l3mmy Posted March 19, 2011 Share Posted March 19, 2011 Hiya guys, Been a while since I did much modding, I used to convert loads of Vice city map parts to San andreas, But I tried today and failed epicly lol, Can't seem to remember how, I'm pretty sure the txd and dff are ok but not certain, Think it's a col problem. Shows in MEd fine too...? Here's what I did btw, DFF: Kams max script, default settings, Import dff, select the model and on the export settings all I do is select Skip Col. Txd: Open Vice city one in txd Workshop and change version to San andreas in the corner and save as new .txd Col: Open in Coll Editor 2, Select all, right click and select target version as Col III, and save. Stick them all in a IMG file and put them in with MEd. Fail. lol Any help in remembering lol Cheers Link to comment Share on other sites More sharing options...
_Rob_ Posted March 20, 2011 Share Posted March 20, 2011 You sure you set the dff export to SA? Could you post a screenshot of your dff export settings please? Link to comment Share on other sites More sharing options...
l3mmy Posted March 20, 2011 Author Share Posted March 20, 2011 (edited) Here's the DFF one.. Click for bigger Image 800x500 I'm pretty sure that's what I did before EDIT*** - Fixed it, It was a col error as I suspected, I must have messed it up by fiddling with it over and over... Edited March 20, 2011 by l3mmy Link to comment Share on other sites More sharing options...
Node Posted March 20, 2011 Share Posted March 20, 2011 (edited) Here's the DFF one.. Click for bigger Image 800x500 I'm pretty sure that's what I did before See in your export settings where it says: MMC, UV, Nor and Vcol. You have yours set to this: Instead set them to this: Then it should work fine. Oh you fixed it lol Edited March 20, 2011 by The_Sorrow Link to comment Share on other sites More sharing options...
l3mmy Posted March 20, 2011 Author Share Posted March 20, 2011 =)) Flying through them now...Very painful repetative process though Link to comment Share on other sites More sharing options...
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