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tactical clothing


Mokrie Dela

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What you all think about each item of clothing have a purpose or a use?

 

Let me give you some examples:

  • Sneakers would let you run faster, whereas boots would give you better grip.
  • coats would let you conceal larger and more weapons, but would slightly restrict your movements
  • some clothes would aid health - thick clothes would cushion falls etc
  • Gloves would prevent you from leaving fingerprints, which in turn would prevent the police from building a file on you (ties into my "evasion" thread)
  • hats and glasses would help hide your face, making you less likely to be detected (again ties in to my other topic)
  • masks/balaclavas would completely hide your identity but would cause an instant wanted level if seen by police (like ACII's auditore cape)
Also i'd like to see the following:
  • Blood stains stay on your clothes forever, unless you change outfits or jump in the sea (or visit a launderette)
  • Grass/mud/scuff stains will appear after a while
  • When it rains/when you jump in water your clothes become visible wet, and will take a long while (several real-time minutes) to dry out
Thoughts/suggestions?

 

Also i have deliberately not posted this in the wishlist, because A that's a mess, B there are several points to discuss here.

Edited by Mokrie Dela
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What you all think about each item of clothing have a purpose or a use?

 

Let me give you some examples:

  • Sneakers would let you run faster, whereas boots would give you better grip.
  • coats would let you conceal larger and more weapons, but would slightly restrict your movements
  • some clothes would aid health - thick clothes would cushion falls etc
  • Gloves would prevent you from leaving fingerprints, which in turn would prevent the police from building a file on you (ties into my "evasion" thread)
  • hats and glasses would help hide your face, making you less likely to be detected (again ties in to my other topic)
  • masks/balaclavas would completely hide your identity but would cause an instant wanted level if seen by police (like ACII's auditore cape)
Also i'd like to see the following:
  • Blood stains stay on your clothes forever, unless you change outfits or jump in the sea (or visit a launderette)
  • Grass/mud/scuff stains will appear after a while
  • When it rains/when you jump in water your clothes become visible wet, and will take a long while (several real-time minutes) to dry out
Thoughts/suggestions?

 

Also i have deliberately not posted this in the wishlist, because A that's a mess, B there are several points to discuss here.

I like your idea, it would add little reality in the game, but it would bee good that in next GTA they make animation of player putting ski mask on his face, gloves on hands, and once player buy this items they stay with him, or at least if not animation they could make option in menu for player to choose gloves, bandanas, caps, shades etc (like capes in AC2) mainly because is stupid to go every time in safehouse so you could choose this items to wear during missions, and ridiculous to talk with you person who gives you mission with mask or bandana over your face lol.gif

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Very cool thread. Something I would like to add is wear, and tear.

 

After a while clothing should start to show signs of wear, and tear. Like for example if you use the same clothing for a few gun fights holes, rips, tears etc slowly start to appear on the clothing.

 

You could also lets just say rip off a sleeve (depending on what you're wearing), and use it to strangle a enemy if stealth is being used.

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awesome topic and idea BUT if they did this, everyone would just wear the same types of clothes ie hats, gloves etc.

 

and can there be a default stock outfit(s) which provides no advantages and disadvantages

 

why the f*ck would I want to trade speed for grip? Niko wore boots, and he slipped all over the place.

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•coats would let you conceal larger and more weapons, but would slightly restrict your movements

 

Nahh. Not necessarily. This video shows how much clothing you would need at the most.

 

 

Thats why i wear buggy jeans , that and cauze my nutz dont fit biggrin.gif

But it is amazing how he conceal that shotgun in pants icon14.gif

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It's a nice idea however i'd like it to be optional i would rather they Stuck with the RDR system of coats and clothing, but dressing up as a biker and going into there club house would be totaly awesome. Imagine the end of GTA III half the city wants to kill you but could wear outfits to help you blend in ect...

