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Mokrie Dela

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don't think food, think guns.

 

*sigh* sometimes, its like they don't even try

 

Cough sarcasm cough!!

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don't think food, think guns.

 

*sigh* sometimes, its like they don't even try

 

Cough sarcasm cough!!

you want some lozenges for that cough?

 

They're right here, in my backpack ironically enough....

The only true wisdom is in knowing you know nothing.


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Okay, let me explain this for the slow folks, have you ever played GTA IV? Remember the mission where you rob the bank? You know how they hide the STOLEN MONEY in their bags? Now, lets say that its....sometime in the future, your playing GTA [insert title here], you rob a jewelery store, now you have a few options, you can either

 

A)Put the jewelery in your pockets, last place the cops would look.......right? whatsthat.gif

 

B)Carry the jewelery in your hands, tell the cops you have the golden touch, and were trying to eat a bag of trail mix

 

C)Do it San An style, put the goods in a box, and carry it out to a sluggish van, sure its secure, and discreet, but it'd be a shame if an explosive, or Molotov cocktail were to wander into its path rolleyes.gif

 

D)Put it in a backpack, easy, accessible, and discreet, if your vehicle catches on fire, grab the backpack, and find another car, plus you can run from the police easier, and have more mobility in case you want to take a nice jog through the neighborhood.

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Only if they are lemon flavour tounge.gif

Honey and lemon. is that ok?

 

Anyway back on topic tounge.gif

 

I'm seeing alot more talk elsewhere about the roles of clothes. Someone posted about seasons which makes me wonder:

 

What if you had benifits of wearing appropriate clothing in seasons?

 

IE Walking around in a coat and gloves in summer would be suspicious, and it'd DESTROY your stamina. Walking in shorts and t shirt in winter would make you shiver, effecting your aim and driving skills etc...

The only true wisdom is in knowing you know nothing.


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Okay, let me explain this for the slow folks, have you ever played GTA IV? Remember the mission where you rob the bank? You know how they hide the STOLEN MONEY in their bags? Now, lets say that its....sometime in the future, your playing GTA [insert title here], you rob a jewelery store, now you have a few options, you can either

 

A)Put the jewelery in your pockets, last place the cops would look.......right? 

 

B)Carry the jewelery in your hands, tell the cops you have the golden touch, and were trying to eat a bag of trail mix

 

C)Do it San An style, put the goods in a box, and carry it out to a sluggish van, sure its secure, and discreet, but it'd be a shame if an explosive, or Molotov cocktail were to wander into its path 

 

D)Put it in a backpack, easy, accessible, and discreet, if your vehicle catches on fire, grab the backpack, and find another car, plus you can run from the police easier, and have more mobility in case you want to take a nice jog through the neighborhood

 

LOl dude, I know what you mean and I like your idea, but they could just make it simple and have a backpack appear once you've robbed a place, like in IV, then it will vanish once you offload the goods. Now im completly against the idea of having a backpack to carry extra weapons, Lets keep our weapons in Hammerspace, If I want to carry an AK and wear a suit, I don't want my look comprimised cause I want to carry the ak, and vice versa. I LOVe realism, but I should not be carried over to the player, My philosohy. realistic surroundings, unrealistic player.

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  • 4 months later...
TenEightyOne

I like these ideas! Hopefully R* will return to fully customisable character clothing instead the limited options in GTAIV (or the "outfit" options in RDR).

 

Camo that works when approaching NPCs would be good too biggrin.gif

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This is probably the BEST idea I've seen around here during the last weeks IMO... cool.gif seriously! I find this very interesting because it's another nice way to R* to bring even more realism to the next GTA... having the clothes working together with the weather, like when it's raining the player's clothes should become really wet and sh*t like that... using some specific clothes that could help us avoid the cops attention or hide our identity when preforming a robbery, and when you fall of the bike at high speeds your clothes should become a little scratched or something... i mean, this idea has a lot of potential to develop!!

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Mokrie Dela

TenEightyOne , Talk about a bump!

 

I just don't wanna see GTA use the RDR/LA Noire outfit system. The SA one is good, the saints row one just wins hands down.

 

_GTAFREAK_ i posted this topic in February! tounge.gif

The only true wisdom is in knowing you know nothing.


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While I doubt we'll see this in the near future due to the amount of programming versus the lack of gameplay improvment, I do think it is an AWESOME idea. Provided the amount/functionality of the clothes is varied enough, I think it could go a long way into the overall immersion of the character and setting.

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Lugiaz Soul

The idea about wearing shoes for grip is kinda dumb. It would be nice if the player can like run up walls and grab onto roofs like in Assassins Creed.

