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Saints Row 3


MacIntosh101
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The N. Bellic Man

What I don't get is that when you say that you like SR series or think that SR2 has more activities (or that it's funnier) - some people think that you're automatically a SR fanboy. For me GTA is number one, but it doesn't mean that I can't criticize it or think that SR is sometimes more fun to play. rolleyes.gif

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The artwork guys seem more talented than whoever is doing the graphics. The characters are so expressive and animated, the city consists of what was an Industrial Revolution zone retrofitted with sleazy Atlantic City type glitz all before what looks like the skyline of Gotham City. I haven't seen that in the screenshots yet, the personality.

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Algonquin Assassin

 

Oh god. This is why I try to avoid threads on Saints Row. I'm just trying to read up on news of SR3 and I get IV haters circlejerking.

Hey, listen loser, you must admit the fact some people found IV very disappointing and actually found that the SR series are ten times more fun than IV. If R* stick with the boring IV formula, they will eventually lose customers to SR, especially with SR3 sounds so promising, I could see the SR series as the successor of the GTA series.

 

The only customers R* will lose are obviously the ones that didn't like the GTA IV formula, or you are oblivious to the fact there are people (a lot infact) that actually do like the GTA IV formula?

 

I bet SR3 wont even come close to achieving GTA IV's sales records. SR2 couldn't, and it was released after GTA IV, so maybe you're exaggerating? If R* lose customers it'll most likely be quite a small %.

 

The SR series has ALONG way to go before even thinking about be any sort of successor to GTA.

Edited by Miamivicecity

Boardwalk Empire Episode 2.1 Review - That Shelf

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Oh god. This is why I try to avoid threads on Saints Row. I'm just trying to read up on news of SR3 and I get IV haters circlejerking.

Hey, listen loser, you must admit the fact some people found IV very disappointing and actually found that the SR series are ten times more fun than IV. If R* stick with the boring IV formula, they will eventually lose customers to SR, especially with SR3 sounds so promising, I could see the SR series as the successor of the GTA series.

 

The only customers R* will lose are obviously the ones that didn't like the GTA IV formula, or you are oblivious to the fact there are people (a lot infact) that actually do like the GTA IV formula?

 

I bet SR3 wont even come close to achieving GTA IV's sales records. SR2 couldn't, and it was released after GTA IV, so maybe you're exaggerating? If R* lose customers it'll most likely be quite a small %.

 

The SR series has ALONG way to go before even thinking about be any sort of successor to GTA.

Indeed, SR is a fun game to play but the GTA series is still the king.

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I really don't understand all this GTA vs. SR debate. Both games are great in their own way, both games should be played by any sandbox fan.

In fact, I have Saints Row 2, GTA IV+EFLC, Mafia 2 and Bully all installed on my PC's HDD and they all seem to be getting along well lol.gif !

I will definitely pick up Saints Row 3 when it is released, just like I would get GTA V or Mafia 3. I didn't encounter major problems while playing SR2, in fact, I found the keyboard and mouse to be well implemented. Hopefully, SR3 will be well optimised...

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Little William
Oh god. This is why I try to avoid threads on Saints Row. I'm just trying to read up on news of SR3 and I get IV haters circlejerking.

Hey, listen loser, you must admit the fact some people found IV very disappointing and actually found that the SR series are ten times more fun than IV. If R* stick with the boring IV formula, they will eventually lose customers to SR, especially with SR3 sounds so promising, I could see the SR series as the successor of the GTA series.

 

The only customers R* will lose are obviously the ones that didn't like the GTA IV formula, or you are oblivious to the fact there are people (a lot infact) that actually do like the GTA IV formula?

 

I bet SR3 wont even come close to achieving GTA IV's sales records. SR2 couldn't, and it was released after GTA IV, so maybe you're exaggerating? If R* lose customers it'll most likely be quite a small %.

 

The SR series has ALONG way to go before even thinking about be any sort of successor to GTA.

Here you go, quoting the sales figures again. Do you not know that a lot of people who bought IV and later found the game disappointing (I have even know some who regretted buying the game and trade it for another game). On this forum, you could read a lot of members' complaints about GTA IV, stating how it is boring compare to III-era GTAs or even to SR games. If R* should do V in the same format as IV, the disgruntled players would think twice of buying it. They would rather spend their money on other games, maybe even buying SR3 instead. That would not sound good to R*, would it?

