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The above clip is from Reservoir Dogs - specifically the escape of Mr Pink from the bank. Very similar to GTA gameplay in the way Pink gets run over - smashes the window of the car and then shoots the cops while shielded. What I would LIKE to be able to do , like in this scene is shoot off a full clip as fast as my finger can pull the trigger (or press a button) there is something that much more visceral about this. One can do this in many FPS games but GTA for some reason limits the speed of semi auto weapons .

 

This should be looked into as well as the inconsistent firing rate of automatic weapons - which is most likely limited by the general 'lag' in busy scenes.

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That isn't very realistic. The scene was filmed with blanks. Shooting a gun with one hand (unless you're strong, experienced in firearms and the caliber is smaller than 9mm) is rather unrealistic as the recoil makes it impossible for accurate rapid fire.

 

But nowadays, GTA is only a game and the firearms are already unrealistic as sh*t, the peds fly like 10 feet away after getting shot with a shotgun. So I agree on your idea, altough in IV, the shooting mechanics were already f*cked up, especially the camera, and the fact how you could only walk or gay jog when shooting.

 

your idea is good and would make shootouts with pistols more exciting. I love pistols, man.

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CryptReaperDorian

I don't think you should be able to "gangsta shoot" like you can in GTA SA or Red Dead Redemption unless the game's theme allows it. However, I found GTA IV to have quite sh*tty animations when moving while aiming. The walking is alright, but I don't know why the hell Niko (along with Johnny and Luis) gallops when trying to move faster. R* really needs to look into rate of fire and recoil also. The rate of fire for the SMGs and assault rifles in GTA IV is unrealistically slow. The AK-47 and M4 should be shooting quite faster than 450 rounds per minute. The AK-47 shoots 600 rounds per minute, and M4 shoots something like 700 to 950 rounds per minute. More importantly than this, however, R* really needs to deal with recoil. While the target should expand during automatic or quick firing, the reticule should also move upwards.

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CryptReaperDorian
^ You didn't "gangsta" shoot in RDR, the guns were just less powerfull i guess. You shouldn't have a problem shooting a revolver with one hand.

Maybe you shouldn't have a problem shooting a revolver of small caliber with one hand, but you should probably have problems with being accurate. Not only that, but John Marston sometimes fires rifles and shotguns with one hand while riding a horse.

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scottymactavish714

Guns were very unrealistic in GTA 4 and the episodes as well. And there wasn't enough variety. They should've incorporated so much more into it.

I think there shouldve been . 4 or 5 different pistols. I was suprised when I saw there wasn't any six shooters in GTA. like a .22 cal pistol that some undercover cops have. the 'advanced' submachine gun in GTA4 had no stock at all which wouldve made it really hard to shoot

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The rate of fire for the SMGs and assault rifles in GTA IV is unrealistically slow. The AK-47 and M4 should be shooting quite faster than 450 rounds per minute. The AK-47 shoots 600 rounds per minute, and M4 shoots something like 700 to 950 rounds per minute.

In some ways I think that was a good thing. At first I found it a bit weird that I couldn't easily mow down running targets in the distance, but ultimately I think the game was better with more 'holes' in your shooting. With a more rapid rate of fire, I think it would have felt like I was painting people to death, just dragging a line through them, whereas a slower rate of fire forced me to aim more carefully a pick of distant people with careful bursts of properly targeted bullets.

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If anything, R* should bring back the weapon levels from GTA where you have different skill levels for each gun I loved that. As you use a weapon more, you move smoother with it and the rate of fire increases.

 

I think the aiming system is fine, I don't use autoaim anyway, it ruins the game.

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I think the unrealistic weapons are just fine. I just want more variety.

Silenced weapons that actually don't get you stars, even if you silently kill 10 people in a row with no witnesses per kill. Perhaps more police could show up to the area in suspicion though over time.

 

 

also bring back the chainsaw and katana.

