.00000000;0.00000000 50.00000000 0.99607840 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 wheel_lod_dirt normal_bump black"," gta_vehicle_tire.sps wheel_lod0 2.00000000;4.00000000;4.00000000;0.00000000 50.00000000 0.99607840 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 wheel_lod_dirt normal_bump black"," gta_vehicle_interior2.sps rullod0 2.00000000;5.00000000;5.00000000;0.00000000 0.00100098 0.00000000 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicle_generic_smallspecmap"," gta_vehicle_badges.sps recaro badge 1.00000000;1.00000000;1.00000000;2.00000000 200.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 normal_bump vehicle_generic_smallspecmap"," gta_vehicle_mesh.sps carbonfiber 2.00000000;5.00000000;5.00000000;0.00000000 100.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car carbonfibernormal black"," gta_vehicle_shuts.sps vehicle_generic_doorshut 2.00000000;5.00000000;5.00000000;0.00000000 180.00000000 0.29803920 1.00000000;0.00000000;0.00000000;0.00000000 0.20000000 vehicle_generic_doorshut_normal vehicle_generic_smallspecmap"," gta_vehicle_mesh.sps nodamage_lod0 2.00000000;5.00000000;5.00000000;0.00000000 100.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car normal_bump black"," gta_vehicle_mesh.sps nod 2.00000000;5.00000000;5.00000000;0.00000000 100.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car normal_bump black"," gta_vehicle_mesh.sps lights_lod0 2.00000000;5.00000000;5.00000000;0.00000000 100.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car normal_bump black"," gta_vehicle_lightsemissive.sps lights_lod0 1.00000000;1.00000000;1.00000000;2.00000000 2.50000000 0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000 200.00000000 0.49411760 1.00000000;0.00000000;0.00000000;0.00000000 0.50000000 vehicle_genericmud_car vehicle_generic_smallspecmap"," gta_vehicle_lightsemissive.sps lights 1.00000000;1.00000000;1.00000000;2.00000000 3.50000000 0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000;0.00000000 200.00000000 0.49411760 1.00000000;0.00000000;0.00000000;0.00000000 0.50000000 vehicle_genericmud_car wheel_lod_dirt"," gta_vehicle_badges.sps grille2 1.00000000;1.00000000;1.00000000;2.00000000 200.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 grille2_2 vehicle_generic_smallspecmap"," gta_vehicle_vehglass.sps vehicle_generic_glasswindows2 1.00000000;1.00000000;1.00000000;1.00000000 180.00000000 0.14901960 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicle_generic_glassdirt vehicle_generic_smallspecmap"," gta_vehicle_vehglass.sps vehicle_generic_glasswindows2 1.00000000;1.00000000;1.00000000;1.00000000 180.00000000 0.14901960 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicle_generic_glassdirt vehicle_generic_smallspecmap"," gta_vehicle_vehglass.sps vehicle_generic_glasswindows2 1.00000000;1.00000000;1.00000000;1.00000000 180.00000000 0.14901960 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicle_generic_glassdirt vehicle_generic_smallspecmap"," gta_vehicle_vehglass.sps vehicle_generic_glasswindows2 1.00000000;1.00000000;1.00000000;1.00000000 180.00000000 0.14901960 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicle_generic_glassdirt vehicle_generic_smallspecmap"," gta_vehicle_vehglass.sps rds megafon 1.00000000;1.00000000;1.00000000;1.00000000 180.00000000 0.14901960 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicleenvmap128 vehicle_generic_smallspecmap"," gta_vehicle_vehglass.sps vehicle_generic_glasswindows2 1.00000000;1.00000000;1.00000000;1.00000000 180.00000000 0.14901960 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicle_generic_glassdirt vehicle_generic_smallspecmap"," gta_vehicle_mesh.sps nodamage_lod mines 2.00000000;5.00000000;5.00000000;0.00000000 100.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 0.45000000 black normal_bump black"," gta_vehicle_lights.sps vehicle_generic_glasswindows2 1.00000000;1.00000000;1.00000000;1.00000000 200.00000000 0.49411760 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicle_generic_glassdirt vehicle_generic_smallspecmap"," gta_vehicle_mesh.sps skyline_engine 2.00000000;5.00000000;5.00000000;0.00000000 100.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car normal_bump black"," gta_vehicle_tire.sps sky_wheel_tm_spec 2.00000000;5.00000000;5.00000000;0.00000000 50.00000000 0.99607840 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 wheel_lod_dirt sky_wheel_tm_bump2 black"," gta_vehicle_tire.sps prot_spec 2.00000000;5.00000000;5.00000000;0.00000000 50.00000000 0.99607840 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 wheel_lod_dirt prot_bump black"," gta_vehicle_tire.sps wheel_lod0 2.00000000;5.00000000;5.00000000;0.00000000 50.00000000 0.99607840 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 wheel_lod_dirt normal_bump black"," gta_vehicle_tire.sps wm_normal_breakdisc 2.00000000;5.00000000;5.00000000;0.00000000 50.00000000 0.99607840 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 wheel_lod_dirt normal_bump black"," gta_vehicle_mesh.sps under_forza 2.00000000;5.00000000;5.00000000;0.00000000 100.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car under_forza_nrm black"," gta_vehicle_mesh.sps bumper_frame_forza 2.00000000;5.00000000;5.00000000;0.00000000 100.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car normal_bump black"," gta_vehicle_interior2.sps takata_rem 2.00000000;5.00000000;5.00000000;0.00000000 0.00100098 0.00000000 1.00000000;0.00000000;0.00000000;0.00000000 1.00000000 vehicle_generic_smallspecmap"," gta_vehicle_mesh.sps radiator 2.00000000;5.00000000;5.00000000;0.00000000 100.00000000 1.00000000 1.00000000;0.00000000;0.00000000;0.00000000 0.45000000 vehicle_genericmud_car radiator vehicle_generic_smallspecmap"," }"," }"," skel"," {"," skel banshee\\banshee.skel"," }"," lodgroup"," {"," high 1 banshee\\banshee_high.mesh 0 9999.00000000"," med 1 banshee\\banshee_med.mesh 0 9999.00000000"," low 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===
===
Buffer 2:
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===
===
Buffer 3:
#("Version 11 13","{"," Locked","}")
===

