Dutchy3010 Posted February 3, 2011 Share Posted February 3, 2011 V6.1 released! - Download We just released V6.1. We fixed some major bugs and added quite a few new features. Bug fixes Fixed "outro not starting" after a progress file was loaded Parachutebug: activation of parachute script was hanging in DYOMintro texts. untranslated colorcodes when editing existing objective text Dead enemies who were objectives will now be hidden after being killed. Stability: Several bugs have been fixed that should prevent the random crashes when entering mission triggers New features Mission rewards: money and several "between missions" free-roaming settings (weather, riotmode, peds/cars enabled, wanted level) Clean Start of storyline: reset money,remove weapons,reset health Mission triggers no longer possible in interiors. Player Stronger in designer mode & no hunger & no drowning New Special objective: Remove Weapons New Special objective: talk on phone new animation: jump forward Actors possible to sit/enter missioncar (e.g. pickup someone with your missioncar) In designmode always only show the selected and 3 closest non-selected checkpoints as sphere. Enabled all wasted/busted respawn points (spawn at nearest hospital/police when wasted/busted) Option to use "enter" to make choices during browsing and in menu's Have fun with DYOM V6.1. Thanks to Chimpso for testing! Link to comment https://gtaforums.com/topic/468912-v61-released/ Share on other sites More sharing options...
Tug66666 Posted February 3, 2011 Share Posted February 3, 2011 (edited) Splendid! I'll be testing it out right away. EDIT: Alright I've done some quick testing and found a few things you should look into: - Objective actors can still not be hidden. - The "Jump Forward" animation should be edited to allow AI to climb over walls, fences, ect. - The "Talk on Phone" special objective does not give a player an actual phone. Only the animation of taking the phone out and talking is there. Edited February 3, 2011 by Tug66666 Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060323969 Share on other sites More sharing options...
Mati Posted February 3, 2011 Share Posted February 3, 2011 Tried it out, the new features look promising. But you should delete the enter option. I can't cancel when I made a wrong click! Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060324021 Share on other sites More sharing options...
PatrickW Posted February 3, 2011 Share Posted February 3, 2011 @mati1501 You can... Use the 'f' to cancel selections.. Splendid! I'll be testing it out right away. EDIT: Alright I've done some quick testing and found a few things you should look into: - Objective actors can still not be hidden. - The "Jump Forward" animation should be edited to allow AI to climb over walls, fences, ect. - The "Talk on Phone" special objective does not give a player an actual phone. Only the animation of taking the phone out and talking is there. 1) The change description may be somewhat deceiving, but the idea is, that after you killed the objective actor, the corpse will dissapear if you walk out of sight. When you return back, in the past the corpse was still there. 2) That would be nice, maybe for a future release, now it was just meant to jump. 3) We will look into it. [EDIT... see below] Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060324031 Share on other sites More sharing options...
PatrickW Posted February 3, 2011 Share Posted February 3, 2011 For those that have downloaded a version before the postdate of this post, please download V6.1 again. We've fixed a small bug that did not display the phone in the hand of the player during the "talk on phone" objective. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060324052 Share on other sites More sharing options...
TonyCJ Posted February 3, 2011 Share Posted February 3, 2011 How to set that exapmple i complete the mission and i get money is this possible Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060324131 Share on other sites More sharing options...
VercettiCrimeFamily Posted February 3, 2011 Share Posted February 3, 2011 Great news:) made my day Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060324141 Share on other sites More sharing options...
PatrickW Posted February 3, 2011 Share Posted February 3, 2011 How to set that exapmple i complete the mission and i get money is this possible Mission rewards are only enabled in "storyline mode", as in playing seperate missions, money and other rewards don;'t have a meaning, as you will drop back to designmode after the mission anyway. You can set the rewards for a mission, when defining the mission trigger. During that, you will get a menu with the various new options for mission rewards: You can give money Enable/Disable riotmode enable/disable peds and traffic enable/disable option to get a wanted level switch to a certain type of weather Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060324172 Share on other sites More sharing options...
Chimpso Posted February 4, 2011 Share Posted February 4, 2011 Good to see my bug testing paid off . Great job with this one guys . Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060324558 Share on other sites More sharing options...