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I like the idea of "Tactical Clothes" but what if the player doesn't like the clothes? I'm sure that people would rather wear things they like in their character. I think the idea is cool but would prefer to have "skills" that allowed you to do whatever you would do in those clothes.

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as long as these things aren't really major and game changing, I wouldn't mind.

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I like the idea of gloves, masks, hats, glasses and balaclavas to hide your crimes better and to add more depth to a wanted system, or a seperate "evasion" system that you talked about. But with the long coats for concealment and boots for grip etc it would kind of make suits and other clothes a bit pointless. I want to be able to dress how I want without it having a negative effect on me.

 

The scuffs and bloodstains would be a little bit pointless as well. It'd be a bit annoying having to constantly wash or clean your clothes. Especially seeing as how we'll be getting a lot of blood on us and getting dirty all the time. It'd be a case of after every mission having to get clean, and it would get a pretty tedious imo.

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Mokrie Dela
I like the idea of gloves, masks, hats, glasses and balaclavas to hide your crimes better and to add more depth to a wanted system, or a seperate "evasion" system that you talked about. But with the long coats for concealment and boots for grip etc it would kind of make suits and other clothes a bit pointless. I want to be able to dress how I want without it having a negative effect on me.

 

The scuffs and bloodstains would be a little bit pointless as well. It'd be a bit annoying having to constantly wash or clean your clothes. Especially seeing as how we'll be getting a lot of blood on us and getting dirty all the time. It'd be a case of after every mission having to get clean, and it would get a pretty tedious imo.

Well IV almsot does it with the blood, they'll stay on your clothes for a while.

 

Fyi, i had made another topic about 'evasion' and how the cops/fbi would track you and tail you but i can't remember the titel of it! tounge.gif It didn't have much interest so i may have un subbed sad.gif

The only true wisdom is in knowing you know nothing.


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I would love this idea! I don't see how people would be at a disadvantage if they choose to wear the 'cool' clothes over the 'tactical' clothes because I severely doubt the 'tactical' clothes would provide THAT much advantage. However I would much rather have individual clothes rather than outfits, that would seriously make most characters unique, like for example at the end of the day everyone had a pretty much similar Niko, he was either wearing a big puffer jacket and trackies or a suit.. whereas my CJ was so customized, i took him from being a proper ripped gangbanger to so a sophisticated organized bank robber (complete with the suit).. what i'm trying to say is that having individual clothes automatically increase character submersion, you can do whatever you want with them!

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Well IV almsot does it with the blood, they'll stay on your clothes for a while.

 

Fyi, i had made another topic about 'evasion' and how the cops/fbi would track you and tail you but i can't remember the titel of it! tounge.gif It didn't have much interest so i may have un subbed sad.gif

I think I can vaguely remember that topic actually. I think the wanted system in IV was a big step forward for the franchise, lets hope they build on it for V. I remember reading about Splinter Cell: Conviction and thinking it sounded like it had an amazing evasion style system (apparently the game sucked though, never played it myself).

 

I liked your ideas, even if some might not have been really practical. They're the type of things I hope R* are trying to implement. It'd give a lot more complexity to the wanted system. In IV the system was really good for car chases and escaping in a vehicle. But on foot it kind of didn't work, the system was tailored to escaping in a car. If they could add something which would allow for using your environenment when on foot that would be awesome. And clothes would be a big part of that.

 

The chase scenes in The Bourne Supremacy (the 2nd film) when he's on foot are really good. I don't know if you've seen the film "The Hunted" (if not I'd really recommend it) but the chase seens in that are really great as well. It's not realistic to expect it, but if they could replicate that kind of tenseness and intensity and excitment when the cops are hunting you it would rock my world.

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kailomonkey

I originally liked the ideas in this thread. I still do really, but it sort of jumps out to me as more appropriate for an MMORPG. The sort of game where people are maybe making the clothes and selling them and players are using various combinations to gain advantages over eachother. It could be made fun and done well, just that's where I can imagine it fitting right in.

 

There have been RPG elements in GTA before so I'm sure they could make an enjoyable game around it.

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Well IV almsot does it with the blood, they'll stay on your clothes for a while.

 

Fyi, i had made another topic about 'evasion' and how the cops/fbi would track you and tail you but i can't remember the titel of it! tounge.gif It didn't have much interest so i may have un subbed sad.gif

I think I can vaguely remember that topic actually. I think the wanted system in IV was a big step forward for the franchise, lets hope they build on it for V. I remember reading about Splinter Cell: Conviction and thinking it sounded like it had an amazing evasion style system (apparently the game sucked though, never played it myself).

