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[WIP] EFLC (TBOGT) Map Updates for GTA IV


nkjellman
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Its going to be up on moddb. Its a big file so thats not gona spead it up. I have to then wait for them to approve it which should take a day or two. But I realy appreceate all the support. smile.gif

come on please i may not have time to wait i have idea's how to fix it i maybe busy on monday.

There up. It relyes on the moderators on moddb. They have to approve them.

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BaDpalyingD8

 

Its going to be up on moddb. Its a big file so thats not gona spead it up. I have to then wait for them to approve it which should take a day or two. But I realy appreceate all the support. smile.gif

come on please i may not have time to wait i have idea's how to fix it i maybe busy on monday.

There up. It relyes on the moderators on moddb. They have to approve them.

ok

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BaDpalyingD8

Everyone mod is now release go grab it.but will take long big download sad.gif

And i hope to fix the bugs hopefully.

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Yes the moderators finaly approved the mod on moddb so you can find the 3 part release on there.

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  • 2 weeks later...

Update: I figured out a way to fix the wpl files that the placement tool wont port over. It does not like certan values so they had to be adjusted.

EX: in manhat12.wpl there were two values for two opjects under coll, section 8. Originaly the values were 0.1 and the tool did not like that. So I changed them to 0. Now its working but somewhere on the map something may be changed slightly. It may not even be knoticable. Ill get the files updated soon.

 

Edit: Does anyone know the hash for this model?

gnnew_mh11

Edited by nkjellman
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Hello nkjellman

Could You give a separate files only with bahama mamas ?? I would to try add this club to my GTA 4. It will be fantastic biggrin.gif

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New Update. e2_xref is being ported over and is almost done. I just have to merge the files in with the map files from the reguler game. But the bowling ally is messed up.

 

Bowling ally bugs:

-There is no music playing exept quietly by the door. (Quiet music is suposed to simulate you being out side and hearing it thrugh the door)

-The perple balls the people use dont show up when they come out of the machene but they show up when the person or player has the ball, and when its going down the lane.

-The pins and the pin sweapers dont appear. (The machenes that move the knocked down pins out of the way and the one that picks up the standing ones so they dont get swiped. It also brings in the new set of pins after two shots)

-The TV's that show your score arnt on. (You can see a light ghost of a score bord no names or points on it.)

So this is where I need scripters. I looked at the TBOGT scripts for the bowling (bowling.sco, and bowling launcher.sco) and I knoticed a command that said E2_bowling. The intereior has a new name for TBOGT and probaly a new one for TLAD. I knoticed that when I ported the extereiors for the areas the bowling allys are in (manhat11, and brook_s) the bowling ally intereior for the original GTA IV dissapeared. (If I had one of the files merged the other one would still be present) But then I port in the TBOGT bowling ally and its there with these bugs. So I thought Id try replacing the IV bowling scriptes with the TBOGT ones and I got a crash when I went by the bowling ally. So what Im thinking is that the IV script is spawining the missing stuff for the bowling ally in GTA IV and not the TBOGT one. It seems they are two seprit intereiors. So what I need is someone to make a script for GTA IV bowling but spawns in the TBOGT bowling ally. My guss is the missing stuff is there spawning vea SCO but in the intereior for GTA IV whitch does not exist instead of the TBOGT one. Im not sure yet if I need a script for TLAD because TLAD on the XBOX 360 version of EFLC has the TBOGT updates so my guss is its a TLAD script designed for TBOGT's bowling ally intereior.

 

The second bug is there are a cuple of LODS missing and a LOD for wood polls are spawning up close at Hove Beach.

 

The last bug is bildings that were destroyed in GTA IV are perfictly fine, undamiged when loading a save file that has the story complete. I may start a new game with this mod and play till something gets blowen up and see if it gets destroyed.

 

Also the car wash bug when loading savedgames and random objects spawing in MP has been some how patched. The files that would crash when they were ported over now work when ported over because the new Open IV v0.9.1 is much better at porting. Spark IV dident have any problems exept it does not support adding files.

 

But anyways a new release may be soon and it will be on moddb in the same spot as the first release. Also it will have some bug fixes, and some small map updates that I missed when converting.

Last thing I have to say is that Ill contact some of the best scripters and map modders on GTAForums to see if they can help out including Tanjas, GTA Random, Shadow Link, hbx84, and sjaak327.

 

Edit: Found a new bug. In the opening cut sceen there is no crain that is moving the car off the boat. The car is just floating and moving in the direction as if the craine is holding it and moving it.

Also random lods are apearing in some places but that may be able to be fixed soon.