TonyCJ Posted February 4, 2011 Share Posted February 4, 2011 This talking on phone is good new feature but my actor dont have phone in the hand and i reinstalled dyom help plz Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060324562 Share on other sites More sharing options...
JOJOXX Posted February 4, 2011 Share Posted February 4, 2011 Whoaa!! A new version of DYOM!? Thanks Dutchy3010 and PatrickW!. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060324665 Share on other sites More sharing options...
Stuntzman Posted February 4, 2011 Share Posted February 4, 2011 The F button cancels all selections, so you have to find the menu again. it would be great if the button would be something like Backspace and it only moves one menu back. Just making suggestions here. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060324892 Share on other sites More sharing options...
PatrickW Posted February 4, 2011 Share Posted February 4, 2011 Yeah, that would be nice, but it's not that simple to implement in all cases. The cancel behavior itself has not been changed in this release Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060324895 Share on other sites More sharing options...
RealXupy Posted February 4, 2011 Share Posted February 4, 2011 Congratulations PatrickW and Dutchy3010. I like the new features but I do not know how to use these features: Bug fixes: Fixed "outro Not starting " after a progress file loaded WAS New Features: Actors possible to sit / enter missioncar In designMode always selected and only show the closest non-selected 3 checkpoints as sphere. I want to explain, if anyone is willing. Folks are very good features. Thanks for the mod and keep it up. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060325025 Share on other sites More sharing options...
PatrickW Posted February 4, 2011 Share Posted February 4, 2011 Congratulations PatrickW and Dutchy3010. I like the new features but I do not know how to use these features: Bug fixes: Fixed "outro Not starting " after a progress file loaded WAS There was a bug in V6.0, that once you loaded a progressfile, the outro-mission would no longer start after the last mission had been pasted, as it was supposed to. This has now been fixed in V6.1 New Features: Actors possible to sit / enter missioncar The first one means, that when a actor is spawned that has an animation of "enter nearest car" or "sit in nearest car", it also takes the car in consideration, that the player has entered as an objective car before. But this only works as long as there are only checkpoints or special objectives been since then. Example scenario: Define a objective car in groove street, that the player needs to enter. Now spawn a regular actor somewhere that you are supposed to pickup. Add an objective checkpoint in front of that actor. Hide the actor you spawned before Spawn the same actor in the same location, but now with a "enter nearest car" animation. Add an objective checkpoint, somewhere where you are supposed to take the actor. This way you can have the player pick someone up with his car. In designMode always selected and only show the closest non-selected 3 checkpoints as sphere. The gta SA engine has a limit on the number of checkpoint sphere's it can display at the same time. In previous versions you would notice that when you added a lot of checkpoints, at a certain point the checkpoints wouldn't be displayed in designmode anymore, and you had to "blindly" place them. It has now been changed, that only the selected objective and the 3 nearest non-selected checkpoints are shown as a sphere in designmode. This way, the engine is always able to display a sphere when you add a new checkpoint. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060325282 Share on other sites More sharing options...
TonyCJ Posted February 4, 2011 Share Posted February 4, 2011 Hey PatrickW i found other one i dont know is this bug ok here it is Here is what happened i was designing missions and i finished it then i hited play missions it was one of zombiem mission i fighted with zombies but then when i lost health by the zombies it ran slowly back up is this bug Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060325297 Share on other sites More sharing options...
PatrickW Posted February 4, 2011 Share Posted February 4, 2011 Hey PatrickW i found other one i dont know is this bug ok here it is Here is what happened i was designing missions and i finished it then i hited play missions it was one of zombiem mission i fighted with zombies but then when i lost health by the zombies it ran slowly back up is this bug mmmh, doesn't sound good. But I can imagine how that would happen.. We'll do some testing and try to fix this asap.. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060325306 Share on other sites More sharing options...
twannie1997 Posted February 4, 2011 Share Posted February 4, 2011 Already? Cool! Is the bug from crash while creating actors fixed? I had a bug, it ALWAYS crashes at the second actor. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060325382 Share on other sites More sharing options...
