ya_4 Posted January 25, 2011 Share Posted January 25, 2011 // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0000: NOP 014B: $PARKED_BULLET = init_parked_car_generator #SUPERGT color -1 -1 1 alarm 100 door_lock 1 0 10000 at -1913.471 2053.901 898.8716 angle 121.703 014C: set_parked_car_generator $PARKED_BULLET cars_to_generate_to 101 014B: $PARKED_BULLET1 = init_parked_car_generator #JESTER color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1913.545 2035.753 898.8706 angle 51.5333 014C: set_parked_car_generator $PARKED_BULLET1 cars_to_generate_to 101 014B: $PARKED_BULLET2 = init_parked_car_generator #CHEETAH color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1904.098 2011.202 898.8707 angle 59.9091 014C: set_parked_car_generator $PARKED_BULLET2 cars_to_generate_to 101 014B: $PARKED_BULLET3 = init_parked_car_generator #INFERNUS color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1902.183 2024.858 898.8758 angle 57.2268 014C: set_parked_car_generator $PARKED_BULLET3 cars_to_generate_to 101 014B: $PARKED_BULLET4 = init_parked_car_generator #SULTAN color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1909.594 2055.72 904.4489 angle 69.8786 014C: set_parked_car_generator $PARKED_BULLET4 cars_to_generate_to 101 014B: $PARKED_BULLET5 = init_parked_car_generator #BANSHEE color -1 -1 1 alarm 0 door_lock 0 0 10000 at -1907.139 2043.865 904.9306 angle 69.8786 014C: set_parked_car_generator $PARKED_BULLET5 cars_to_generate_to 101 014B: $PARKED_BULLET6 = init_parked_car_generator #BULLET color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1905.225 2022.77 904.5448 angle 63.5391 014C: set_parked_car_generator $PARKED_BULLET6 cars_to_generate_to 101 014B: $PARKED_BULLET7 = init_parked_car_generator #COMET color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1900.494 2009.559 904.5422 angle 63.5391 014C: set_parked_car_generator $PARKED_BULLET7 cars_to_generate_to 101 03BC: 1@ = create_sphere_at -1916.2114 2010.4999 899.3575 radius 1.5 :yaser_1 Model.Load(#WMYBMX) Model.Load(#OMYST) Model.Load(#MAFBOSS) Model.Load(#SUPERGT) Model.Load(#JESTER) Model.Load(#CHEETAH) Model.Load(#INFERNUS) Model.Load(#SULTAN) Model.Load(#BANSHEE) Model.Load(#BULLET) Model.Load(#COMET) 038B: load_requested_models :yaser_2 if or not Model.Available(506) not Model.Available(559) not Model.Available(415) not Model.Available(411) not Model.Available(560) not Model.Available(429) not Model.Available(541) not Model.Available(480) not Model.Available(13) else_jump @yaser_3 wait 0 jump @yaser_2 :yaser_3 if 00ED: actor $PLAYER_ACTOR 0 near_point -1916.2114 2010.4999 radius 0.5 0.5 on_foot jf @yaser_3 wait 100 jump @yaser_4 :yaser_4 01B4: set_player $PLAYER_CHAR can_move 0 wait 100 08D4: $MENU = create_panel_with_title 'DUMMY' position 25.0 145.0 width 230.0 columns 1 interactive 1 background 1 alignment 1 08DB: set_panel $1153 column 0 header 'DUMMY' data 'IE16' 'IE10' 'IE11' 'IE12' 'IE13' 'IE14' 'IE15' 'IE15' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' :yaser_5 wait 0 if 00E1: player 0 pressed_key 8 jf @yaser_6 08DA: remove_panel $MENU 03E6: remove_text_box 01B4: set_player $PLAYER_CHAR can_move 1 jump @yaser_3 :yaser_6 00E1: player 0 pressed_key 9 jf @yaser_5 08D7: $CHOICE = panel $MENU active_row 08DA: remove_panel $MENU 03E6: remove_text_box if $CHOICE == 0 jf @yaser_7 00BA: show_text_styled GXT 'BEEFY' time 4000 style 2 0109: player $PLAYER_CHAR money -= 400000 00A5: 2@ = create_car #supergt at -1932.1462 2007.8865 899.1898 :yaser_7 if $CHOICE == 1 jf @yaser_8 Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33) 00A5: 9@ = create_car #comet at -1932.1462 2007.8865 899.1898 :yaser_8 if $CHOICE == 2 jf @yaser_9 Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33) 00A5: 3@ = create_car #JESTER at -1932.1462 2007.8865 899.1898 :yaser_9 if $CHOICE == 3 jf @yaser_10 Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33) 00A5: 4@ = create_car #cheetah at -1932.1462 2007.8865 899.1898 :yaser_10 if $CHOICE == 4 jf @yaser_11 Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33) 00A5: 5@ = create_car #INFERNUS at -1932.1462 2007.8865 899.1898 :yaser_11 if $CHOICE == 5 jf @yaser_12 Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33) 00A5: 6@ = create_car #sultan at -1932.1462 2007.8865 899.1898 :yaser_12 if $CHOICE == 6 jf @yaser_13 Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33) 00A5: 7@ = create_car #banshee at -1932.1462 2007.8865 899.1898 :yaser_13 if $CHOICE == 7 jf @yaser_3 Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33) 00A5: 8@ = create_car #BULLET at -1932.1462 2007.8865 899.1898 ********************************************************** what is the wrong of this please help me Link to comment https://gtaforums.com/topic/468283-some-help-menu/ Share on other sites More sharing options...
Peppo_o'Paccio Posted January 25, 2011 Share Posted January 25, 2011 (edited) // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------0000: NOP 014B: 0@ = init_parked_car_generator #SUPERGT color -1 -1 1 alarm 100 door_lock 1 0 10000 at -1913.471 2053.901 898.8716 angle 121.703 014C: set_parked_car_generator 0@ cars_to_generate_to 101 014B: 1@ = init_parked_car_generator #JESTER color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1913.545 2035.753 898.8706 angle 51.5333 014C: set_parked_car_generator 1@ cars_to_generate_to 101 014B: 2@ = init_parked_car_generator #CHEETAH color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1904.098 2011.202 898.8707 angle 59.9091 014C: set_parked_car_generator 2@ cars_to_generate_to 101 014B: 3@ = init_parked_car_generator #INFERNUS color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1902.183 2024.858 898.8758 angle 57.2268 014C: set_parked_car_generator 3@ cars_to_generate_to 101 014B: 4@ = init_parked_car_generator #SULTAN color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1909.594 2055.72 904.4489 angle 69.8786 014C: set_parked_car_generator 4@ cars_to_generate_to 101 014B: 5@ = init_parked_car_generator #BANSHEE color -1 -1 1 alarm 0 door_lock 0 0 10000 at -1907.139 2043.865 904.9306 angle 69.8786 014C: set_parked_car_generator 5@ cars_to_generate_to 101 014B: 6@ = init_parked_car_generator #BULLET color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1905.225 2022.77 904.5448 angle 63.5391 014C: set_parked_car_generator 6@ cars_to_generate_to 101 014B: 7@ = init_parked_car_generator #COMET color -1 -1 1 alarm 0 door_lock 1 0 10000 at -1900.494 2009.559 904.5422 angle 63.5391 014C: set_parked_car_generator 7@ cars_to_generate_to 10103BC: 8@ = create_sphere_at -1916.2114 2010.4999 899.3575 radius 1.5// Only use local variables, if not the game may crash:yaser_1Model.Load(#WMYBMX)Model.Load(#OMYST)Model.Load(#MAFBOSS)Model.Load(#SUPERGT)Model.Load(#JESTER)Model.Load(#CHEETAH)Model.Load(#INFERNUS)Model.Load(#SULTAN)Model.Load(#BANSHEE)Model.Load(#BULLET)Model.Load(#COMET)038B: load_requested_models // You can delete this:yaser_2wait 0 // You have to add a wait hereif and Model.Available(506) Model.Available(559) Model.Available(415) Model.Available(411) Model.Available(560) Model.Available(429) Model.Available(541) Model.Available(480) Model.Available(13)else_jump @yaser_2 wait 0 // This is irrilevant, you can delete itif00ED: actor $PLAYER_ACTOR 0 near_point -1916.2114 2010.4999 radius 0.5 0.5 on_footjf @yaser_2:yaser_301B4: set_player $PLAYER_CHAR can_move 0 wait 10008D4: 9@ = create_panel_with_title 'DUMMY' position 25.0 145.0 width 230.0 columns 1 interactive 1 background 1 alignment 1 08DB: set_panel 9@ column 0 header 'DUMMY' data 'IE16' 'IE10' 'IE11' 'IE12' 'IE13' 'IE14' 'IE15' 'IE15' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Local variables:yaser_4wait 0 if 00E1: player 0 pressed_key 8 jf @yaser_508DA: remove_panel 9@03E6: remove_text_box // There aren't any texts: delete it :D01B4: set_player $PLAYER_CHAR can_move 1Model.Destroy(506)Model.Destroy(559)Model.Destroy(415)Model.Destroy(411)Model.Destroy(560)Model.Destroy(429)Model.Destroy(541)Model.Destroy(480)Model.Destroy(13)repeatwait 0until 80ED: not actor $PLAYER_ACTOR 0 near_point -1916.2114 2010.4999 radius 1.5 1.5 on_foot jump @yaser_1:yaser_5wait 0if00E1: player 0 pressed_key 9jf @yaser_408D7: 10@ = panel 9@ active_row 08DA: remove_panel [email protected]($PLAYER_CHAR, 1) 03E6: remove_text_box // Again, delete itif 10@ == 0jf @yaser_600BA: show_text_styled GXT 'BEEFY' time 4000 style 20109: player $PLAYER_CHAR money += -400000 // I think you can't subtract money in your way; try this00A5: 11@ = create_car #supergt at -1932.1462 2007.8865 899.1898Car.RemoveReferences(11@)jump @yaser_1 :yaser_6if10@ == 1jf @yaser_7Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33)00A5: 11@ = create_car #comet at -1932.1462 2007.8865 899.1898Car.RemoveReferences(11@)jump @yaser_1:yaser_7if10@ == 2jf @yaser_8Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33)00A5: 11@ = create_car #JESTER at -1932.1462 2007.8865 899.1898Car.RemoveReferences(11@)jump @yaser_1:yaser_8if10@ == 3jf @yaser_9Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33)00A5: 11@ = create_car #cheetah at -1932.1462 2007.8865 899.1898Car.RemoveReferences(11@)jump @yaser_1:yaser_9if10@ == 4jf @yaser_10Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33)00A5: 11@ = create_car #INFERNUS at -1932.1462 2007.8865 899.1898Car.RemoveReferences(11@)jump @yaser_1:yaser_10if10@ == 5jf @yaser_11Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33)00A5: 11@ = create_car #sultan at -1932.1462 2007.8865 899.1898Car.RemoveReferences(11@)jump @yaser_1:yaser_11if10@ == 6jf @yaser_12Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33)00A5: 11@ = create_car #banshee at -1932.1462 2007.8865 899.1898Car.RemoveReferences(11@)jump @yaser_1:yaser_12if10@ == 7jf @yaser_12Actor.PutAt($PLAYER_ACTOR, -1963.006, 2044.072, 898.33)00A5: 11@ = create_car #BULLET at -1932.1462 2007.8865 899.1898Car.RemoveReferences(11@)jump @yaser_1 // Your script doesn't end Try those modifies and then try your script. If there are any problems, just tell me. Remember to use the tags. Edited January 25, 2011 by Peppo_o'Paccio Link to comment https://gtaforums.com/topic/468283-some-help-menu/#findComment-1060311062 Share on other sites More sharing options...
ya_4 Posted January 25, 2011 Author Share Posted January 25, 2011 oh man its work its work now i make a mod (cars zone) you can edit your car you can race , drag , drift , buy cars , buy (cars shop) after Finnish i,ll send to you a message to download it Link to comment https://gtaforums.com/topic/468283-some-help-menu/#findComment-1060311130 Share on other sites More sharing options...
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