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ThirteenAG

IV Hud For GTA III And Vice City

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ThirteenAG
What 400+ ?

Number of textures. In Vice City hud 1.1 it's about 40, in 2.0 - about 400.

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m.luqman
What 400+ ?

Number of textures. In Vice City hud 1.1 it's about 40, in 2.0 - about 400.

Well.. I Can Help You With The Textures. smile.gif

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Toghrul Rahimli

Why i can't download v2 for VC. It keep writing file is not avaible angry.gif

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ThirteenAG
Why i can't download v2 for VC. It keep writing file is not avaible angry.gif

Gtagarage status: Virus found

I already sent error report to moderators.

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m.luqman
Why i can't download v2 for VC. It keep writing file is not avaible  angry.gif

Gtagarage status: Virus found

I already sent error report to moderators.

As I Said, I Can Help You With The Tex's

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ThirteenAG

I uploaded version 2.1 for Vice City(awaiting approval) and start working on v1.0 for GTA3. It will be the same as VC 2.1 version, exept one thing: health and armor bars will be black.

 

Also, i'm planning release VC 2.2 version soon, which will be the final release.

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BooMario

can you send me the grass and trees mod? i like too much biggrin.gif

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ThirteenAG

Version 2.1 for VC finally approved on gtagarage. Gta 3 hud almost finished:

user posted image

 

Don't forget - both scripts require game executable v1.0, with patched 1.1 version game will crash. I put this exe's with some improvements like no intro in the archive, but gtagarage rules not allowed it. You can still download original archive from sannybuilder forums.

Final versions of scripts will be released soon, after i test it.

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Toghrul Rahimli

Hey, v2.1 isn't enjoyable because crashes my game.

i have gta-vc.exe 3 088 896 bytes. That must be compatible.

and please, give link for .exe

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Pro_Gamer

eh, i got same problem, maybe some links for download .exe?

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ThirteenAG

 

Hey, v2.1 isn't enjoyable because crashes my game.

i have gta-vc.exe 3 088 896 bytes. That must be compatible.

and please, give link for .exe

Download from http://sannybuilder.com/forums/viewtopic.p...id=14014#p14014 then.

And let me know, works it or not.

 

PS. Version 2.2 supports 1.0 and 1.1 exe's from now. So use 1.0 or wait v2.2 release.

Edited by ThirteenAG

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gtaboys

it doesn't work with your .exe as well, for me suicidal.gif

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ThirteenAG
it doesn't work with your .exe as well, for me suicidal.gif

Maybe some other mods causing it, i just checked v2.2 on clean VC, works fine with 1.0 and 1.1 exe's.

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gtaboys
it doesn't work with your .exe as well, for me suicidal.gif

Maybe some other mods causing it, i just checked v2.2 on clean VC, works fine with 1.0 and 1.1 exe's.

No, I tried on a clean VC confused.gif

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gtaboys

It's okay !

I reinstalled the cleo library and the mod works inlove.gif

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ThirteenAG
It's okay !

I reinstalled the cleo library and the mod works inlove.gif

Good, i already added info about cleo in readme of next version.

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ThirteenAG

Good news, everyone! ©

I upload newest huds for GTA 3 and VC. You can download it now from sannybuilder forums or wait gtagarage approval. And some better news for GTA 3 fans:

user posted image user posted image

IV hud v1.1 will be colored smile.gif

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m.luqman

^Awesome^

 

Can't Wait! biggrin.gif

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ThirteenAG

Mods updated to latest versions.

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Adler

Hey could you also make a CLEO IV HUD for San Andreas? I know there's already an ASI for it but in my opinion the radar, weapon icons, and such are too big. It can't be modified so it's been bugging me for quite some time. confused.gif

 

Another problem with Alexander Blade's ASI is that when I add new weapons with Ryosuke's Weapon Limit Adjuster, there's no support for extra icons. Since Alexander Blade isn't updating his ASI anymore and it's not possible to modify it, the problem can't be fixed unless someone makes another version of the IV HUD for SA. smile.gif

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ThirteenAG
Hey could you also make a CLEO IV HUD for San Andreas? I know there's already an ASI for it but in my opinion the radar, weapon icons, and such are too big. It can't be modified so it's been bugging me for quite some time. confused.gif

 

Another problem with Alexander Blade's ASI is that when I add new weapons with Ryosuke's Weapon Limit Adjuster, there's no support for extra icons. Since Alexander Blade isn't updating his ASI anymore and it's not possible to modify it, the problem can't be fixed unless someone makes another version of the IV HUD for SA. smile.gif

I think about it, but in gta 3 an vc txd archives loads once, but in SA game loads it in missions and cleo scripts.

So i believe the part of code

 

05DF: write_memory 0x55C8A7 size 4 value 0x90909090 virtual_protect 1   //call    _txdAdd05DF: write_memory 0x55C8AB size 1 value 0x90 virtual_protect 1  05DF: write_memory 0x55C8B5 size 4 value 0x90909090 virtual_protect 1  //call    _txdLoad05DF: write_memory 0x55C8B9 size 1 value 0x90 virtual_protect 105DF: write_memory 0x55C8BD size 4 value 0x90909090 virtual_protect 1  //call    _txdAddRef05DF: write_memory 0x55C8C1 size 1 value 0x90 virtual_protect 105DF: write_memory 0x55C8C3 size 4 value 0x90909090 virtual_protect 1   //call    _saveTexDictionary05DF: write_memory 0x55C8C7 size 1 value 0x90 virtual_protect 105DF: write_memory 0x55C8C9 size 4 value 0x90909090 virtual_protect 1  //call    _txdSetCurrent05DF: write_memory 0x55C8CD size 1 value 0x90 virtual_protect 1                                

 

make the txd load impossible. And that will cause a lot of bugs.

--

Also i found some hud color addresses for gta3:

user posted image

and posted it here.

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Adler

Hmmm okay thanks but let me know if you find a way around those bugs. smile.gif

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Ethan Ford

How many source codes does it require for gta 3?

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ThirteenAG
How many source codes does it require for gta 3?

For game you need only iv_hud.cs and hud.txd. Or your question about something else?

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ThirteenAG

I just released a final version of IV Hud for GTA VC, i hope all major bugs were fixed. smile.gif

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Toghrul Rahimli

Awesome work man, works perfect !!!

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L!mon

Is this thing fix crosshair on widescreen ?

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