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Excellent ideas which I have always wanted. What downside would wearing gloves have tho? Perhaps if its warm weather it increases cop's/people's suspicion or if you take a girlfriend out whilst wearing them the lack of physical contact makes it harder to score? notify.gif

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wow alot of feedback since i been asleep.

 

@ the super clothing remark, the options to wear whatever you want would be there, and i think most people would wear what looks cool.

I suppose regular clothes, like shirts and jeans would have no advantages, whereas buying coats etc would offer such advantages.

 

@the comment about grip, i was talking about running on grass/muddy hills - its easier in boots then sneakers.

 

@the video; it's a bit of a push, hiding an rpg in any clothing, but it;s slightly more believable hiding it under a long coat then under a t shirt...

 

@visionist, yeah, wearing the "wrong" clothes will attract attention. you wont get a wanted level for wearing a coat in summer, but people will stare, and if you're trying to remain inconspicuous, that would get in the way..

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The_Mario_Man

 

•coats would let you conceal larger and more weapons, but would slightly restrict your movements

 

Nahh. Not necessarily. This video shows how much clothing you would need at the most.

 

 

I would like to see him try to run, jump, or drive with all of that. Hell, I'd love to seem him try to WALK without shuffling around trying to keep everything from just falling out the bottom of his pants.

 

Anyway, clothing and equipment that actually made some changes to gameplay would be pretty neat, although clothing choices all seem to be purely about personal visual preference. So I could imagine somebody's favorite outfit end up being pretty impractical from a gameplay standpoint.

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I like the idea of the clothing having a direct impact on the player but for some reason (I can't really put my finger on it) I'm not supportive of the individual articles of clothing enhancing your abilities. I feel like it'd be too tedious, and ultimately a little "unfair," to have to choose between boots that grip, or shoes that run fast, and hats that do this and hats that do that, etc.

 

Yet, I'm all for a player to be able to run faster (with greater stamina, too), fight better, and perform other physical feats in certain conditions, but I think that's where the Gym can play an important role.

 

The way I'd envisioned it was different styles of clothing affect how your players is received around town, thus making the wardrobe affect how you interact with the environment and vice versa. Certain attire can grant you access to parts of the map that would otherwise 1) be inaccessible or 2) unwelcoming of your presence

Examples:

• Business suits allow you enter high-rise buildings (or any area with a touch of class) to explore without suspicion. Otherwise, a security guard would ask you leave, and if you don't, he may become hostile

• Cheaper clothes (like dirty or torn clothes) allow you to blend in with lower socio-economic demographics and explore the nooks and crannies of the poorer parts of town without problem. Otherwise, the locals will become suspicious and you may be subject to muggings, car-jacking, and violent encounters.

 

Just a few examples. But as a few of you have mentioned, the idea of "wear and tear" is great icon14.gif This should really be present in the next GTA to lend a sense of elapsing time. Mainly, the most sense would be made for blood stains to remain on your clothing.

Edited by TheCacti
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Don't forget hoods in the list for concealing identity tounge.gif When worn right.

 

I've just today posted some extension to gang and police behaviour in the wishlist which included the ability to conceal identity a little, and I think I've mentioned it before.

 

Oh, I wouldn't bother with the guns thing though, as it's already ridiculously unrealistic I can't see it helping. Although wearing a trenchcoat could entitle you to an extra gun slot or two, where usually only one of each type can be held.

 

And like Cacti said, making choices on clothes for performance might be kinda restricting, I kinda like it though, given that you have the basics of what you need no matter what shoes you wear. I kinda enjoy just roleplaying by the different clothing, changing how I play the game according to who I'm playing, so I wouldn't want the clothes to severely damage what I can or cannot do.

Edited by kailomonkey
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Some good points there. Im sure there's a middle ground between what I suggested and what gta currently has. I agree with the idea that some clothes would help you blend in in certain areas - it would make assassinations more interesing

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Maybe a bit of both.

On the whole I'd imagine it'd be as gta iv is, pants and tips separate etc.

Maybe there can be certain outfits you can unlock that have benefits?

