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Create_thread crash problem


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okay im creating a cleo script, but no matter where i place the create_thread opcode, as soon as the game hits that line it will crash confused.gif any ideas?

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because you don't need the create_thread in a CLEO script tounge.gif

 

Create_Thread @whatsoever adds the script to the list of threads to be loaded. CLEO.asi automatically loads the script and injects it by its own.

cheers

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sorry to be a pain but none of them worked. all i need is to be able to run more than one label at once -_- cant believe the people who made cleo and sh*t didnt think of the create_thread opcode.

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Both of these thing works, you're just using them in wrong way.

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One file – one thread. Each CLEO-script must be made as a single thread compiled in a single file. If you need more threads for your script, use the opcodes 004F or 0A92, depending of where is that additional thread located - in the main.scm or in a separate cs-file.

 

So, If you are using 004F the thread must be inside the main.scm!

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