Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Will there be Good and Evil in GTA 5?


TheGoodCop12
 Share

Recommended Posts

TheGoodCop12

I liked the Moral Choices in GTA 4, But they dindt seem to hard to decide. I want a moral choice that will have me podering almost all day about it. Take this for example: Do I kill my brother and get $500,000 while my wife is kept alive. or do I save my brother while getting nothing in return while my wife is killed. That is a choice i would like to see in GTA 5. I know moral choices in games are usaully screwed up because it cost more money to make a different story depending on choice, but at least give them a chance. I like those kind of games and even if it does not have Moral Dillemas the game will already be awesome enough. I would also like to see small moral choices, like: Getting back a stolen purse for a women, helping the police without them acting like jerks, and depennding on your choices will depend on how people react to you and it will change your characters personality througth the story as well. If you are good your character would be like Niko exept with a little more mercy and heart(but still badass). If you are Evil then you will be like Tommy Vercitti, a cold hearted badass. So what do you guys think? biggrin.gif

Link to comment
Share on other sites

Rather than simple right-and-wrong choices I'd rather have choices that affect's the protagonist's business interests. Like in TBOGT, for example, Rocco presents you a deal that if you kill Tony you can take over the clubs with him. If that was an actual choice, I'd actually have a tough decision to make; choose the money and power, or remain loyal but be dealt a serious blow and go to war with a mafia family.

Link to comment
Share on other sites

grandtheftautovideogamer

No offense, but does it really matter?

Edited by grandtheftautovideogamer
Link to comment
Share on other sites

NotoriousKiller
No Offence, but does it really matter?

No offense, but you are annoying. Of course it matters, a game's story is bland without choices. Without them it just becomes one-sided and linear and seeing how GTA is an open-world that just doesn't fit it.

Link to comment
Share on other sites

DumCumpster

It certainly didn't matter in GTA IV. It was either reward or no reward and a different cutscene.

 

Like everyone else i have always loved how linear GTA is and I think we should take away most of the players choices.

Link to comment
Share on other sites

Rabid GTA Gamer
Like in TBOGT, for example, Rocco presents you a deal that if you kill Tony you can take over the clubs with him. If that was an actual choice, I'd actually have a tough decision to make; choose the money and power, or remain loyal but be dealt a serious blow and go to war with a mafia family.

To heck with business, I'd kill that little bastard without thinking! devil.gif

 

But yeah, choices are a great idea, and some choices need drastic consequences. icon14.gif

Link to comment
Share on other sites

To be honest I think having both parties in the game would really make the atmosphere of you being in control of your character take it that one step further. In general, just having a choice would be good.

 

It's good to have choices in games that have a genuine story line, but you can not have too many choices otherwise some players may get confused along the way and or may just want the story line to go along smoothly without too many decisions to make, i.e killing someone else over the other to alter the outcome of the story line.

 

The way Rockstar did it with GTA IV was excellent in my opinion, you had a little bit of variety to choose from in the way of killing characters if you wanted to or not or to choose to kill one character over the other and I think it just adapted real nice without confusion for some people.

 

Me personally, i am a supporter of this kind of activity/add-in to the game if Rockstar decide to do so and i can't doubt for a second they will implement the feature at least once during the next GTA title's story line.

Edited by XTREME0235
Link to comment
Share on other sites

Finn 7 five 11

I don't really like choices, a linear story is fine by me, i think it detracts a little from the game, its like in a nice say...love story if it stops halfway and asks "should mike marry Kaitlin or Georgia, it somehow makes the story that much worse.

Link to comment
Share on other sites

Personally, this is a good thing. Imagine, every mission there is a choice, and then following mission(s) are easier/harder depending on your choice.

Picture this:

Protag meets mission giver and gets mission. has to kill some dude and his gang.

Goes to area, and kills the gang. meets the dude and has choice: Spare or kill?

If protag spares him, he might come back in a future mission to kill you, but he might be thankful and help you in the future. And your choice also affects the mission giver. Let too many people live and he may try to kill you.