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Rockstar has said multiple times that they're opting for more serious games with satire still present, but not as painfully pushed into your face. Saints Row is just a different game, so there's really no point in you complaining that GTA should be made like Saints Row. Sure, some folks were disappointed by IV, but it's apparent that most of the population gave it wonderful marks because it's rated as one of the best games ever (and one of the most expensive as well). Saints Row has never, and might not ever, receive that status in the gaming community.

kzgN7qp.png

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Tha Lunatic 510

.........don't know about y'all but I found Saints Row 2 to be horrible.. very, very horrible.. not necessarily the missions.. graphically and physics wise, the game was tremendously unrealistic which left it unplayable to me.. it was a big downgrade from the first Saints Row.. as far as people arguing about GTA vs. SR missions.. there's NO argument about who's better because NOBODY is better... it's all about preference.. if you like wackiness and silliness and you hate realism, then of course you're gonna prefer Saints Row.. but the majority of gamers like realism in games.. this 'Next Generation' is all about simulators now and honestly, SR2 looked and played like a Nintendo 64 game

 

me personally, I liked the first Saints Row alot.. I thought it was a great game and I felt that as future SR games came out, I'll be getting them hoping that SR and GTA would alternate years as I buy and play each game.. SR1 wasn't so 'wacky' but SR2 took it there.. now, I can tolerate some silliness but there's a certain level you can take it before it becomes just plain retarded to me.. like it's only fun for 10 year olds and I believe that's what Saints Row: The Third will be from the information I'm seeing so far.. graphically SR3 has improved.. physics still are out for judgment so we'll be waiting on game play videos this Summer.. I'm still going to give SR3 a chance mainly because of it's co-op game play and there's nothing in the world better than playing a crime sandbox game's main story with friends

 

and so far... it's not disappointing..............

 

 

 

 

 

 

user posted image

Edited by Tha Lunatic 510
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A lot more people liked GTAIV than didn't like it. But that's off topic.

 

I played the first SR, but never the second. It all just seems too "gangsta-fied".

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Minus the Boom

Either the graphics look the same as SR2's, or I remember SR2 looking better than it did (which I doubt). Is it just me? confused.gif

 

Anyway. Split-screen co-op and I'll be getting it.

 

edit: It's ridiculous how people respond to someone suggesting this on the SR3 forums. Apparently everyone has both a 360 + Live and a PS3, and it's more fun to play over the internet then in splitscreen. mercie_blink.gif

Edited by Minus the Boom
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AnotherDave

 

Here you go, quoting the sales figures again. Do you not know that a lot of people who bought IV and later found the game disappointing (I have even know some who regretted buying the game and trade it for another game). On this forum, you could read a lot of members' complaints about GTA IV, stating how it is boring compare to III-era GTAs or even to SR games. If R* should do V in the same format as IV, the disgruntled players would think twice of buying it. They would rather spend their money on other games, maybe even buying SR3 instead. That would not sound good to R*, would it?

While there were many posts on these forums complaining about GTA IV's "realism" that doesn't give a fair reflection of the proportion of gamers who didn't like the game. People who aren't happy make more noise about it than people who are happy.

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Creed Bratton
People who aren't happy make more noise about it than people who are happy.

That is true. But how many people complained about Vice City or San Andreas?

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Here you go, quoting the sales figures again. Do you not know that a lot of people who bought IV and later found the game disappointing (I have even know some who regretted buying the game and trade it for another game). On this forum, you could read a lot of members' complaints about GTA IV, stating how it is boring compare to III-era GTAs or even to SR games. If R* should do V in the same format as IV, the disgruntled players would think twice of buying it. They would rather spend their money on other games, maybe even buying SR3 instead. That would not sound good to R*, would it?

While there were many posts on these forums complaining about GTA IV's "realism" that doesn't give a fair reflection of the proportion of gamers who didn't like the game. People who aren't happy make more noise about it than people who are happy.

The reaction by the haters was exacerbated by the hype. The circlejerk by the people reviewing the game before release was sickening.

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AnotherDave
People who aren't happy make more noise about it than people who are happy.

That is true. But how many people complained about Vice City or San Andreas?

