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Realism, Fun Or Merged?


TommyMufc-Champs

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TommyMufc-Champs

In this topic you discuss what would you like to see In GTA V. Realism or Fun? Or both?

 

I would like to see both. Realism brings good features to the game and fun does too. Merge them together and that would make the perfect GTA.

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I hope GTA5 will have all realistic stuff and look as good IV did but with better resolution (ps3) but i also want to see some crazy stuff like Skatebords colgate.gif It will be cool to customize your character skils and look (gym, clothing, tatos,hair -like in sa)

It will be also cool to speek with random people on the street (like in rpg games )

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"realism" is too a generic word.

No game can be completely realistic - it would suck.

No game can be completely unrealistic - it would suck, there'd be no immersion, no drive.

 

So defo merged. but slightly toward realism - that is no jetpacks, no alien artifacts, but more down to earth gameplay - but still fun.

This doesn't mean there can't be tanks or planes, or 'chutes, but that they'll have to be in a good context

 

@gtat 360, i think graphics are a different thing completely. OTT missions? REALISTICALLY speaking, any mission is OTT. Niko shooting 20 russians? No, wouldn't happen.

 

The question is: the "willing suspension of disbelief." that is how easy it is for the gamer to BELIEVE that whatever event would happen and how real it FEELS.

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I've never understood why the two have to be separate. Infact how do you define them? Realism is a bit easier to define I guess, but fun is very broad, and it entirely depends on the person,

 

Personally I find games with a hint of realism more fun, because the believability is there. I hate playing games that are the complete opposite of reality like fantasy games for example.

 

GTA IMO has always been a "Not likely, but still possible" sort of game. At the same time intense realism like paying traffic fines, working legitimate jobs, basically any Sims like realism is overkill for GTA.

 

GTA IV realism is fine though. TBOGT was a really good balance actually. Although it was more ott it was still in the same vein as GTA IV, and although most of things you could do weren't likely to be done by the average man it was still possible.

Edited by Miamivicecity
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Narcis_speed6
GTA IV had both in my opinion.
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Another GTA IV would be fine. I really enjoyed TBoGT with its over the top missions and vehicles. Totally worth the 1600MSP. But for f*cks sake, R*, pleeeaaaase make the animation system a bit more fluent. Controlling Johnny and Luis is a pain in the ass, especially when you need to be fast and precise.

 

Other than that, parachutes have to return, an experimental jetpack is welcome too and PLANES biggrin.gif

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GTAIV's realism took too much of the fun away. The motorcycles sucked. If the character is a super criminal in a world that is from the "media's sensationalist point of view" then the protagonist would be skilled in ways most people aren't.

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GTAIV's realism took too much of the fun away. The motorcycles sucked. If the character is a super criminal in a world that is from the "media's sensationalist point of view" then the protagonist would be skilled in ways most people aren't.

Nico, Johnny and Luis were more skilled than anybody else. They ran as fast or faster than other people, they had the innate ability to fly helicopters and drive any boat, bike, car or truck, they withstood more damage than anybody, they could carry a dozen weapons and knew how to use them all...

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Finn 7 five 11

No Jetpacks or Alienation stuff?

Ok i liked the jetpack that was cool, it wasn't really that un-realistic, it was some fun, i don't see what the big deal with jetpacks is anyway, the Green Goo, haha i thought that was pretty funny, for all we know it was a piece of something radioactive, it was a weird thing to put in a game, but it left me wondering for a while.

 

Motorcycle physics need to be much more forgiving, They tweaked it in TLAD at the expense of driving skill, but i think it was about right, it wasn't too ridiculous like when your bike skill was maxed out on San Andreas, but you didn't fly off you motorbike hitting a curb either.

 

Car and Motorcycle handling, that was "realistic" my ass it was, i don't know of any cars that handle sh*tter than the cars in IV, i liked how it was a challenge but overall i found the driving was lame in IV, high speed car chases turned into a "follow the road rules" car chase, you came close to coming to a halt with every handbrake turn.

I want a more arcadey driving style, maybe not quite III Era steering, but not quite IV steering either.