 

And not only spare or kill,

maybe give money or not to someone, and they may do you a good favor... or try to kill you anyway.

clean kill or messy kill for someone, a member of their family may come after you for messing up their family member's body so much.

steal car or protect it?

Bestiality with a dog or not?

see where I'm going. Then, all your decisions come together for the finale and your character's fate is revealed

 

Epic or what?

Link to comment
Share on other sites

Finn 7 five 11
Personally, this is a good thing. Imagine, every mission there is a choice, and then following mission(s) are easier/harder depending on your choice.

Picture this:

Protag meets mission giver and gets mission. has to kill some dude and his gang.

Goes to area, and kills the gang. meets the dude and has choice: Spare or kill?

If protag spares him, he might come back in a future mission to kill you, but he might be thankful and help you in the future. And your choice also affects the mission giver. Let too many people live and he may try to kill you.

 

And not only spare or kill,

maybe give money or not to someone, and they may do you a good favor... or try to kill you anyway.

clean kill or messy kill for someone, a member of their family may come after you for messing up their family member's body so much.

steal car or protect it?

Bestiality with a dog or not?

see where I'm going. Then, all your decisions come together for the finale and your character's fate is revealed

 

Epic or what?

See, that doesn't interest me for the type of game GTA is, for me not killing someone is almost like not doing the mission properly, i hate those books that have craploads of different endings, they are usually poor, less work is put into the overall story, there is 50 crappy endings instead of 1 really good story.

I would rather R* work on better missions and more of them that can be played in succession.

 

LA Noire is a decision based game, i suggest you go pick it up when it is released.

 

Just my opinion, nothing against you.

Link to comment
Share on other sites

After GTA 4 I'm tired of all the scripted missions with moral choices. I would rather they focused more on giving the player several different methods of tackling a mission which would add to the replay value and make 100%ing missions more rewarding as players find faster more efficient ways to complete missions.

 

As for helping a lady get her purse back biggrin.gif and fighting alongside the police, you have to remember this is GTA not Red Dead Redemption the whole point of GTA is to be an over the top asshole while doing missions on the side, an honor system would just look silly in GTA

Link to comment
Share on other sites

Snake Without a Tongue

Moral choices weren't choices at all. It was the illusion of choice.

 

I like the idea of branching storylines. I wish they'd do that. Actually being able to play factions against one another and have to remain loyal to one or the other, etc. They won't do that, though.

Link to comment
Share on other sites

Sandboxfreak

there is going to be one problem. If you want all the achievements you have to play the story several times over and over again.

Link to comment
Share on other sites

grandtheftautovideogamer
No Offence, but does it really matter?

No offense, but you are annoying. Of course it matters, a game's story is bland without choices. Without them it just becomes one-sided and linear and seeing how GTA is an open-world that just doesn't fit it.

Seriously? I think you're annoying, because you're always commenting on whatever I say. Can you stop!? It was just my opinion and I don't need your bullsh*t!

Edited by grandtheftautovideogamer
Link to comment
Share on other sites

The N. Bellic Man

Some of the moral choices in GTA IV were kind of pretentious. I mean Playboy and Dwayne was kind of a no-brainer for most of us. And Derrick and Francis?

Well, it's hard to decide if you want to kill a no good junkie snitch or a no good bent cop. I would've wasted both of them if that was an option.

Also in RDR: although the system was kind of great addition, it was ridiculous. I mean if I decide to put on a bandana in front of everyone and then kill almost everyone (have to leave some witnesses or this theory of mine is nonexistent) and still they think that I'm a good person. Oh, well... sly.gif

Edited by The N. Bellic Man
Link to comment
Share on other sites

Drift-Kingz

 

No Offence, but does it really matter?

No offense, but you are annoying. Of course it matters, a game's story is bland without choices. Without them it just becomes one-sided and linear and seeing how GTA is an open-world that just doesn't fit it.

Seriously? I think you're annoying, because you're always commenting on whatever I say. Can you stop!? It was just my opinion and I don't need your bullsh*t!

He didn't mean to offend you. Why the f*ck are you on a rampage? umad?

 

On Topic: I think having moral content in the game is pretty stupid. The game is meant to be violent and overrated. Not going around picking up the groceries and sh*t.