Points could be made about fans' expectations and the increasing ease with which anybody can complain, but that's a discussion for another thread. I don't want to derail this one any further.

hW0sZKX.png

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Creed Bratton

And whoever said that GTA and SR are incomparable needs to check their brains a little. They are completely comparable and that's the whole point. They are both free roaming games set in a fictional city with fictional vehicles and fictional radio stations. They are about criminals and they have almost the same gameplay mechanic! If you can't compare GTA with SR then you can't compare anything anymore ever until the end of time! Those two games are 100% comparable.

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Narcis_speed6
They are completely comparable and that's the whole point.

The incomparable line is usually used to end a fan-boy war.

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Minus the Boom

They're different types of games. GTA IV uses cynical humor and down to earth action to tell a well-thought out storyline. SR2 uses a 5-year old's humor (nothing wrong with that) and over the top action to tell a superficial story you can't possibly take seriously.

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macorules94

SR2 and IV are different styles. IV is more realistic with its graphics, storyline and gameplay, and SR2 is less realistic and more abstract with its wild features. Sure you could compare them, but at the end of the day it comes down to what the consumer likes.

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Do you think people could stop f*cking commenting on SR vs GTA? This is the damn topic for SR3. About updates and what people are expecting from the game when its released. I don't want to come into this topic and see f*cking arguments or debates about why SR sucks and IV was better, or the other way round. It seems like every damn Saints Row topic around here has to get derailed by a bunch of pissed off GTA fans who can't deal with a game that's heads over heels fun and wacky over a GTA that was way to realistic for some people. In other words stop f*cking talking about that sh*t since its never going to be agreed on which is better since its all personal opinion. Jesus.

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GTAvanja is right. How on earth are two sandbox games that both focus on inner-city crime not comparable?

 

Obviously they each boast unique features that set them apart and ultimately define their style. In that respect, they are different and it is indeed futile to argue which game is "better." There is no real answer to that. It's like trying to compare NBA Jam to [some Basketball simulation game]. While they're both basketball games, they serve different purposes and are in no way parallels of each other, but at the end of the day they're both basketball games..

 

Essentially, they are no doubt similar games but their style is what sets them apart, and they cater to different tastes.

 

On topic: Honestly, I'd never even heard of Saints Row until I visited this forum. I'll have to check out The Third when it's released. I just hope they improve upon the poor physics which I've heard so much about, because I've become rather spoiled lately and I'm not sure I can tolerate some ps2-esque gameplay.

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Creed Bratton
They're different types of games. GTA IV uses cynical humor and down to earth action to tell a well-thought out storyline. SR2 uses a 5-year old's humor (nothing wrong with that) and over the top action to tell a superficial story you can't possibly take seriously.

Of course they are different in some aspects. That's why one is GTA and the other is SR. But the bottom line is you can compare them. And people should compare them because games like that need competition. The bigger and better the competition, the more those lazy developers will work to make their game better.

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The bottom line is Rockstar Games are the motherload, they can't be beaten, the only thing they lack in is Support/Help and their nobhead Auf Wiedersehen Petrovic trophy for GTA IV. I'm not saying Volition are bad, look at The Punisher! (it has a very similar, if not same engine as SR2 too) and Saints Row 1.

 

Now, lets try to keep this on track? if we keep going like this the topic will probably LOCK, so any more news?

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[x] Buy ticket to Steelport.

[ ] Juant around the city.

[ ] Gain a reputation.

[ ] Recruit some cool cats.

[ ] Become a kingpin.

 

[ ] Jump out of a plane, attempting to land in a swimming pool. In my f*cking underpants.

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Narcis_speed6
Now, lets try to keep this on track? if we keep going like this the topic will probably LOCK, so any more news?

There actually is some:

 

In just a few short years, the 3rd Street Saints have grown from a small group of thugs to a major commercial force, with endorsement deals and piles of cash large enough to make Scrooge McDuck envious. That’s great news for the gang, but it’s a tricky setup for Saints Row: The Third. What do you do when you’re at the top of your game? The guys at Volition found the solution: get tossed out of a plane. Once you land in Steelport, it’s up to you to take over the all-new city from scratch.

