WhistleBlower Posted January 12, 2011 Share Posted January 12, 2011 After having completed inFamous (on good karma) I realized how much more fun it was than the GTA games. I mean, the city felt more alive, the characters were more interesting, and I had a lot of fun with the various story and side missions. And who doesn't like traveling with Cole's parkour skills to get around the city? Now I'm definitely looking forward to the sequel -- I guess I just find the overall experience more entertaining. But if you ask me, Sucker Punch proves that you don't necessarily need to look for realistic gameplay to have fun. I'm not trying to troll or anything. I just feel like this is good sandbox competition for Rockstar. Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/ Share on other sites More sharing options...
AceRay Posted January 12, 2011 Share Posted January 12, 2011 Play RDR. same as your description (minus the super powers, but you could call dead eye a "power") Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060291412 Share on other sites More sharing options...
Finn 7 five 11 Posted January 12, 2011 Share Posted January 12, 2011 (edited) I almost bought that game today, whats it like? What is it about? could someone give me a general description? Is it anything like spiderman games, or theat game about all the marvel characters...marvel alliance or something? To put something on topic, i am not a real fan of super power games, i think they are fun but i get over theusing your one power over and over to defeat everyone, you could use the same argument for grand theft auto and weapons, but its a little different. Edited January 12, 2011 by finn4life Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060291430 Share on other sites More sharing options...
Matty Posted January 12, 2011 Share Posted January 12, 2011 (edited) After having completed inFamous (on good karma) I realized how much more fun it was than the GTA games. I mean, the city felt more alive, the characters were more interesting, and I had a lot of fun with the various story and side missions. And who doesn't like traveling with Cole's parkour skills to get around the city? Now I'm definitely looking forward to the sequel -- I guess I just find the overall experience more entertaining. But if you ask me, Sucker Punch proves that you don't necessarily need to look for realistic gameplay to have fun. I'm not trying to troll or anything. I just feel like this is good sandbox competition for Rockstar. Not necessarily because it has already been done. the InFamous soon-to-be series does the superpower stuff which is what makes that game interesting and well made. If the next Grand Theft Auto where to do the same then it would feel like a complete rip-off of InFamous in my opinion as superpowers do not really fit the overall scope of the Grand Theft Auto series. With that being said, I do like the idea of a karma system being implemented similar to that in Red Dead Redemption, but it should be made so it affects what side-jobs/activities are available. For example, good karma would enable the player to do the vigilante, ambulance, fire-fighting, etc side missions where as bad karma would enable the player to do assassination, drug running/transportation and more of the illegal side activities. Aside from the side tasks, optional missions could also be made available to the players with either good or bad karma. finn4life: A little off topic but I will answer your question anyway. Basically, an experiment goes wrong and causes an explosion. Cole (the protagonist) is hit directly by this explosion and attains the ability to be able to harness the power of electricity. The city goes under contamination lock-down, gangs (literally) take over the streets and it is pretty much up to Cole to either; save the city (good ending) or completely run it into the ground (bad ending). Edited January 12, 2011 by DTUMan Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060291433 Share on other sites More sharing options...
WhistleBlower Posted January 12, 2011 Author Share Posted January 12, 2011 (edited) Play RDR. same as your description (minus the super powers, but you could call dead eye a "power") Already played it last year. Good game too. But yeah, I just fell in love with inFamous -- from its ground-zero beginning to its epic ending where the origin story comes full circle. The Dead Eye power in Red Dead Redemption makes for some quick gunplay, but the great thing about inFamous' powers were the variations and how you could upgrade them (so little annoyances like the rooftop snipers become a thing of the past). And yeah, I do realize we're talking about two different games here, so excuse me if I get a little carried away, haha... Edited January 12, 2011 by WhistleBlower Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060291552 Share on other sites More sharing options...
cactus. Posted January 12, 2011 Share Posted January 12, 2011 I hate to be the party pooper here, but games like Infamous (and Prototype, for example) look incredibly corny to me. I think it'd be in R*'s best interest to avoid Sucker Punch at all costs. Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060291557 Share on other sites More sharing options...
AceRay Posted January 12, 2011 Share Posted January 12, 2011 wait, are you suggesting putting super powers in GTA? well keep dreaming. I've only got a 360, but I played the demo, and it felt like a modern Assassin's Creed with super powers and a karma system. Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060291580 Share on other sites More sharing options...