Another bug is the GPS in the first date with Meshell. The GPS has you go thrugh an allyway (The one thats at the last part of the firefly island part in the last mission on TBOGT) instead of where it normaly goes. Then on the drive back the GPS is fine leading to Meshells apartment but there is a second destonation at the bowling ally. No highlighted roads leading to the bowling ally but to Meshells apartment. I think this may be caused by me using the TBOGT paths. Im using the TBOGT paths so the peds wont be walking into stuff like for example the ropes and railing at Bahamma Mammas

Edited by nkjellman
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Sorry for Duble Post.

New Update.

I have spawned one of my maps with the simple native trainer that I created in TBOGT and had the sexytime yaght spawned. This is on the original GTA IV with EFLC to IV installed. The map worked! It even had the yaght. The game did not crash. So that means that simple naitive trainer maps will work for this. But however this may cause people to crash in MP who dont have EFLC to IV installed if you spawn a TBOGT object.

However on the negative side of this mods progress.

I completed converting e2_xref. However some objects still seem to be missing. I think it may be that way because I might of converted too many objects the last time so Ill redue the last few files. Once I release the next beta Ill update the list on whats left to be done.

 

 

Hello nkjellman

Could You give a separate files only with bahama mamas ?? I would to try add this club to my GTA 4. It will be fantastic 

Are you asking for a seprit file because the release is big and takes for ever to download or you did not know that it was released? Sorry for any confusion if its the second one but because this mod is porting episodic content to the original GTA IV, I cant release it here. You can get it under the mods secotion on Moddb.com.

Edited by nkjellman
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heh of course smile.gif I'm waiting on this mod biggrin.gif You do a great job for many people. I have another questions to You:

First - When You think to release this mod ?? ( I think about Full version not beta smile.gif )

Second - In clubs ( bahama mamas, hercules, missionete 9) will be a people like djs or dancers ??

Third - Can we safe the cars near home Luise or Jonny ??

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heh of course smile.gif I'm waiting on this mod biggrin.gif You do a great job for many people. I have another questions to You:

First - When You think to release this mod ?? ( I think about Full version  not beta smile.gif )

Second - In clubs ( bahama mamas, hercules, missionete 9)  will be a people like djs or dancers ??

Third - Can we safe the cars near home Luise or Jonny ??

Those are good questions. I may make the clubs active in a seprite mod as that would change the content in the game. Have you ever played TLAD EFLC on XBOX 360 or PS3? Im trying to base the mod off of that a little bit. In the old TLAD you could not save your cars outside Luis safe house but in the new TLAD you can. Ill find a way to make that so. Also cheack out the first post. There are many updates to it. I will be releasing Beta 2 very soon. Within the next week and I will tell you that beta 2 is very close to what the final mod will look like. But the glitches I mentioned in the first post I updated today are unfortenitly still pressent and its still only IV compatable. But I am geting some people to help me out and they will have a much better understanding about whats going on with the mod when the new beta is coming out and hopefully they can help me fix the issues so the final can be released. But I will say that the vending machenes, ATM's, Cubed 3 arcade minigame machenes are working in the DLC intereiors. Also in there are sometimes peds sitting in chairs in the places. There are a cuple of people sitting at the bar at Hurculese, and at the AOD club house. At the Lost Club house there is a striper in the cage (in beta 1 she did not have a pole because in TBOGT they took her pole out for some reason. This is why Im using the TLAD versions of the TLAD intereiors because the TBOGT versions of the TLAD intereiors have some stuff missing) sometimes there is people sitting at the bar and updstares there is a guy you can play pool with. These things are there if you manige to get into a TLAD intereior in TBOGT single player or if your on TLAD on the counsole version of EFLC there is the same stuff going on. Only difference from the intereiors from the "other episode" and this is the doors are unlocked.

Edited by nkjellman
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Dubble post for good reason.

 

Beta 2 has been released on moddb.com. Keep in mind that due to the file size limmit on moddb the file is 4 seprite downloads.

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Good Work as Always tounge.gif

Tell me You do a ViceCity FM to GTA 4 ?? Is this statin in this beta 2 ??

And you can add fighting club what's You think ?

When You add some new pictures or something news about final version ??

And this mod don't need a ASILOADER?:>

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The moderators may let me do it if I put in the EFLC/DLC checks. The reason for that rule is piracy. Also I have seen people do 3rd party links.

We won 't allow such a scheme with a password check, as it can too easily be circumvented. The rules are very clear about conversions.

One option that might be possible if your installer doesn't contain the modified files themselves, but uses the original, already present' DLC files, and applies the needed changes to them by means of patch-tools. But this will probably be very laborious.

I would really urge you to create your own stuff, instead of just re-using rockstar stuff.

 

For the record: we won't allow references to third-party hosting of stuff we don't allow hosting ourselves.

You seem to have managed to fly under the radar with publishing your beta release sofar.

The message above was very clear. With the release on another hostingsite and announcing it here, you clearly stepped across the line. angry.gif

 

Locked.

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