 

I liked your ideas, even if some might not have been really practical. They're the type of things I hope R* are trying to implement. It'd give a lot more complexity to the wanted system. In IV the system was really good for car chases and escaping in a vehicle. But on foot it kind of didn't work, the system was tailored to escaping in a car. If they could add something which would allow for using your environenment when on foot that would be awesome. And clothes would be a big part of that.

 

The chase scenes in The Bourne Supremacy (the 2nd film) when he's on foot are really good. I don't know if you've seen the film "The Hunted" (if not I'd really recommend it) but the chase seens in that are really great as well. It's not realistic to expect it, but if they could replicate that kind of tenseness and intensity and excitment when the cops are hunting you it would rock my world.

Keep in on topic please.

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Keep in on topic please.

I did.

 

I liked your ideas, even if some might not have been really practical

 

If they could add something which would allow for using your environenment when on foot that would be awesome. And clothes would be a big part of that.

 

And the other parts of my post may not have been perfectly on topic, but they were still closely linked to what the OP was talking about.

 

 

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Mokrie Dela

fgcarva1 That itself is off topic. If you dislike a post - click report, and do not reply to it smile.gif

 

@GTA_stu, that was probably that topic. the orignal Conviction game was going to be like Assassins creed with more social stealth and apparently a free roam(

, Example #2. They scrapped it and started from scratch:
.

I would like to have seen the first tbh.

 

This is the other topic. I am still subbed to it tounge.gif This is probably best put in there smile.gif

 

ON TOPIC: these 2 topics do tie in together. Clothing that could aid/hinder wanted level management for example. The ability to change your appearance in order to fool anyone looking for you (cops, feds, criminal elements) by changing clothes, getting a hair cut, etc.

The only problem i had with IV's clothes was that it took too long to change outfits (there should be a quicker option) especially when looking for a specific get up, like "claude's" jacket, with the Modo stonewashed jeans, or a suit jacket with jeans...

The only true wisdom is in knowing you know nothing.


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Yeh I really disliked the wardrobe system as well, took for ever to find what you wanted. Do you think something like in Hitman where you can steal peoples clothes might work? The police are after you and they know you're desciption, but you're miles from your safehouse. So you beat up/kill some guy and steal his clothes and hide his body.

 

 

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Mokrie Dela
Yeh I really disliked the wardrobe system as well, took for ever to find what you wanted. Do you think something like in Hitman where you can steal peoples clothes might work? The police are after you and they know you're desciption, but you're miles from your safehouse. So you beat up/kill some guy and steal his clothes and hide his body.

as an option yeah. but then you'd lose them clothes forever when you change clothes.

It'd only work to escape the cops imo.

 

I REALLY hope they stay way from the LA Noire/RDR system for clothes. I do not like changing clothes through the pause menu. I'm all about immersion tounge.gif

 

a good idea there! tounge.gif

 

I doubt i'd use that feature much though tbh. The way i play is often in a "professional" manner (hence the topic we mentioned) so I would avoid needless killing

 

BUT I'm all about freedom of choice - it should be there, so people can use it if they choose.

The only true wisdom is in knowing you know nothing.


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Actually that's areally good idea. GTA is all about crime not playing dress-up with a virtual fantasy bad-ass we wish we were (well it is that for a few).

 

Clothing should have a purpose just like with real-life professional criminals. What is the likelihood of packing an AK and what equates to at least 15 magazines of ammo (500 bullets) in your immigrant tracksuite bottoms and an old brown coat like Niko?

 

Maybe long coats allow you to hide larger weapons like assault rifles rather than pulling them out of your ass, and the idea should also be extended to other accessories you wear like tactical vests which allow you to carry more ammo.

 

Maybe clothing shouldn't just be changed in your safehouse and in clothes shops - remember "The Cleaners" from Max Payne 2? Imagine walking into a bank wearing a long trench-coat, then whipping it off when you're ready, revealing your character in full black tactical gear, holding an assault rifle.

Or maybe doing a daring heavily-armed hit in broad daylight in over-alls, getting a sh*t-load of heat, then ducking into an alley, taking them off, and walking out in smart-casual wear like nothing happened and watching the cops and SWAT panicking and chasing their own shadows all over the place.

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Edited by D- Ice

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mikkenugent
Yeh I really disliked the wardrobe system as well, took for ever to find what you wanted. Do you think something like in Hitman where you can steal peoples clothes might work? The police are after you and they know you're desciption, but you're miles from your safehouse. So you beat up/kill some guy and steal his clothes and hide his body.

as an option yeah. but then you'd lose them clothes forever when you change clothes.

It'd only work to escape the cops imo.

