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[WIP|IV] Audi A8 2004


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  • 3 weeks later...

Hmm this does look nice flashg, not that it isnt already lots n lots of Audi but please make sure lights are good quality and *colored* correctly, not pink tail lights or white/yellow indicators like some I've seen whatsthat.gif

 

I'm not a modeler so forgive the question if it seems noob but if u reduce the rim poly count by lowering its quality, couldnt u then use a rim texture for detail ?

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Agreed, just bake a normalmap for that wheel, you could save quite alot of polies in the center area and where youre using supporting edges to get smooth edges. smile.gif Youll need one ingame anyway.

 

Ah yeah, and what I always like to do is reducing the segment count of the backside of the wheel. You wont notice any difference and it saves tons of polygons.

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It isn't my first model, I've modeled loads of cars before it wink.gif

 

Thanks for the reducing tips, not gonna leave the rims polycount so high as it is at the moment. Normal maps should do the work indeed.

 

Good to hear also normal vehicles are needed, there are soo many sport and super cars around already smile.gif

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Well modelling wise, it's awesome. However:

http://www.gtainside.com/en/download.php?d...=25050&orderBy=

I think that link speaks for itself.

 

I cannot agree more that we need more common car, but and audi a8 is not common in NY or even America. My idea would be a 2002 Lincoln TownCar (don't take it as request, only an example).

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