 

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julionib

can someone help me with custom objects (.wdr using openFormats)? Im trying to create big objects but my main issue is that they disappear when we go away from the root of the object, probably a issue related to LOD, right? So, how i can improve this? If its using LODs i dont know how to create them in a object and the examples i saw so far are for maps.

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Jestic

can someone help me with custom objects (.wdr using openFormats)? Im trying to create big objects but my main issue is that they disappear when we go away from the root of the object, probably a issue related to LOD, right? So, how i can improve this? If its using LODs i dont know how to create them in a object and the examples i saw so far are for maps.

 

What's the draw distance in the IDE? If you make it 6000 you can basically see it everywhere within the IV boundaries.

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julionib

but the idea would be able to use custom names for the object, so, it dont have info inside IDE file or whatever is needed for a normal game object, i use custom names for objects long time ago, but i always made the objects as WFT and using zmodeler (sometimes it fails) and there to make a LOD we name a mesh as [LOD] and set the hierarchy if im not wrong, now im using 3ds max, is possible create a LOD for a WDR obejct? i dont know too much about modeling yet

Edited by julionib

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Jestic

but the idea would be able to use custom names for the object, so, it dont have info inside IDE file or whatever is needed for a normal game object, i use custom names for objects long time ago, but i always made the objects as WFT and using zmodeler (sometimes it fails) and there to make a LOD we name a mesh as [LOD] and set the hierarchy if im not wrong, now im using 3ds max, is possible create a LOD for a WDR obejct? i dont know too much about modeling yet

 

I'm not sure what you are trying to do but the [LOD] hierarchy system is only for vehicles. For other type of objects you should use IDE, you can add LODs if you wanted to, but not necessary.

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julionib

ok, i will research about IDE

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julionib

cool, its working :)

15336ff31c.jpg

 

had to add a line to one of the game IDE files related to objects, thx for the tip

Edited by julionib

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kosseboy

hello, i´v trying to edit player model and can not get gims working, i followed this tutorial

http://gtaforums.com/topic/481411-gta-iv-player-rigging-tutorial/

and i´m jammed in section 3 of that tutorial, i did not find 3ds max 2012 or 2010 version and i downloaded the 30 day free trial of 2015 version.

 

problem is when i try to start gims it says error message as

"file open failed c:\program files\autodesk\3ds max 2015\gims iv.mse"

 

my project is to only change the player height as high as some buildings( 4-5 floor) so i can build whit trainer 6.5 object robot whit game objects which are all ready have correct dimensions, is this even possible whit this program, or could it be done different way and not as complicated as i am trying?

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jpm1

i'm trying to make a map but i'm stuck by a silly bug . i tried making map mods some time ago and i stopped because of that bug . now that great tutorials have been released around i decided to try again . but i face that annoying bug again . i made a map in CS 1.8 . i exported it as fbx . but when i import into max '12 i can't see the map helper and when i click convert materials textures disappear too . i installed Max 2012 for student (twice) , fbx 2015 for Max 2012 and latest GIMS . So my question is what am i doing wrong

 

 

edit : i finally changed my 2012 for the 2013 version , and i finally managed to do my first map . but i still have a small problem . i followed exactly what a tutorial told , but my collision is not centered , it is away from the map . any ideas

th_OpenIV2014-12-0420-32-51-90_zps319415

Edited by jpm1

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nine30

For your models, you have to reset XFORM-->reset selected then adjust pivot --> affect pivot only --> center to object, then return to your model right click collapse all

 

important : do it more than one time then your collision is as the same place as model

 

am workin with the 2011 version of 3ds max its the best for me i tried 2012 i dont like :(

 

 

 

 

i'm trying to make a map but i'm stuck by a silly bug . i tried making map mods some time ago and i stopped because of that bug . now that great tutorials have been released around i decided to try again . but i face that annoying bug again . i made a map in CS 1.8 . i exported it as fbx . but when i import into max '12 i can't see the map helper and when i click convert materials textures disappear too . i installed Max 2012 for student (twice) , fbx 2015 for Max 2012 and latest GIMS . So my question is what am i doing wrong

 

 

edit : i finally changed my 2012 for the 2013 version , and i finally managed to do my first map . but i still have a small problem . i followed exactly what a tutorial told , but my collision is not centered , it is away from the map . any ideas

th_OpenIV2014-12-0420-32-51-90_zps319415

Edited by nine30

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stilldre

Hey, after updating my pc with newer cpu and ssd drive i'm able to not crash in GIMS blending tool, but i'm gettin' this errors. Do i need to install some kind of direct x9 stuff? My windows is reinstalled and i'm using 3ds max '14 x64 now

 

SZjE4BE.jpg

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