Bottom line is, moral choices shouldn't be in GTA. Sure, I think it takes more out of the character in general, but it also makes him pretty stupid. You're going around killing cops, and the next minute you're helping an old lady cross the street. WTF?

 

I think people should make more choices. Makes things easier. icon14.gif

Link to comment
Share on other sites

Kwandilibro
I liked the Moral Choices in GTA 4, But they dindt seem to hard to decide. I want a moral choice that will have me podering almost all day about it. Take this for example: Do I kill my brother and get $500,000 while my wife is kept alive. or do I save my brother while getting nothing in return while my wife is killed. That is a choice i would like to see in GTA 5. I know moral choices in games are usaully screwed up because it cost more money to make a different story depending on choice, but at least give them a chance. I like those kind of games and even if it does not have Moral Dillemas the game will already be awesome enough. I would also like to see small moral choices, like: Getting back a stolen purse for a women, helping the police without them acting like jerks, and depennding on your choices will depend on how people react to you and it will change your characters personality througth the story as well. If you are good your character would be like Niko exept with a little more mercy and heart(but still badass). If you are Evil then you will be like Tommy Vercitti, a cold hearted badass. So what do you guys think? biggrin.gif

Dude, that's not a hard choice. You save your brother. You can always find another wife, or some hoes, but once your brother's gone, he's gone.

 

OT, I think for a game like GTA, we'd be better off with "pretty evil vs. downright malicious" choices, rather than good vs. evil. GTA protagonists aren't supposed to be the good guys. Unles you consider massacring gang members to be "good".

Link to comment
Share on other sites

grandtheftautovideogamer
No Offence, but does it really matter?

No offense, but you are annoying. Of course it matters, a game's story is bland without choices. Without them it just becomes one-sided and linear and seeing how GTA is an open-world that just doesn't fit it.

Seriously? I think you're annoying, because you're always commenting on whatever I say. Can you stop!? It was just my opinion and I don't need your bullsh*t!

He didn't mean to offend you. Why the f*ck are you on a rampage? umad?

 

On Topic: I think having moral content in the game is pretty stupid. The game is meant to be violent and overrated. Not going around picking up the groceries and sh*t.

Bottom line is, moral choices shouldn't be in GTA. Sure, I think it takes more out of the character in general, but it also makes him pretty stupid. You're going around killing cops, and the next minute you're helping an old lady cross the street. WTF?

 

I think people should make more choices. Makes things easier. :^:

I just don't like being called annoying if its my opinion. I know its NOT just my opinion, but I don't need the opinion of others based on what I said.

Link to comment
Share on other sites

Algonquin Assassin

I liked the choices in GTA IV. I remember my first run through, and when I got up to choosing "Deal", or "Revenge" I was contemplating on which one to take. I like making decisions, and I wish it was introduced to the series earlier.

 

It wasn't perfect in GTA IV, but with some more refinement it could be a great addition to the series.

GTA IV Signature V4 by Lettermaniac on DeviantArt

Link to comment
Share on other sites

Drift-Kingz

 

I just don't like being called annoying if its my opinion. I know its NOT just my opinion, but I don't need the opinion of others based on what I said.

Why not? It helps you improve your 'maturity'. Trust me, the longer you act like an annoying 12 year old, the shorter it will take for you to improve your maturity level.

 

 

whatsthat.gif
Link to comment
Share on other sites

Little William

I said forget about moral choices for GTA. You play a badass criminal protaganist without morals (except Niko, but he is a hypocrite, which I hated more), what's the point for moral choices. Like one poster said, you going around massacring billions of peds then in one mission the protag says he regret for the things he has done; like WTF, that just doesn't make any sense. Instead we should have choices to kill the mission-givers. After I have done their missions, I come back and put a bullet in his head. I got that idea after finished the stupid missions with Roman. Cousin or not, I really want to kill that little c*nt.

Link to comment
Share on other sites

After GTA 4 I'm tired of all the scripted missions with moral choices. I would rather they focused more on giving the player several different methods of tackling a mission which would add to the replay value and make 100%ing missions more rewarding as players find faster more efficient ways to complete missions.

