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GTA V utilizing L.A. Noire's MotionScan technology


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WhistleBlower

Do you think we'll see Rockstar utilize the technology Team Bondi is using for L.A. Noire for GTA V as well? From what I've read about it in the cover story for the new issue of PlayStation Official Magazine, the technology itself is owned by DepthAnalysis, which in turn is game director McNamara's own company. The story also points out that there is, at the moment, only one MotionScan production facility in the world and that it's stationed in Culver City, California. But considering how popular it's becoming, which I compare to the inception of James Cameron's 3D technology for movies, how likely is it that Rockstar gets its hands on the same technology (MotionScan) to use for their videogames?

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WhistleBlower

Yeah, I mean, normally I'm not one to be impressed by the visuals of a videogame nowadays, but this technology really seems like something you'd find on next-gen consoles. To say that Team Bondi put a lot of attention to detail in L.A. Noire would be an understatement.

I have no idea whether R* will be using it or not, but personally I hope they don't. I thought the facial expressions, lip synching, regular movements and so on were just fine in IV and obviously RDR has shown us that they've improved upon it. But I'm not at all fussed about having perfect animations or anything like. For the sake of opportunity cost, I'd rather R* spend time on making it a very fun game with an immense replay value than putting tons of effort into making things look nice.

WhistleBlower

 

I have no idea whether R* will be using it or not, but personally I hope they don't. I thought the facial expressions, lip synching, regular movements and so on were just fine in IV and obviously RDR has shown us that they've improved upon it. But I'm not at all fussed about having perfect animations or anything like. For the sake of opportunity cost, I'd rather R* spend time on making it a very fun game with an immense replay value than putting tons of effort into making things look nice.

Well, the thing is that Rockstar makes a ton of money with their games (just look at how big Red Dead Redemption is) so resources for them shouldn't be an issue money-wise. That being said, there's always the chance that Team Bondi ends up as another developer studio for Rockstar Games based on L.A. Noire's success, but how likely is that scenario?

In the next GTA, whether that be V or not, no, I don't think it will use MotionScan.

 

The reasoning being that the next GTA has been in development since before IV came out, and that Rockstar doesn't own MotionScan tech yet.

 

On the other hand, if Rockstar acquires Team Bondi, then maybe the GTA after the next could use it.

WhistleBlower

 

The reasoning being that the next GTA has been in development since before IV came out, and that Rockstar doesn't own MotionScan tech yet.

I think you mean to say Red Dead Redemption, not GTA IV.

scottymactavish714
The reasoning being that the next GTA has been in development since before IV came out, and that Rockstar doesn't own MotionScan tech yet.

I think you mean to say Red Dead Redemption, not GTA IV.

i dont think he means either of those. He means V. Rockstar admitted they started working on GTA V before IV's release.

WhistleBlower
if they do then this better be the main character, pay him whatever he asks.

 

user posted image

Why so a mexican NPC can knock him out? hahahaha JK I had to do it.

LMAO! I don't blame you. Lesnar was a f*cking pussy.

 

The reasoning being that the next GTA has been in development since before IV came out, and that Rockstar doesn't own MotionScan tech yet.

I think you mean to say Red Dead Redemption, not GTA IV.

i dont think he means either of those. He means V. Rockstar admitted they started working on GTA V before IV's release.

Exactly. I mean the next GTA (be it GTA V or a GTA IV sequel) has been in development since development of IV ended.

 

Red Dead Redemption was made by Rockstar San Diego, not Rockstar North. When Rockstar North finished working on one of their games, they moved on to the next.

 

And I refuse to say GTA V definitively when replying in one of these topics because, for all we know, the next game isn't GTA V.

 

 

 

if they do then this better be the main character, pay him whatever he asks.

Dude, you have some odd fascination with that guy that I don't get. There is no way R* would go with a non-everyman like that. lol.gif

Edited by jnzooger
WhistleBlower

 

then who would you suggest?  Woody Allen?  I don't mean him exactly just someone who is stocky and well built.  I am tired of playing 5 foot 7 puny guys.

I don't want this going off-topic so just take a look at my reply to you in the other thread.

Edited by WhistleBlower

GTA:IV already used a product for intricate facial expressions and lip-synching. It a piece of

middleware from Image Metrics. Image Metrics have done tonnes of stuff for loads of games and motion pictures.