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Sneakers would let you run faster, whereas boots would give you better grip.

coats would let you conceal larger and more weapons, but would slightly restrict your movements

some clothes would aid health - thick clothes would cushion falls etc

Gloves would prevent you from leaving fingerprints, which in turn would prevent the police from building a file on you (ties into my "evasion" thread)

hats and glasses would help hide your face, making you less likely to be detected (again ties in to my other topic)

masks/balaclavas would completely hide your identity but would cause an instant wanted level if seen by police (like ACII's auditore cape)

Also i'd like to see the following:

Blood stains stay on your clothes forever, unless you change outfits or jump in the sea (or visit a launderette)

Grass/mud/scuff stains will appear after a while

When it rains/when you jump in water your clothes become visible wet, and will take a long while (several real-time minutes) to dry out

 

 

Agree with sneakers, although Im not sure how extra grip would come into play, can you elaborate?

 

I disagree with larger coats and weapon concealment, because Im completly against the Idea of limited weapons in a gta game.

 

Gloves, like the concept, but I feel fingerprints etc would be getting things a little complicated.

 

Masks agree, Just like RDR

 

Blood stains ya cool, but no on the washing them, just seems pointless and a waste of time, I like getting into fights my laundry bill would be through the roof

 

Mud and grass stains really like this idea, but agin don't make them permenant.

 

In gta4 your clothes do become wet.

 

Some nice ideas you got icon14.gif

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in gta iv your clothes become wet? Care to tell me when? I've never seen this. I've looked long and hard as well.

 

Mud and grass stains - perhaps having them fade after a few mins isnt a bad idea

 

As for the "washing" of clothes - it'd be optional. Blood stains would stay on your clothes untill you wash them, change them (or visit your wardrobe), or jump in the sea. If it rains they'd go eventually perhaps tounge.gif I'm not saying make launderettes a cornerstone of the game tounge.gif

 

 

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As for the "washing" of clothes - it'd be optional. Blood stains would stay on your clothes untill you wash them, change them (or visit your wardrobe), or jump in the sea. If it rains they'd go eventually perhaps tounge.gif I'm not saying make launderettes a cornerstone of the game tounge.gif

Washing clothes should be a full fledeged minigame. Racecarlock would have a nervous breakdown. lol.gif

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What you all think about each item of clothing have a purpose or a use?

 

Let me give you some examples:

  • Sneakers would let you run faster, whereas boots would give you better grip.
  • coats would let you conceal larger and more weapons, but would slightly restrict your movements
  • some clothes would aid health - thick clothes would cushion falls etc
  • Gloves would prevent you from leaving fingerprints, which in turn would prevent the police from building a file on you (ties into my "evasion" thread)
  • hats and glasses would help hide your face, making you less likely to be detected (again ties in to my other topic)
  • masks/balaclavas would completely hide your identity but would cause an instant wanted level if seen by police (like ACII's auditore cape)
Also i'd like to see the following:
  • Blood stains stay on your clothes forever, unless you change outfits or jump in the sea (or visit a launderette)
  • Grass/mud/scuff stains will appear after a while
  • When it rains/when you jump in water your clothes become visible wet, and will take a long while (several real-time minutes) to dry out
Thoughts/suggestions?

 

Also i have deliberately not posted this in the wishlist, because A that's a mess, B there are several points to discuss here.

icon14.gif very good! Especially blood, just like dead rising, although it took for f--kin ever just for it to appear! I would also like to see backpacks that actually work for once. whatsthat.gif

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Finn 7 five 11
Not really.

 

I'd enjoy a ski mask to evade a wanted level, but I'd really rather clothes be limited to appearance. I don't want to be restricted by what I'm wearing.

It would be a major pain having to change clothes for all sorts of stuff, and blood stains were on clothes in IV, you just had to change and it was gone.

Getting wet would be interesting i suppose.

I like the wear and tear idea, also mud and grass stains would be okay, but nothing like the OP suggested "sneakers have more grip" "gloves for hiding fingerprints"

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