I like this idea, make missions have more than one way of being completed yet have the same beginning and end. I hate decisions because you still might lose something either way, the story can become complicated too.

Link to comment
Share on other sites

I would like having enough moral choices like Fable 3.

 

I want this. So, you give this guy a bunch of money and he'll fix the town up or you kill him. If you gave him money then the town visually has no gangsters, classy people and places, and nice cars and houses. If you kill him, he doesn't fix the town up and there are gangsters, run down buildings, and such. So basically, YOU decide how this GTA V city would look like.

 

 

Link to comment
Share on other sites

NotoriousKiller
No Offence, but does it really matter?

No offense, but you are annoying. Of course it matters, a game's story is bland without choices. Without them it just becomes one-sided and linear and seeing how GTA is an open-world that just doesn't fit it.

Seriously? I think you're annoying, because you're always commenting on whatever I say. Can you stop!? It was just my opinion and I don't need your bullsh*t!

He didn't mean to offend you. Why the f*ck are you on a rampage? umad?

 

On Topic: I think having moral content in the game is pretty stupid. The game is meant to be violent and overrated. Not going around picking up the groceries and sh*t.

Bottom line is, moral choices shouldn't be in GTA. Sure, I think it takes more out of the character in general, but it also makes him pretty stupid. You're going around killing cops, and the next minute you're helping an old lady cross the street. WTF?

 

I think people should make more choices. Makes things easier. icon14.gif

Moral choices as in choices to choose what you want to do in the story i.e. : Kill this guy or go rob a bank instead. Not doing nice things, lol.

Link to comment
Share on other sites

While I personally would like a proper morality and even a faction system in some respects... for example good/bad karma system e.g. granting charm/intimidate speech bonuses to npcs and mission-givers, changing their disposition towards you and giving you different options as to how to approach missions, etc. [rpg-ish features]... I think you have to bear in mind that GTA is not role-playing game. And when YOU start having more of an active role in shaping the story you are in danger of playing as yourself rather than being an observer to Niko, Johnny or Luis's life. Giving the player the option to choose the ending in GTA IV for example takes away Niko's free-will and in retrospect I think it was the wrong thing to do in the context of what R* were trying to achieve with GTA IV.

 

Because it's a morally ambiguous crime-drama you need to make a distinction between the observer and the protagonist to make the character [and by extension the environment and story] believable and when you start making morality choices instead of the character even in a small way you start to break down the illusion by killing that distinction.

 

In my view credit to them R* are in a pretty unique unenviable position in the industry in trying to balance player freedom with defined believable characters, while incorporating features like this in open-world games like Saints Row, etc would be a piece of cake by comparison because they don't have to make such considerations, because they are a bunch of amateurs content with making a game and GTA will always be more of an unquantifiable experience somewhere between a game and a movie... more than just a video game the sum of it's parts.

Link to comment
Share on other sites

yeah i want it to be like RDR

Thats what I'm kind hoping for, but when I think about it, GTA is just really about do whatever you want, when you want, and not have your character bitch you out because "you took out that tour bus, or cop car" its just about freedom without consequences (unless you count cops) let the honor system be in RDR and LA Noire, not GTA.

Link to comment
Share on other sites

gta-the-best

The devs for mafia 2 chose to go for the " one good ending" and did not do what they planed, which is having multiple endings. Mafia 2s ending was crap because of that.

 

 

The problem with a linear storyline with no choices is that ITS PREDICTABLE. For example you would know 5 to 10 missions before the end what might/will happen. That makes it boring. At the beginning you would know if you will go into war with a family, someone important dies, you kill the enemy, blah blah blah the end. Thats crap and is what majority of linear stories are like.

 

Having choices means that you can chose what the outcome is, it makes the story a lot less predictable, makes you feel like you are actually controlling what is happening ( and not just some game character doing a scripted event) and you feel more engaged.

 

Thats why i personally want their to be choices in the story.

 

Also imagine the replay value if their was more choices. Imagine a game that actually giving you your moneys worth? would be great right?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.