GIMS IV
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3Doomer
Script's fully compatible with 3D MAX 2012. Other versions after 9 SP 1 should work too, but they won't be supported by me. Script needs OpenIV 1.0(or newer version) for openFormats<>Game_Resou

3Doomer
3D MAX renderer can't display blend. It's only possible in viewports, and only when shader preview function's active in the GIMS material editor, and in blend painting mode. === I've decided t
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