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[CLEO3|REL|SA] Air Traffic Pro


YyHhGgTt

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This CLEO mod is based off of altman's Air Traffic Mod. (and i got permission from him also)

 

The differences? A lot. First I noticed altman's just uses the .RRR method to get it off the ground and releases it from the .RRR path which lets the plane fly off by it self. (or Rockstar's AI) This mod however won't release it from the path, it will use the .RRR path to get to city to city with no plane crashes. (unless you shoot it down devil.gif ) Other enhancements that you will have to find out your self. wink.gif

 

Installation

 

Get the latest CLEO4 Library from http://cleo.sannybuilder.com/ and install it. (if you don't have the CLEO Library.)

 

For Planz

Download the latest version of ATP (Air Traffic Pro) and choose the CLEO library you have (either CLEO4, or CLEO3, typically CLEO4) and stick all of the .CS files (and if CLEO3, move the cleo_text also if you want the transmitter to work) in the CLEO folder.

 

For Heliz

Just move all the files in the Helicopterz folder into your CLEO folder.

(C:\Program Files\Rockstar Games\GTA San Andreas\CLEO)

 

Features

 

For planez

CLEO3 Support.

The plane(s) will go to every airport in SA.

Passenger support.

Four planes, with different start points, models and routes.

Stable and bug free with no plane crashes unless you create one by shooting it down.

A transmitter that can tell you if the plane is crashed, landing, what city, speed, etc. (type the plane you want to transmit, AT400, ANDROM, SHAMAL, or NEVADA) also you can hold H1, H2, H3, or H4 to see its speed, health, etc.

 

For helicopterz

CLEO3 Support.

The helis (five of them) have a specific route, it will go along with the path and loop it.

 

Start points for vehicles

 

The AT400 and ANDROM will start at the Los Santos International.

The NEVADA will start at Las Venturas Airport.

The SHAMAL will start at San Fierro Airport.

One helicopter will start at the Bigear and fly across the whole state.

One helicopter will start near the Pershing Square (the LSPD HQ) and fly around LS.

One helicopter will start near Bay Side and fly around Gant Bridge.

One helicopter will start somewhere in the Tierra Robada and fly around Garver Bridge.

One helicopter will start at Las Venturas Airport and fly around LV.

 

 

 

Known stuff

 

For planz

If the planes collide into each other, they will go right through each other.

The other planes, the landing gear will be in the ground when landing, because the .rrr path was built for the AT-400.

Nevada and the Shamal plane doesn't support passenger, because it would crash the game.

 

For heliz

null

 

CLEO3 Stuff

Right now, the "info" of the transmitter is broken.

To get the transmitter working, hold either "AND" (for the ANDROM) "AT40" (AT400) "SHA" (for the SHAMAL) "NEV" (for the NEVADA)

 

 

Changelog

 

Version 1.0

First release

 

Version 2.0

Added passenger support

Fixed respawning glitch

Rewrote code

 

Version 3.0

Rewrote code again (should be last time)

Plane will loop its route when its done it

Better detection method

Removed the passenger pilot, as hes useless and in the way with the passenger support update.

 

Version 3.1

The second plane with a different route has been added!

The placement values are right on the dot. (the put-ats and start positions)

 

Version 3.2

Improved the "dead" thread.

 

Version 3.3

Added a new plane, new route for it.

The putting at and angle shouldn't be choppy and slow.

Enhanced angles.

 

Version 3.4

Today we reached a milestone, every start point for a plane to start at has been used.

So, a forth plane has been added, with a new route.

Some other enhancements that I forgot (lol.gif)

 

Version 3.5

Added transmitter, where you will get messages for what the plane is doing and stuff.

Improved "dead" thread again.

 

Version 3.6

The putting-ats and angling shouldn't be choppy anymore.

Improved angles.

Improved transmitter.

 

Version 3.7

Increased speed of the script.

Bug fixes.

 

Version 4.0

Rise of the CLEO3! (CLEO3 Support added)

Made it so the plane doesn't spawn right in front of you for more realism. (if you shoot it it down, and wait at it's spawn point, you now wouldn't see it spawn right in front of you anymore)

 

Version 4.1

Removed the wait at the start and also removed the message at the start.

Improved transmitter. (CLEO4 only)

 

Version 5.0

Air Traffic Pro Helicopters!

 

Version 5.1

Bug fixes and CLEO3 updates.

Edited by YyHhGgTt
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Loco Matheus

I love this type of mods, that makes the game more realistic, very good work!

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thanks again! yea i created this mod because i always wanted something like it and couldnt' find one, so i made one xD

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thanks again! yea i created this mod because i always wanted something like it and couldnt' find one, so i made one xD

For the passenger part of the mod; you should make it so CJ has to go outside the Airport Terminal to buy a ticket, and let him choose his city. Then it goes to a 'cutscene' of the plane taking off; screen goes blank, and then he is arriving at destination airport (LS/SF/LV).

 

Good work mate smile.gifcookie.gifcookie.gif

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@methodunderg: loool man, have you actually played SA? you can already do that if you have unlocked SF, also LV xD

@YyHhGgTt: Nice work man, i'll try this out soon! smile.gif the update seems epic. cookie.gif

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sorry for double post but, i need some ideas, i got none /: so suggest wut you want on this mod, or ill have to move to a different cleo mod /:

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Another plane .. another route ? And keep on going and going and going like that smile.gif So that the plane flying overhead and landing are more @ random times, with different planes ?

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  • 3 weeks later...
Another plane .. another route ? And keep on going and going and going like that smile.gif So that the plane flying overhead and landing are more @ random times, with different planes ?

Will do, updated to version 6, it has a new plane, will be adding some more in the future.

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  • 4 months later...
  • 10 years later...

Helicopters .cs crashes the game. Also, the helicopter takes off, but about 300 meters ahead, the helicopter falls and reappears in its position, but the same thing happens. After a while, the game crashes. If I delete the helicopter files, it was corrected.

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