 

Body Physics, i loved this it was fun to run people over they flew off different every time, but it was a bit silly when you were going like 1km an hour and you still flatten pedestrians, and you get knocked to the ground with the smallest bumps, what is this bullsh*t? You have full armor, go to steal a car which is barely moving and you lose a fair chunk of armor.

Running, can Niko Jonny and luis run any slower, come on pick up the pace a little.

Getting in and out of cars and motorbikes was painfully slow, for a game that involves quick getaway's this is quite annoying, speed up that process a little in fact speed up the whole game a little.

 

 

Police, i could rant all day about this, let's keep it a little simple.

Ok i want to be able to beat up a bunch of guys without getting a wanted level, hell i wanna be able to shoot a few people before getting a star (depending on the situation) There were way to many cops in LC, and instead of having a fat-ass stupid cop chasing you around trying to beat you with a stick, they pulled their gun out, and k-blamo you got two stars.

 

I want a more toned down IV in terms of "realism" i want a little more of a fun game, not quite saints row though.

I think many others would like this too.

 

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For me, "realism" is most germane to the in-game physics and all aspects of the environment that help bring it to life in every way. I'm all for this shift towards realism because I feel that it makes a crime simulator such as GTA become more challenging, and ultimately fun. Obviously there has to be a balance between realism and fantasy, cause let's face it, if you go around just shooting people you'd likely have a wanted level for the entire game.

 

I was hugely pleased with IV and especially the additions to RAGE/Euphoria that are present in RDR (sorry, can't help but reference it). In addition, the damage that automobiles collected was one of the most prevalent new features of this real world that R* is trying to replicate and I think they can still improve on this. I mean, it was good, but a car could fall from atop a 10-story building and just drive away. Things like that need to be fixed. But it was great to see shattered glass spewed onto the road and twisted metal after a hefty auto accident.

 

I want the Police to act like Police. I know it's controversial within the GTA community, but there really need to be to some quick fines put in place instead of getting arrested (or killing a bunch of cops) every time I have a minor fender bender with a cop car. When was the last time you were holding a shotgun while standing next to cop in broad daylight, and he/she didn't say anything? When was the last time you T-boned a car going 90mph and everyone just drove away without really giving a sh*t? If they don't call the cops at least to give you a citation/fine or whatever, they will certainly be pissed off and may try to fight you. So yeah, the NPCs should act like real people as well.

Edited by TheCacti
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The_Mario_Man

The way this topic is worded makes it seem as if having realistic features can't possibly be fun in any way.

 

The city and its inhabitants should act as realistically as possible. That would contribute to the look/feel of actually being in a real city.

 

As far as gameplay itself goes, I think the right blend would be somewhere in between IV and SA. The Ballad of Gay Tony is almost there, but something still didn't feel right about it. It was probably the severe lack of things to do outside of the story missions. San Andreas felt more alive since there were plenty of things to do around the state when not going on missions.

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I got to say I agree with The Mario Man here. I would love a Ballad of Gay Tony kind of thing, with maybe slightly more realistic missions (but with a mix of the ridiculous thrown in there as well) but side missions and other tid bits would have to be overboard brilliant. Fun environment, fun missions, and a lot more customisation ala San Andreas would be just great. I mean for a setting IV Liberty City is about as sexual and life like as you can get in my opinion (imagine that level of detail in San Andreas, Vice Cioty or a new, grittier setting like Carcer City?)

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I want to see a merging of the two but with emphasis on fun, like it was in the GTA III Era. While San Andreas may have gone a tad overboard (although it was better for it) I think Vice City struck a perfect balance. It was immense fun but had degrees of realism which prevented it from going over the top or turning farcical. GTA IV just sucked the fun and joy out of the franchise completely and went mad with realism. A more appropriate name would have been: 'GTA IV: Welcome To Dull City - I Hope You Like Grey'.

