12jango Posted January 18, 2011 Share Posted January 18, 2011 I made a video to show you what I mean with this. That's what hate, I really need your help with this! Please tell me how to make an animation without bug like that! Thank you! And please! Link to comment https://gtaforums.com/topic/467758-need-help-with-buggy-animation/ Share on other sites More sharing options...
coin-god Posted January 18, 2011 Share Posted January 18, 2011 You did not MOVE the bones right? You only have to rotate them. Link to comment https://gtaforums.com/topic/467758-need-help-with-buggy-animation/#findComment-1060300037 Share on other sites More sharing options...
12jango Posted January 18, 2011 Author Share Posted January 18, 2011 Of course I only rotate the bones. Link to comment https://gtaforums.com/topic/467758-need-help-with-buggy-animation/#findComment-1060300040 Share on other sites More sharing options...
Wesser Posted January 18, 2011 Share Posted January 18, 2011 (edited) It is concerned to different bones rotation with 2 poses which have apparently the same transforms. This is due to GTA bones (dummies) themselves which cannot be used to build up a character's skeleton. A real bone keeps its parent in mind when you try to move it, so it won't never lose the correct transforms. They're called bones, but they're just linked dummies! Instead of creating animations with SA skeleton, I adapted a biped to CJ's, so that we can create ragdoll animations easily. You can do it by: Following the link on my signature through Endorphin to GTA text link, then download the .rar archive and use the ragdoll skeleton in "biped.max" (3DSMax9 format) as reference for your animations. Transfering animations from SA skeleton to biped and viceversa by using my 3DSMax plug-in I uploaded at GTAGarage.com. Once you've transferred the original animation, modify it and then re-export it to SA skeleton, of course. Hope everyone will find these advices usefull. Edited January 20, 2011 by Wesser Link to comment https://gtaforums.com/topic/467758-need-help-with-buggy-animation/#findComment-1060300540 Share on other sites More sharing options...
12jango Posted January 20, 2011 Author Share Posted January 20, 2011 Man, still I ain't get it.... Really, if there's a video tut for this, I'd be very glad! Link to comment https://gtaforums.com/topic/467758-need-help-with-buggy-animation/#findComment-1060302991 Share on other sites More sharing options...
coin-god Posted January 20, 2011 Share Posted January 20, 2011 What Wesser said is that you should download his Tutorial files. Open the Biped version of CJ. Animate it, and convert the anim back to a SA skeleton following his tuto. That way, you shouldn't have bugs. Link to comment https://gtaforums.com/topic/467758-need-help-with-buggy-animation/#findComment-1060303464 Share on other sites More sharing options...
12jango Posted January 25, 2011 Author Share Posted January 25, 2011 Okay, I'll give it a shot. Link to comment https://gtaforums.com/topic/467758-need-help-with-buggy-animation/#findComment-1060310395 Share on other sites More sharing options...
12jango Posted February 12, 2011 Author Share Posted February 12, 2011 Man, it's hard for me to do this! would you please make a vid for this?? I'll give you and ! Link to comment https://gtaforums.com/topic/467758-need-help-with-buggy-animation/#findComment-1060335540 Share on other sites More sharing options...
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