Adler Posted January 27, 2011 Share Posted January 27, 2011 (edited) ... Edited November 27, 2019 by Adler Link to comment https://gtaforums.com/topic/468410-q-some-101-memory-addresses/ Share on other sites More sharing options...
Silent Posted January 27, 2011 Share Posted January 27, 2011 As you've asked in Napalm Bombing mod topic. I know only a func address for ShowTextBox (CLEO example script ). It is located at 0x5893B0 (1.0 is at 0x588BE0). Well, this is probably a long shot, but you'd TRY to get these calls via adding 0x7D0 to 1.0 functions. I'm not sure if it will work though. Link to comment https://gtaforums.com/topic/468410-q-some-101-memory-addresses/#findComment-1060313504 Share on other sites More sharing options...
Adler Posted January 27, 2011 Author Share Posted January 27, 2011 lol Thanks Silent I'll try that... hopefully it'll work but I don't have a 1.01 .exe to test. By the way I've been having weird problems in converting the script to CLEO 3. Part of the script works but the other part just either does nothing or crashes during some circumstance. Can you have a look at it? I'll send it to your email thanks. Link to comment https://gtaforums.com/topic/468410-q-some-101-memory-addresses/#findComment-1060314117 Share on other sites More sharing options...
Deji Posted January 29, 2011 Share Posted January 29, 2011 You posted all these for both versions at GTAG Irony? And what addresses do you get with these errors? Link to comment https://gtaforums.com/topic/468410-q-some-101-memory-addresses/#findComment-1060316886 Share on other sites More sharing options...
Adler Posted January 30, 2011 Author Share Posted January 30, 2011 (edited) Really both versions? Where? If that's true then that would be double-irony. Shame on my handicapped short-term memory for this. Also, it looks like Silent fixed the errors, but I'm not sure how to properly use your create_thread in CLEO function. Can you educate me on how to use it? EDIT Figured out the fix for the bug when I tried the CreateThread function, but it crashes for some reason when the bomb is dropped by the Hydras... Edited January 30, 2011 by Adler Link to comment https://gtaforums.com/topic/468410-q-some-101-memory-addresses/#findComment-1060317142 Share on other sites More sharing options...
Deji Posted January 30, 2011 Share Posted January 30, 2011 Well, the addresses you posted on the first page of the addresses topic (2nd post). The create_thread thing had 2 posts. The second post was a version which fixed crashes when performing jumps (before, it would jump relative to the current thread and not the file) - really just to workaround Sanny's "incompatibility" with new threads within CLEO Scripts. Send me your code if there's still a problem. Link to comment https://gtaforums.com/topic/468410-q-some-101-memory-addresses/#findComment-1060318341 Share on other sites More sharing options...
Silent Posted January 30, 2011 Share Posted January 30, 2011 We've fixed all issues already. Adler's post on GTAG Memory Addresses contains only 1.0 function calls Link to comment https://gtaforums.com/topic/468410-q-some-101-memory-addresses/#findComment-1060318394 Share on other sites More sharing options...
Deji Posted January 30, 2011 Share Posted January 30, 2011 Usually, to increase compatibility, I just read the offset from functions and add the difference. 80% of the time that manages to get a 1.0/1.1 friendly address. But I don't see much point in trying to make 1.1 compatible. Most people have 1.0 since it's the most available and works best with most mods, including SA:MP. I've barely heard of anyone who wanted one of them to work on 1.1.. Curtousy of CLEO 4's compatibily.. I was too lazy to copy'n'paste them all so I left it for you to do Everything on the right is 1.0, it seems. Link to comment https://gtaforums.com/topic/468410-q-some-101-memory-addresses/#findComment-1060318664 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now