Edited by Wolfmight
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Snake Without a Tongue

I loved the guns in RDR. I started replaying GTAIV the other day and the accuracy and damage seemed ridiculous after playing RDR. Bullets going everywhere, people getting up after being shot three times in the torso, etc.

 

The movement in GTAIV was terrible, in general. Going up and down stairs, etc. Niko got the crazy legs!

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scottymactavish714

I would just jump up the stairs. Guns from RDR were great. But I'm wondering how they'll change bullet resistance for your own character and the rest of the AI. Obviously it's different from real life where if you shoot anyone with any kind of bullet unless they're super strong they will be majorly affected. Then again this is GTA so we don't want real life bullet damage. So what kind of balance needs to be found?

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I just want the auto-aim to be revamped. In IV it really pissed me off when I was forced to aim at a designated target (e.g. a person walking by) instead of being able to aim the gun elsewhere, for example, at a person inside a vehicle or a flying rat. The other day, I tried to point the gun at a pigeon, and instead it automatically aimed at a nearby cop, gaining me a wanted level. f*cking hell

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Negro Bandito

 

That isn't very realistic. The scene was filmed with blanks. Shooting a gun with one hand (unless you're strong, experienced in firearms and the caliber is smaller than 9mm) is rather unrealistic as the recoil makes it impossible for accurate rapid fire.

 

But nowadays, GTA is only a game and the firearms are already unrealistic as sh*t, the peds fly like 10 feet away after getting shot with a shotgun. So I agree on your idea, altough in IV, the shooting mechanics were already f*cked up, especially the camera, and the fact how you could only walk or gay jog when shooting.

 

your idea is good and would make shootouts with pistols more exciting. I love pistols, man.

but then it's just a game..seriously?

 

and they might as well strip the game down completely, use a COD engine and add cars to hijack.

 

ps: just, saying, but i notice you really complain about what's realistic and whats not a lot.

Edited by Negro Bandito
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If anything, R* should bring back the weapon levels from GTA where you have different skill levels for each gun I loved that. As you use a weapon more, you move smoother with it and the rate of fire increases.

This. Weapon skills were something that totally needs to be carried over to the next GTA. Although there could also be a Sniper Rifle skill which, when increased, makes your aiming much more stable and therefore it would become easier to hit your targets in the critical points.

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What I was referring to was the satisfaction of gun play - squeezing of a clip quicky feels great - much nicer than being limited. The best example I can think of is the first person mode of MGS2 ( not played the series in a while ) - first person view , seeing your arms and the gun recoil is great.

 

I suspect that R* will follow in a similar vein to he past few games in terms of giving us more views - I suspect first person will be an option in GTA5.

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Silenced weapons that actually don't get you stars

Yeah on San Andreas the silenced pistol was great along with the knife stealthily slitting peoples throats.

 

They should make it all into a whole stealth system. Remember the mission on San Andreas where you break into Mad Dogg's? That was great.

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scottymactavish714

In TBoGT there was a supressed or silenced p90 right? But it still drew just as much attention. Stealth mechanics would be sweet.

And think about a mission where your defending yourself from stealth dudes. ph34r.gif

 

I think there will be a revamp in GTAV

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A bullet to a pedestrian's torso seems to 'trip' them, and nothing else. If R* wants realism, why don't we start with the core mechanics: a bullet to the chest is incapacitation.

 

And how about we work in the physics of stopping power? A gun with no stopping power can shoot through a ped's chest, and knick the man behind him, causing him to grab his arm in pain.

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How about gun shot reactions, like in goldeneye n64? it was pretty much the only game that ever did that. Shoot a ped in the leg and they will limp away slowly, in the foot and they will hop around in pain.

That sounds awesome, they should bring back head explosions too like no Vice City, that was hilarious!

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How about gun shot reactions, like in goldeneye n64? it was pretty much the only game that ever did that. Shoot a ped in the leg and they will limp away slowly, in the foot and they will hop around in pain.

Red Dead Redemption did that, and I'm pretty sure GTA IV did it too.

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