 

That isn't to say that the Motionscan used for L.A.Noire isn't mighty impressive.

 

It's difficult to say if Rockstar will stick with what they've already been using, if they'll upgrade to any more advanced version of the Image Metrics software that may exist or if they'll switch to the very impressive Motionscan.

 

At the end of the day, we aren't going to know anything until GTA:V (or whatever it will be called) is announced, until we see a trailer and/or some details are released about how it was developed.

This might answer the question.

 

 

"KYGkillingyouguy asks... Will this technology became standard for future Rockstar games?

 

Jeronimo Barrera: We would love to see it implemented as widely as possible, whether it is appropriate will depend on the project. MotionScan is more than just the end result; it's an entire approach to game development, so it will not work for every game. It's a huge part of L.A. Noire because it's tied to the core mechanics of analyzing a suspect's behavior during interrogations and reading their emotional cues. It's a pioneering form of technology that breaks new ground for gameplay. "

 

Source: http://uk.ps3.ign.com/articles/114/1144147p1.html

The problem is that the character artists can't intervene and do any changes or add anything to a character's face. That would limit the freedom of Grand Theft Auto's character artists in creating faces. As a matter of fact, the actors who do the acting by Motionscan need to be stylish, which means that they need to shave their hair in a certain way so that the tech can capture them properly. This would throw GTA's art style away which is a humorous style in the first place.

 

The tech will be used where it fits in terms of the style, the whole concept of a game. Analyzing a person's face movements to tell if he's lying or not, is one of the main gameplay mechanics of L.A. Noire, but when it comes to GTA, it would be nothing more than visual effects that don't affect the gameplay that we know GTA is built around, unless if the gameplay designers would build missions or activities that are built around Motionscan, in this case, it would be more than visual effects.

 

 

WhistleBlower
The problem is that the character artists can't intervene and do any changes or add anything to a character's face. That would limit the freedom of Grand Theft Auto's character artists in creating faces. As a matter of fact, the actors who do the acting by Motionscan need to be stylish, which means that they need to shave their hair in a certain way so that the tech can capture them properly. This would throw GTA's art style away which is a humorous style in the first place.

 

The tech will be used where it fits in terms of the style, the whole concept of a game. Analyzing a person's face movements to tell if he's lying or not, is one of the main gameplay mechanics of L.A. Noire, but when it comes to GTA, it would be nothing more than visual effects that don't affect the gameplay that we know GTA is built around, unless if the gameplay designers would build missions or activities that are built around Motionscan, in this case, it would be more than visual effects.

I didn't think of it that way. But you're right, it depends on the project.

The problem is that the character artists can't intervene and do any changes or add anything to a character's face. That would limit the freedom of Grand Theft Auto's character artists in creating faces. As a matter of fact, the actors who do the acting by Motionscan need to be stylish, which means that they need to shave their hair in a certain way so that the tech can capture them properly. This would throw GTA's art style away which is a humorous style in the first place.

 

The tech will be used where it fits in terms of the style, the whole concept of a game. Analyzing a person's face movements to tell if he's lying or not, is one of the main gameplay mechanics of L.A. Noire, but when it comes to GTA, it would be nothing more than visual effects that don't affect the gameplay that we know GTA is built around, unless if the gameplay designers would build missions or activities that are built around Motionscan, in this case, it would be more than visual effects.

I didn't think of it that way. But you're right, it depends on the project.

Hopes for MotionScan use in Bully 2?

If they use the motionscan wouldnt they need to have an real life actor for every character and pedestrian in the game?

Good point. It's possible, but perhaps not cost-effective/time-efficient.

 

Like others have said the MotionScan has a direct link to LA Noire because you are being required to judge facial expressions etc, GTA is different. If they are building a new game engine then MotionScan may not even be needed.

 

If they use the motionscan wouldnt they need to have an real life actor for every character and pedestrian in the game?

Good point. It's possible, but perhaps not cost-effective/time-efficient.

 

Like others have said the MotionScan has a direct link to LA Noire because you are being required to judge facial expressions etc, GTA is different. If they are building a new game engine then MotionScan may not even be needed.

It still looks bloody good.

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