 

“When you first get to Steelport, you immediately realize that the Syndicate has locked out all of your cash and that the Saints aren’t around you,” says the game’s lead designer, Scott Phillips. “It’s just you and Shaundi, essentially stuck on your own.”

 

Backup is only a phone call away, though. The player calls home and gets in touch with Saints lieutenant Pierce, who says he’ll mobilize as many Saints as he can and head to Steelport. Around the same time, Shaundi has a great idea on where the Saints can score some weapons—the National Guard armory. After that mission, Pierce, Shaundi, and the player put their heads together and strategize. Pierce and Shaundi have a little background on the Syndicate, and it becomes clear that the criminal collective will have to be eliminated if the Saints have any hopes of gaining traction in town.

 

First, however, the Steelport Saints are going to have to upgrade their living situation. “Eventually you decide that you need a better base than just some s----- apartment, so you go and attack a Syndicate penthouse, where they’re having a huge party,” says Phillips. That raid provides more than a posh place to crash. Since they were taken by surprise, the Syndicate has left behind documents and other information that provides valuable intel on the group’s inner workings. Now that they have a deeper insight into how they tick, the Saints are better equipped to take them out. That is, they will be once they’re fully resupplied.

 

Saints Row: The Third continues the series’ basic structure, where players slowly take over a city through various activities, like insurance fraud and tank mayhem. Complete these activities, and you kick gangs out of specific areas. You also earn money, which can be used to purchase business and strongholds. To fully move a gang out of an area, you’ll have to take out their flashpoint zones. “These are areas that the Syndicate will defend with their troops, because they’re key transfer points for their drugs or anything that earns them money; the guns the drugs, the steroids, the parties,” says Phillips. “The Saints come in and kick them out of it, the Saints roll in, and from then on the Saints will show up in that location.”

 

Those AI accomplices are key parts of the city. Players can recruit them off the street to accompany them during missions and other activities. As the Saints gain more of a foothold in Steelport, they become better equipped to deal with resistance, as well.

 

The most visible way players can make their mark on the city is through the strongholds system. Don’t think that the penthouse is the only place you’ll be able to call home. There are also skyscrapers and casinos up for grabs, as well as Phillips’ favorite in-game place. “[it’s] kind of a BDSM Playboy Mansion kind of place. If you also think of the movie Taken with Liam Neeson, it’s kind of like that. It’s a little dirty, a little disturbing, but it’s also nice, and there are people hanging out in the grotto.”

 

Strongholds can be upgraded, and those upgrades directly affect your gang. Phillips says the mansion can be upgraded several times, until it’s basically the biggest building in Steelport. “By upgrading that, your gang will get stronger and the people who spawn out in the street will go from pistols to SMGs to rifles. It’s a modifier for that territory, for the cash that you earn, for the respect that you earn in that area. It’s kind of like creating a ring of power; it just makes everything in that area better and better and better.”

 

Taking over a city is fun, but it’s also tough to balance. Once you start gaining momentum, games that feature similar mechanics tend to have economies that break down. Phillips says that the team has been keenly aware of that problem, and that they’ve taken steps to make sure things stay interesting. “Even if you do own large parts of the city, we have enough ways for you to spend that cash, so it’s not going to be like Saints Row 2, where cash and respect very quickly lose their usefulness,” he says.

 

Following a character’s rise to power is a proven storytelling technique, and it’s one that’s served Saints Row well in the past. It’s good to have a change of venue with the third game, and it’s nice to not have to start completely over from scratch. Sure, driving people around might make sense when you’re first starting out, but it doesn’t really work when you’re already running another town. One thing’s for certain: Steelport’s map is going to be saturated in purple before it’s over.

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Saints Row never really tickled my fancy. Both games were very unrealistic and frankly, quite stupid. The fact that the player could rip a stop sign out of the ground or fling a pedestrian further than Peyton Manning can fling a football ruined the experience for me.

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Narcis_speed6
I hope Gat returns in SR3. He kicks ass!

He does, also with Pierce and Shaundy.

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I hope Gat returns in SR3. He kicks ass!

He does, also with Pierce and Shaundy.

Pierce? As I read trough the article, they only talked about Gat and Shaundi.

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Creed Bratton

Pierce is so stupid and kind of a pushover. I hope he's back because I don't think it's been officially confirmed.

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