PatrickW Posted February 4, 2011 Share Posted February 4, 2011 You can try, as we couldn't reproduce that, we could not fix it specifically.But we've solved a couple of general stability bugs, so it might be resolved. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060325412 Share on other sites More sharing options...
General Scrotum Posted February 4, 2011 Share Posted February 4, 2011 I dowloaded it but, I didn't try it yet. Between, I have a question: did you put new models for CJ as you asked in a topic I'm to lazy to search for? Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060325472 Share on other sites More sharing options...
PatrickW Posted February 4, 2011 Share Posted February 4, 2011 Nope they'r not in (yet). We tried, but did have trouble to get it working stable. So we skipped it because we wanted to get this version out to get rid of the annoying crashes. If we're able to get it stable, it will appear in a future release. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060325488 Share on other sites More sharing options...
Rewas Posted February 5, 2011 Share Posted February 5, 2011 love the new version. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060325929 Share on other sites More sharing options...
Doublepulse Posted February 5, 2011 Share Posted February 5, 2011 Thanks for the new version!! Ill test it and report anything weird. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060326658 Share on other sites More sharing options...
Asepl Posted February 6, 2011 Share Posted February 6, 2011 Guys, you do better and better Hoprfully we'll see great version of DYOM, allowing us to make great missions. Version of DYOM that won't limit us with creativity Keep on C00kiehZ for ya'll Didn't let me to post that much emoticons, but well... Took me 20 mins to make this Original: :cooki: --- :cooki: ---- :cooki: :cooki: :cooki: ----- :cooki: --- :cooki: --- :cooki: ------ :cooki: -------- :cooki: --- :cooki:--- :cooki: --- :cooki: ------ :cooki: -------- :cooki: --- :cooki: --- :cooki: --- :cooki: -------- :cooki: :cooki: :cooki: ------- :cooki: :cooki: ---- :cooki: :cooki: :cooki: --- :cooki: ---------- :cooki: ---------- :cooki: --- :cooki: :cooki: -- :cooki: ------- :cooki: ---- :cooki: ----- :cooki: - :cooki: ---- :cooki: ----- :cooki: -- :cooki: -- :cooki: ------- :cooki: ------ :cooki: - :cooki: ----- :cooki: :cooki: -------- :cooki: ---- :cooki: ---- :cooki: :cooki: :cooki: ---------- :cooki: ----------- :cooki: ---------- :cooki: ----- :cooki: Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060327541 Share on other sites More sharing options...
RealXupy Posted February 10, 2011 Share Posted February 10, 2011 It is no bother, but: When will the next version of DYOM? Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060333031 Share on other sites More sharing options...
twannie1997 Posted February 10, 2011 Share Posted February 10, 2011 You can try, as we couldn't reproduce that, we could not fix it specifically.But we've solved a couple of general stability bugs, so it might be resolved. Well i got a similar bug, when i created one actor in Grove Street and i used a jetpack to fly away to another place, it crashed in the middle of the flight. Might be my SA Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060333143 Share on other sites More sharing options...
guib Posted February 10, 2011 Share Posted February 10, 2011 In designmode always only show the selected and 3 closest non-selected checkpoints as sphere Wow, i am really happy with this, it was driving me mad!!!! But I still see no telephone?!??? Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060333602 Share on other sites More sharing options...
pauliux2 Posted February 10, 2011 Share Posted February 10, 2011 It is no bother, but: When will the next version of DYOM? They just made 6.1...Why the f**k you need a new one? Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060333724 Share on other sites More sharing options...
billy7877 Posted February 12, 2011 Share Posted February 12, 2011 could you please add "cower" animation. Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060335497 Share on other sites More sharing options...
Mattatatta Posted February 12, 2011 Share Posted February 12, 2011 I'm glad to see that the parachute bug has been looked at and possibly fixed. I'll be downloading this and using it to finish a mission I'm half way through with, and then I'll try my old missions with parachutes. Oh, I'm not sure if you know or not, but is the bail of car feature in GTA (where you jump out of a speeding car) an external script like the parachute script? Because if so, will bailing out of cars work flawlessly now? Link to comment https://gtaforums.com/topic/468912-v61-released/#findComment-1060335616 Share on other sites More sharing options...
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