Convetors Posted March 19, 2011 Share Posted March 19, 2011 after this long playing in gta sa and making alot of script using texture i found out that when i have two script that use texture the texture become WHITE how to make it WORK right !! thnks ^^ Link to comment Share on other sites More sharing options...
_Rob_ Posted March 19, 2011 Share Posted March 19, 2011 Sorry your going to have to use better English, because that post makes no sense. Link to comment Share on other sites More sharing options...
EUX adamant4 Posted March 19, 2011 Share Posted March 19, 2011 Are you sure that the names both in the script and in the txd are the same? There could be other reasons for it as well- what are you using the texture for? Link to comment Share on other sites More sharing options...
Adler Posted March 20, 2011 Share Posted March 20, 2011 One of the scripts may be globally releasing the textures used by the game too often than the other script wants (causing the white texture bug). You'll have to modify them so that textures aren't being released constantly so that other scripts can use their textures. Sucks to have one opcode that releases all textures instead of just the ones you want. Link to comment Share on other sites More sharing options...
TheSiggi Posted March 20, 2011 Share Posted March 20, 2011 Your code might be helpful to us in order to identify the problem. Yet we can not say anything about the problems account. Link to comment Share on other sites More sharing options...
DK22Pac Posted March 20, 2011 Share Posted March 20, 2011 You can nop ReleaseTXD function which called in 0391. 0A8C: write_memory 0x4841BB size 5 value 0x90 virtual_protect true But better way is to reload textures after 0391 was used. Link to comment Share on other sites More sharing options...
Convetors Posted March 20, 2011 Author Share Posted March 20, 2011 Thanks guys . it FIXED her self dont know how O_o ?? Link to comment Share on other sites More sharing options...
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