_Rob_ Posted March 21, 2011 Share Posted March 21, 2011 As we all know DYOM isn't compatible with SALC and many other TC's as needed files have been deleted, or some IMG's have been changed effectively meaning DYOM doesn't have all of it's required files. Well with help from PatrickW and Blaster_nl SALC is now compatible, it's very simple to get it to work and shouldn't take you more than a couple of minutes (plus some IMG rebuild time). First what your going to have to do is delete the "player.img" from your "SALC\models" folder and replace it with the default CJ version of "player.img". This will now enable DYOM to work but there is another step to take before it's completely stable. There is a corrupt TXD file in the "gta3.img" located in "SALC\models" folder, so firstly download the attached gtagarage patch, inside you will find a file called "cskydark.txd", using "G-IMG", or another img tool open the "gta3.img" use the find function (usually CTRL-F) and locate the original "cskydark.txd", delete that then locate the newly downloaded "cskydark.rar", extract the "cskydark.txd" to your desktop, then go back to your IMG tool and add the new "cskydark" to the archive, then go "commands\rebuild" and wait, this process may take a few minutes so why not get some coffee while you wait . When the archive is rebuilt, run the game, and start DYOM as usually, unfortunately you will be spawned a long way from LC, but if you use the tools function of DYOM it's very simple to teleport to land! Your now free to make missions in LC to your hearts content! EDIT: For some reason I can't link the gtagarage mod directly to this topic, so use this link instead http://www.gtagarage.com/mods/show.php?id=15495 Link to comment Share on other sites More sharing options...
PatrickW Posted March 21, 2011 Share Posted March 21, 2011 Thanks bam, great effort, very much appreciated. Another environment in which mission-designers can show their skills Link to comment Share on other sites More sharing options...
Chimpso Posted March 21, 2011 Share Posted March 21, 2011 I have no idea what the hell any of this is. Care to simplify? Link to comment Share on other sites More sharing options...
_Rob_ Posted March 21, 2011 Author Share Posted March 21, 2011 Erm, ok not quite sure what isn't clear, care to specify? But basically SALC doesn't work with DYOM, if you replace the player.img with the default SA one and replace the txd file "cskydark" with attached gtagarage file then it will. Link to comment Share on other sites More sharing options...
guib Posted March 21, 2011 Share Posted March 21, 2011 Erm, ok not quite sure what isn't clear, care to specify? But basically SALC doesn't work with DYOM, if you replace the player.img with the default SA one and replace the txd file "cskydark" with attached gtagarage file then it will. So, I can download SALC and then I will do this and then I can play Dyom in Liberty City???? Link to comment Share on other sites More sharing options...
_Rob_ Posted March 21, 2011 Author Share Posted March 21, 2011 Yeah, install a fresh SA, download SALC install that over the top, then delete the player.img, replace with the default SA one and download the txd patch in the first post, install that and you can play DYOM in LC Link to comment Share on other sites More sharing options...
Mati Posted March 21, 2011 Share Posted March 21, 2011 Good work . I'm already making missions for MS. Link to comment Share on other sites More sharing options...
Silent Posted March 22, 2011 Share Posted March 22, 2011 Isn't it better to modify a starting point and CJs clothes, because they causes bug as I know? Link to comment Share on other sites More sharing options...
Chimpsie Posted March 22, 2011 Share Posted March 22, 2011 Thanks for the tip,bam. Really greatful,I might use it if I get the SALC TC. Link to comment Share on other sites More sharing options...
Chimpsie Posted March 22, 2011 Share Posted March 22, 2011 This should get pinned so it doesnt get lost in the depts of old topics. Link to comment Share on other sites More sharing options...
Silent Posted March 22, 2011 Share Posted March 22, 2011 Can anyone send me a SALC latest main.scm? I might take a look. It's possible to 'hack' DYOM starting clothes, it's not possible to apply some custom clothes though. Link to comment Share on other sites More sharing options...
_Rob_ Posted March 22, 2011 Author Share Posted March 22, 2011 I can if you want, but the clothes you start in in DYOM is defined in DYOM not SALC, so I don't think it'll work. Link to comment Share on other sites More sharing options...
Silent Posted March 23, 2011 Share Posted March 23, 2011 Okay... I hope that DYOM team won't kill me for that. I've edited DYOM SCM to spawn player at different location (taken from SA:LC main) and wear different clothes (from SA:LC aswell, I couldn't apply all clothes though). It should make mod compatible with SA:LC. It's untested though. http://www.sendspace.com/file/1hfm2z I hope that you know where you should paste it. Link to comment Share on other sites More sharing options...
PatrickW Posted March 23, 2011 Share Posted March 23, 2011 We won't kill you, but I can't exclude painful torture. If it's just for personal use, there is not much we can do against people hacking DYOM. But we try to prevent there being different versions floating around, as that may cause incompatibilities with the current or future versions. And especially with a mod like DYOM is is important to have compatibility to be able to share missions. It's already hard enough to maintain backwards compatibily when creating new versions, we don't need the added complexity of having other versions floating around that we need to keep happy. So I would appreciate if you not distribute modified versions of DYOM. I hope you understand and respect our arguments. We've already discussed options to make future versions more TC friendly, by being able to configure the start position and positions of for example wasted and busted respawn points. Link to comment Share on other sites More sharing options...
Silent Posted March 23, 2011 Share Posted March 23, 2011 Okays, I just wanted to help people trying to get it to work with SA:LC. I personally don't use DYOM. Link to comment Share on other sites More sharing options...
Mati Posted March 23, 2011 Share Posted March 23, 2011 If I install this file, DYOM won't be compatible with normal SA... right? Cuz I have more than one SA. Link to comment Share on other sites More sharing options...
Silent Posted March 23, 2011 Share Posted March 23, 2011 Yeah. But you can make another MPACK and name it in different way. Link to comment Share on other sites More sharing options...
Mati Posted March 23, 2011 Share Posted March 23, 2011 I made MPACK6 and renamed ''5#Design your own mission#'' to ''6#Design your own mission#'' and it crashes. I don't even get an error pop-up Do I have to follow Bam's tutorial first? Link to comment Share on other sites More sharing options...
Silent Posted March 23, 2011 Share Posted March 23, 2011 Try to rename it to "6#DYOM SA:LC#" or something. Link to comment Share on other sites More sharing options...
Mati Posted March 23, 2011 Share Posted March 23, 2011 Still nothing. Both DYOM versions don't work Link to comment Share on other sites More sharing options...
_Rob_ Posted March 24, 2011 Author Share Posted March 24, 2011 Just use the original DYOM, the only annoying thing is you spawn in the ocean, put a marker on the map and use the "teleport to marker" tool and your good to go. Link to comment Share on other sites More sharing options...
Silent Posted March 24, 2011 Share Posted March 24, 2011 Well, you can always put some extra files in player.img, which will restore clothes compatibility with DYOM and that's all. Link to comment Share on other sites More sharing options...
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