 

A balance as seen in Red Dead Redemption would also be most welcome. That was a game that while it was very realistic (or had many major elements of realism) still managed to be fun. Unlike in GTA IV the realism of RDR actually helped to enhance the environment and gameplay, not subtract from it. It didn't force comprise or make things unnecessarily tedious or drawn out. The game still had pace. So if they could just do what they did in RDR then that would be awesome. Screw it, I'm just going to play RDR. RockStar San Diego are clearly much more talented and competent than RockStar North anyway.

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The_Mario_Man

 

RockStar San Diego are clearly much more talented and competent than RockStar North anyway.

 

Because they made one open world game that you like better than GTA IV, they are now the better developers?

 

Alright.

 

Anyway, as I stated above, if they keep the style of Ballad of Gay Tony, but add all of the extra free-roam goodies from San Andreas, I can see it being a lot of fun.

Edited by The_Mario_Man
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Finn 7 five 11
For me, "realism" is most germane to the in-game physics and all aspects of the environment that help bring it to life in every way. I'm all for this shift towards realism because I feel that it makes a crime simulator such as GTA become more challenging, and ultimately fun. Obviously there has to be a balance between realism and fantasy, cause let's face it, if you go around just shooting people you'd likely have a wanted level for the entire game.

 

I was hugely pleased with IV and especially the additions to RAGE/Euphoria that are present in RDR (sorry, can't help but reference it). In addition, the damage that automobiles collected was one of the most prevalent new features of this real world that R* is trying to replicate and I think they can still improve on this. I mean, it was good, but a car could fall from atop a 10-story building and just drive away. Things like that need to be fixed. But it was great to see shattered glass spewed onto the road and twisted metal after a hefty auto accident.

 

I want the Police to act like Police. I know it's controversial within the GTA community, but there really need to be to some quick fines put in place instead of getting arrested (or killing a bunch of cops) every time I have a minor fender bender with a cop car. When was the last time you were holding a shotgun while standing next to cop in broad daylight, and he/she didn't say anything? When was the last time you T-boned a car going 90mph and everyone just drove away without really giving a sh*t? If they don't call the cops at least to give you a citation/fine or whatever, they will certainly be pissed off and may try to fight you. So yeah, the NPCs should act like real people as well.

If i am correct you haven't played the other gtas? well try the III Era games, come back and tell me what was more fun, and which was more challenging, IV was a piece of cake so obviously the realism wasn't making it any harder.

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Hijacking planes in mid air and crashing them into buildings in Just Cause 2 made m realise how much I missed the FUN in GTA. I was in the camp where I loved the direction the series was going until I quickly got bored and stopped playing it.

 

Fun things in San Andreas: Dogfighting in fighter jets. Getting the army after you. Modding your car. Gambling on horses and in casinos. Borrowing money from the casinos and hitmen coming after you. Flying. Going from city to city. The countryside and desert -multiple envoirnments. Turning in to a fat bastard even just for pure curiousity or JUST because YOU CAN. . Driving off a mountain or steep slope. Base jumping (although in BoGT). Arena stuff, like destruction derby, motocross type thingy. Driving schools and going for all golds and unlocking unique things like the purple hotrod. Recruiting your gang buddies and going off on a shoot out with the cops or other gangs or simple taking your friends flying and jumping out but forgetting to pack parachutes for your friends. Taking macking shots of you and your homeboys with your SLR camera down at Grove St or on your gay trips to San Fierro. Sneaking in to burgle people's houses at night to steal there T.V. while they sleep and clubbing them over the head with a baseball bat.

 

All these things can be done outside of the story. I played San Andreas soo much. Well over 200 hours. There was plenty to do.

 

I want to see more of this with nice graphics like GTA IV. Just stuff to f*ck around with in single player, not on missions. I remember betting in San Andreas to get as much money as I could and it adds another digit at the end and then stops at something like $999, 999, 999 or more. That was fun as I got all the cash without cheats. Needless to say I got 100% in that game. Loved it.

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Finn 7 five 11

 

Driving off a mountain or steep slope.

 

so not possible but was definitely one of the funnest things to do, driving off mount chilliad on a MTB or a quad bike or sanchez.

I still think they need a seatbelt option in Iv so you can do crazy sh*t like that without shooting out the windscreen.