 

I REALLY hope they stay way from the LA Noire/RDR system for clothes. I do not like changing clothes through the pause menu. I'm all about immersion tounge.gif

 

a good idea there! tounge.gif

 

I doubt i'd use that feature much though tbh. The way i play is often in a "professional" manner (hence the topic we mentioned) so I would avoid needless killing

 

BUT I'm all about freedom of choice - it should be there, so people can use it if they choose.

In the pause menu? Pretty sure you have to set up camp or go to your safe house. I understand what you mean where you dont see John standin there tryin on the clothes but I actually enjoyed that better than IV's system of goin through every piece before you find the one thing you were lookin for.

 

OT:

 

The whole RDR clothing system was great IMHO, you had some outfits that had special abilities (in all honesty they really didnt do much) and some that just looked cool. I think the only thing IV really missed out on in this feature from RDR was the mask.

 

I really think Next will have some feature close to RDR's clothin system and based on the area and time frame its based im sure we'll get some awesome clothes.

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Mokrie Dela
Yeh I really disliked the wardrobe system as well, took for ever to find what you wanted. Do you think something like in Hitman where you can steal peoples clothes might work? The police are after you and they know you're desciption, but you're miles from your safehouse. So you beat up/kill some guy and steal his clothes and hide his body.

as an option yeah. but then you'd lose them clothes forever when you change clothes.

It'd only work to escape the cops imo.

 

I REALLY hope they stay way from the LA Noire/RDR system for clothes. I do not like changing clothes through the pause menu. I'm all about immersion tounge.gif

 

a good idea there! tounge.gif

 

I doubt i'd use that feature much though tbh. The way i play is often in a "professional" manner (hence the topic we mentioned) so I would avoid needless killing

 

BUT I'm all about freedom of choice - it should be there, so people can use it if they choose.

In the pause menu? Pretty sure you have to set up camp or go to your safe house. I understand what you mean where you dont see John standin there tryin on the clothes but I actually enjoyed that better than IV's system of goin through every piece before you find the one thing you were lookin for.

 

OT:

 

The whole RDR clothing system was great IMHO, you had some outfits that had special abilities (in all honesty they really didnt do much) and some that just looked cool. I think the only thing IV really missed out on in this feature from RDR was the mask.

 

I really think Next will have some feature close to RDR's clothin system and based on the area and time frame its based im sure we'll get some awesome clothes.

LA Noire's clothing is changed through the menu. Red Dead's is at camp/safehouse like GTA and is quicker (but doesn't allow you to chop n change).

What i meant about RDR's is to unlock certain outfits you have to do a sh*t load of bullcrap. F*ck that. all clothes should be available from the off, except for those accesed by unlocking island (perseus, modo).

 

D-Ice, yeah that sounds sweet. Being able to change clothes on the fly would be cool. even ditching your coat, and donning a cap. You could carry some clothes in your bag too, if you carry one tounge.gif

The only true wisdom is in knowing you know nothing.


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D-Ice, yeah that sounds sweet. Being able to change clothes on the fly would be cool. even ditching your coat, and donning a cap. You could carry some clothes in your bag too, if you carry one tounge.gif

Precisely man. Full-on clothes changing - choosing your favourite trousers and top - would only happen with the wardrobe function at your safehouse.

Tactical clothes changes - like taking off a long coat hiding your guns for increased mobility, or taking off your jumpsuite like in the film Heat or "The Cleaners" in Max Payne 2 - should be done on the fly. Maybe through the pause menu or the action button. These clothes changes should simply consist of taking off clothes and throwing them away, or maybe putting on a simple balaclava/ski mask or cap to hide your identity.

 

Bags are also an awsome idea to store and carry more guns and ammo - plus they look cool. I always thought the duffel bags in IV were for storing extra ammo, and was quite disappointed in the final game when they were only for carrying drugs and money in a few missions.

 

Maybe 'team leaders' in the biggest shootout missions carry them, as a means to resupply the other fighters with more ammo once they run out.

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I dont think this would fit in the concept of Grand Theft Auto. Very great idea though, I would really love to see it in a bit more realistic type of action game (Agent maybie?).

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Mokrie Dela
I dont think this would fit in the concept of Grand Theft Auto. Very great idea though, I would really love to see it in a bit more realistic type of action game (Agent maybie?).

yes and no. It'd fit agent well perhaps, but the feature itself WOULD fit GTA. all it is is having the clothes DO something, as in the cops look for a man in a blue coat and jeans, then you change into a red hoody and cargo pants.... that sorta thing

The only true wisdom is in knowing you know nothing.


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Finn 7 five 11

Maybe when the day comes when GTA is on a new platform and it actually runs fast enough to quickly go through clothing, so you scroll down and it shows the stats for the clothing for all purposes, straight away.

Actually i am sure current consoles could do this, just a bit of optimisation, maybe install warddrobe onto the harddrive?

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