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realistic building shadows?


gtanoob22
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It says ENB in the video description...

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But ENB only deepens the existing shadows. If you go near a pole you can see the faint shadow outline, but that's not the case with buildings. I'm looking for a mod/tutorial that can create real shadow outlines for buildings so that the game can look good with ENB.

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its a dll mod version i have it but i dnt have a link

try searching for rapcenter real night mod

it contanis the dll

 

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its a dll mod version i have it but i dnt have a link

try searching for rapcenter real night mod

it contanis the dll

I can't find it. Can you remember the link for the mod, or can you upload your dll and tell me how use it?

Edited by gtanoob22
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its a dll mod version i have it but i dnt have a link

try searching for rapcenter real night mod

it contanis the dll

Yeah, i'm very interested in this mod too... plz upload it somewhere... it only takes 2 minutes maximum of you'r life... + posting the link in here

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here it is www.GTAgamer.at.ua but u have to register to this site

Edited by ptg_style
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Google "rapcentr real night mod"

 

Its the first link.

 

And yes I did spell his name right smile.gif

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Google "rapcentr real night mod"

 

Its the first link.

 

And yes I did spell his name right smile.gif

Thanks, but not exactly what I was looking for. I tried the mod and it only darkened shadows that were already in the game, not create actual shadows for buildings and walls, and other objects. The guy in the vid had dark shadow outlines for buildings, but this mod doesn't do that.

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Google "rapcentr real night mod"

 

Its the first link.

 

And yes I did spell his name right smile.gif

Thanks, but not exactly what I was looking for. I tried the mod and it only darkened shadows that were already in the game, not create actual shadows for buildings and walls, and other objects. The guy in the vid had dark shadow outlines for buildings, but this mod doesn't do that.

Then the only thing that I can think of, is an effect.txt file smile.gif

 

Have a look @ this : http://gsm.forumcommunity.net/?t=38375327

 

Something like that ? Watch the whole video though

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Google "rapcentr real night mod"

 

Its the first link.

 

And yes I did spell his name right smile.gif

Thanks, but not exactly what I was looking for. I tried the mod and it only darkened shadows that were already in the game, not create actual shadows for buildings and walls, and other objects. The guy in the vid had dark shadow outlines for buildings, but this mod doesn't do that.

Then the only thing that I can think of, is an effect.txt file smile.gif

 

Have a look @ this : http://gsm.forumcommunity.net/?t=38375327

 

Something like that ? Watch the whole video though

That's ENB mate. It won't render building shadows. What's the file that renders shadows for poles and trees and some other stuff? Maybe I can learn to edit that, so that I can get the desired result? Is it effect.txt?

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Mr. Scratch

Ah ,that guy made more shadows for trees and buildings and deppend them

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Ah ,that guy made more shadows for trees and buildings and deppend them

You know how?

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if u know someone who speak chinese u should take a look at the site in the description...i check it out it has lots of mods but didnt find it

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if u know someone who speak chinese u should take a look at the site in the description...i check it out it has lots of mods but didnt find it

I'm using google translator for that site. But I still can't find it yet.

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I spent a lot of time translating and searching, but nothing has come up. Maybe your luck will change and someone will find it.

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Ah ,that guy made more shadows for trees and buildings and deppend them

You know how?

ENB modifies the shadows cast by objects, but does not change which objects actually cast a shadow. If you want objects that don't cast a shadow yet, to cast a shadow, you need to add a shadow mesh to the collision file for that object.

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Ah ,that guy made more shadows for trees and buildings and deppend them

You know how?

ENB modifies the shadows cast by objects, but does not change which objects actually cast a shadow. If you want objects that don't cast a shadow yet, to cast a shadow, you need to add a shadow mesh to the collision file for that object.

That's my question. Do you know how to, or know of a mod that does this?

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Can't you add shadow meshes in CollEditor 2, or is that just to make the game not crash?

pkmTc.gif

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Can't you add shadow meshes in CollEditor 2, or is that just to make the game not crash?

Are you asking me or Dexx? Which files in which directory deals with shadow meshes for objects?

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Can't you add shadow meshes in CollEditor 2, or is that just to make the game not crash?
CollEditor2 can do shadow meshes however shadow meshes are an optional extra, not %100 of SA's objects have them (afaik).

 

Which files in which directory deals with shadow meshes for objects?
The shadow mesh for an object is stored inside its collision model, the collisions for objects are stored in the .col files inside the gta3.img
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Can't you add shadow meshes in CollEditor 2, or is that just to make the game not crash?
CollEditor2 can do shadow meshes however shadow meshes are an optional extra, not %100 of SA's objects have them (afaik).

 

Which files in which directory deals with shadow meshes for objects?
The shadow mesh for an object is stored inside its collision model, the collisions for objects are stored in the .col files inside the gta3.img

Awesome. I've extracted all the .col files I could find using IMGTool. Unfortunately I have no idea how to use CollEditor 2. If you know how to use it, can you give me a brief guide on how to add shadow meshes to certain objects? I know that some objects have vertices and faces set to 0 for their shadow mesh and some (that create shadows in game) have values, but I don't know how to add them in. Also, you need to position the shadow if you want to edit it right?

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I don't know how to make a shadow mesh using only colleditor, the single method i know is to model a new one and export it to the collision using 3dsmax.

I cant tutor you on using 3dsmax 'cos that would take too long.

CollEditor2 might simply have a button/setting to copy the col mesh into a shad mesh however i haven't tried to find it.

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right click object, "shadow mesh"', "get from collision" to make one

 

don't need a new model, works with existing.

pkmTc.gif

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right click object, "shadow mesh"', "get from collision" to make one

 

don't need a new model, works with existing.

Thank you. But what if collision mesh doesn't have values? Do I then need to model it with a software such as 3Dsmax?

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right click object, "shadow mesh"', "get from collision" to make one

 

don't need a new model, works with existing.

Thank you. But what if collision mesh doesn't have values? Do I then need to model it with a software such as 3Dsmax?

No, just do what I said.

 

Not sure what the problem is. confused.gif

pkmTc.gif

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right click object, "shadow mesh"', "get from collision" to make one

 

don't need a new model, works with existing.

Thank you. But what if collision mesh doesn't have values? Do I then need to model it with a software such as 3Dsmax?

No, just do what I said.

 

Not sure what the problem is. confused.gif

Too glitchy.

 

I did what you said and added shadow meshes to every object except hills, roads, and interiors. The shadows "follow" me.

 

user posted image

user posted image

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Maybe the game wasn't meant to render shadows for all objects. So, it cant really handle it.
Yl8KS.jpg
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