WhistleBlower Posted January 12, 2011 Author Share Posted January 12, 2011 wait, are you suggesting putting super powers in GTA? well keep dreaming. I've only got a 360, but I played the demo, and it felt like a modern Assassin's Creed with super powers and a karma system. You've only played the demo? Come back when you've completed the game. I am not suggesting Rockstar put super powers in the next GTA. But I will suggest that they make their games fun again because despite critical acclaim, GTA IV was one big f*cking overrated, stripped-down, bare-bones chore of a game... in my opinion. I did like Red Dead Redemption but that had more to do with how well they handled the story and atmosphere. Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060291587 Share on other sites More sharing options...
ScotchMouth Posted January 12, 2011 Share Posted January 12, 2011 I hate to be the party pooper here, but games like Infamous (and Prototype, for example) look incredibly corny to me. I think it'd be in R*'s best interest to avoid Sucker Punch at all costs. I agree with you. Rockstar should just keep doing what they are doing. Let sucker punch be sucker punch. Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060292376 Share on other sites More sharing options...
cp1dell Posted January 13, 2011 Share Posted January 13, 2011 You guys are misinterpreting this. I think what the OP is saying is that he wishes Grand Theft Auto had more of a alternate story based on karma of somewhat. With more in-depth characters and cities that feel more "alive". Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060292553 Share on other sites More sharing options...
Finn 7 five 11 Posted January 13, 2011 Share Posted January 13, 2011 You guys are misinterpreting this. I think what the OP is saying is that he wishes Grand Theft Auto had more of a alternate story based on karma of somewhat. With more in-depth characters and cities that feel more "alive". I think IV was fairly deep in terms of character, development, one thing that i very much enjoyed about IV in fact it was my favorite story in terms of character depth. The city was as alive as possible given the amount of time that GTA IV was in development for, and the new technology R* had to work with. I don't quite see why we need yet another thread discussing how alive the city is, i think this could fit into another thread. One thing that sapped the fun out for me was how if you shoot just one person, cops are swarming and you got two stars, i wanna have a bit of fun before i get stars, sure it was easy to get rid of them but i didn't want them in the first place. Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060292631 Share on other sites More sharing options...
cp1dell Posted January 13, 2011 Share Posted January 13, 2011 You guys are misinterpreting this. I think what the OP is saying is that he wishes Grand Theft Auto had more of a alternate story based on karma of somewhat. With more in-depth characters and cities that feel more "alive". I think IV was fairly deep in terms of character, development, one thing that i very much enjoyed about IV in fact it was my favorite story in terms of character depth. The city was as alive as possible given the amount of time that GTA IV was in development for, and the new technology R* had to work with. I don't quite see why we need yet another thread discussing how alive the city is, i think this could fit into another thread. One thing that sapped the fun out for me was how if you shoot just one person, cops are swarming and you got two stars, i wanna have a bit of fun before i get stars, sure it was easy to get rid of them but i didn't want them in the first place. I think the stars thing was added for realism. If you go fire a gun in the middle of the street someone is bound to dial 911. They could have fixed this though if they included more fun cheats, regardless of the realism. Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060292687 Share on other sites More sharing options...
.Ryan. Posted January 13, 2011 Share Posted January 13, 2011 I used to have InFamous a long time ago, and although I typically don't like superhero games it was good for what it was trying to be. In saying that I think it's pretty hard to compare it to GTA IV, or any GTA for that matter. The karma system was good, but I don't think something like that would fit a GTA game. In InFamous you play as guy dealt with superpowers that can choose to be a hero to the city, or an enemy of it. In GTA we're criminals, so effectively we're always the "bad guy" no matter what. Even in RDR the honour system made the game a bit awkward. InFamous is an entirely game to any GTA, and thus its concepts/ideas shouldn't be tampered with. R* doesn't need to take any notes as far as I'm concerned. P.S This is my first post of the new year. Happy 2011 everyone. Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060294050 Share on other sites More sharing options...
NicemanCandy Posted January 13, 2011 Share Posted January 13, 2011 Grand Theft Auto is epic and has managed to set itself apart from other games within the genre. InFamous is great though, but these games should never be compared based on personal preference. If I want to jump around and fire electricity at monsters and such then I'd slap an LSD strip or an acid tab onto my tongue, or play InFamous. If I want to feel a sense of realism and indulge in a deep storyline whilst at the same time enjoying the fun experience, then I would I play Grand Theft Auto IV. Link to comment https://gtaforums.com/topic/467311-rockstar-could-take-some-notes-from-sucker-punch/#findComment-1060294062 Share on other sites More sharing options...
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