 

The races were loads of fun too, and they were somewhat challenging, even with IV's stuffed up steering races were easy.

 

I really liked stevies car theft missions, they were good fun, they were a little easy though, import export was more of a challenge.

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For me, "realism" is most germane to the in-game physics and all aspects of the environment that help bring it to life in every way. I'm all for this shift towards realism because I feel that it makes a crime simulator such as GTA become more challenging, and ultimately fun. Obviously there has to be a balance between realism and fantasy, cause let's face it, if you go around just shooting people you'd likely have a wanted level for the entire game.

 

I was hugely pleased with IV and especially the additions to RAGE/Euphoria that are present in RDR (sorry, can't help but reference it). In addition, the damage that automobiles collected was one of the most prevalent new features of this real world that R* is trying to replicate and I think they can still improve on this. I mean, it was good, but a car could fall from atop a 10-story building and just drive away. Things like that need to be fixed. But it was great to see shattered glass spewed onto the road and twisted metal after a hefty auto accident.

 

I want the Police to act like Police. I know it's controversial within the GTA community, but there really need to be to some quick fines put in place instead of getting arrested (or killing a bunch of cops) every time I have a minor fender bender with a cop car. When was the last time you were holding a shotgun while standing next to cop in broad daylight, and he/she didn't say anything? When was the last time you T-boned a car going 90mph and everyone just drove away without really giving a sh*t? If they don't call the cops at least to give you a citation/fine or whatever, they will certainly be pissed off and may try to fight you. So yeah, the NPCs should act like real people as well.

If i am correct you haven't played the other gtas? well try the III Era games, come back and tell me what was more fun, and which was more challenging, IV was a piece of cake so obviously the realism wasn't making it any harder.

I thought III era was pretty easy honestly.

 

I think IV gets a bad wrap. Everyone compares it to RDR but honestly thats like comparin III with VC. Things get better each game, stories, graphics, fun but IV was a great game by all accounts. Some people say it was "gray" I dont know about that seemed pretty colorful to me you should check out III era LC that was a gray scale mess. I think IV for what it was was a great game and I think people should accept it for what it is and move on from the idea of SA. If SA is yur idea GTA type than the new era may not be for you which is cool theres no right or wrong in what you like.

 

As for people sayin TBOGT was a step in the right direction but felt off are correct in some ways. The reason it felt off was because Luis was not a character people could invest in like John Marston or Niko (yes I know I just used a rdr reference bare with me). Luis just had no depth to him, actually either did Johnny, they played basically toned down stereotypes, Luis had the most annoyin friends (im sorry but the retard and the drug dealer were by far the worst characters R* has created yet) and his mission givers also had little to no depth (Excludin Amir of course). What VC and SA had were characters that you fell in love with, for example if you saw Rosenburg in SA you would get the urge to save the game and put in VC for nostalgia sake . IV era hasnt had these types of characters yet, people like Packie but I doubt he evokes the same feelin as a Rosneburg, or Love Fist.

 

As for drivin if you go back and play III era most might find they now prefer IV era (IMHO I do) just drive in III era in a car and tell me its not sh*t that if you hit a car straight on both cars bounce backwards wtf is that? Also bikes in III era were just as annoyin as IV.

 

So to be OT: I think the biggest thing R* should do be it realism or fun would be to bring back the well rounded characters and make us love them, then we might not care if some missions arent over the top. Too much of anything is never good so a half and half is needed IMHO. Also better sound tracks are needed.

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If i am correct you haven't played the other gtas? well try the III Era games, come back and tell me what was more fun, and which was more challenging, IV was a piece of cake so obviously the realism wasn't making it any harder.

i've played from gta2 and on but how you arrive at such conclusions is amusing. whatsthat.gif

 

the III era games were instant classics and fun as sh*t. IV was in a whole new ball park so it's difficult to really compare the fun factor. but don't forget that correlation doesn't always equal causation. the realistic approach to IV isn't the sole reason for the game being "easy" or "less challenging" as you say or deemed "boring" by others. I believe it's more so the lack of things to do in general and monotonous missions.

Edited by TheCacti
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