flashg Posted January 11, 2011 Share Posted January 11, 2011 Never would believe I'd start modeling Audi but for some odd reason that just happened. Scratch made from the beginning, LOD0 has about 20k tris atm. Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/ Share on other sites More sharing options...
Carface80 Posted January 11, 2011 Share Posted January 11, 2011 Mmmm Transporter 2 looks good, so far. Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060290128 Share on other sites More sharing options...
schaefft Posted January 11, 2011 Share Posted January 11, 2011 Huh, seems like you came pretty far before noticing it. Whats your plans for the interior, its quite lowpoly on these screens. Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060290375 Share on other sites More sharing options...
flashg Posted January 11, 2011 Author Share Posted January 11, 2011 hehe yea Interior will not stay that low, I will add more details to it of course but will also use normal maps. Interiors aren't so visible in GTAIV so I'm gonna save some polies from there Thanks! Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060290468 Share on other sites More sharing options...
flashg Posted January 12, 2011 Author Share Posted January 12, 2011 Didn't manage to model much yesterday, mostly underbody and exhausts. Forgot to show details when hood, doors etc are open. Modeling is almost done soon and then comes the fun part, UVW mapping! Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060291451 Share on other sites More sharing options...
schaefft Posted January 12, 2011 Share Posted January 12, 2011 I guess the polycount is around 25k tris at the end? That would actually be pretty awesome for how the car looks like, well done! Just dont forget the lowres mesh at the end Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060291545 Share on other sites More sharing options...
flashg Posted January 12, 2011 Author Share Posted January 12, 2011 I'm aiming to 25k for the Lod0 and it so far it shouldn't go much over it, not over 30k atleast. And of course I haven't forgot the lower meshes Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060291574 Share on other sites More sharing options...
Herc Posted January 30, 2011 Share Posted January 30, 2011 very nice modelling Flash Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060317663 Share on other sites More sharing options...
Darecki Posted January 30, 2011 Share Posted January 30, 2011 Very nice looking car And it's nice that it will have ~25-30k polies. Higher polycounts lag the game, and even then cars don't look much better. At least it can't be noticed in normal gameplay Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060317672 Share on other sites More sharing options...
=T.A= Posted January 30, 2011 Share Posted January 30, 2011 I LOVE IT Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060317740 Share on other sites More sharing options...
flashg Posted January 30, 2011 Author Share Posted January 30, 2011 Thanks Just showing the model is not dead, made the wheels which are raising the polycount quite alot. Hopefully final count won't go much over 35k Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060317890 Share on other sites More sharing options...
chasez Posted January 30, 2011 Share Posted January 30, 2011 Thanks Just showing the model is not dead, made the wheels which are raising the polycount quite alot. Hopefully final count won't go much over 35k I hope the wheel won't be over 4k. save polies Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060317898 Share on other sites More sharing options...
Costar Posted January 31, 2011 Share Posted January 31, 2011 Hmm this does look nice flashg, not that it isnt already lots n lots of Audi but please make sure lights are good quality and *colored* correctly, not pink tail lights or white/yellow indicators like some I've seen I'm not a modeler so forgive the question if it seems noob but if u reduce the rim poly count by lowering its quality, couldnt u then use a rim texture for detail ? Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060318860 Share on other sites More sharing options...
schaefft Posted January 31, 2011 Share Posted January 31, 2011 Agreed, just bake a normalmap for that wheel, you could save quite alot of polies in the center area and where youre using supporting edges to get smooth edges. Youll need one ingame anyway. Ah yeah, and what I always like to do is reducing the segment count of the backside of the wheel. You wont notice any difference and it saves tons of polygons. Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060319240 Share on other sites More sharing options...
visionist Posted February 1, 2011 Share Posted February 1, 2011 A red A8 with a red interior please! Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060320892 Share on other sites More sharing options...
Sylvania Posted February 1, 2011 Share Posted February 1, 2011 Sweet work flash, I cannot wait to see this in game, Nice car choice, my eyes burn from corvettes and lamborghini's, skylines, supras so often! Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060321506 Share on other sites More sharing options...
Nik. Posted February 2, 2011 Share Posted February 2, 2011 Sweet work flash, I cannot wait to see this in game, Nice car choice, my eyes burn from corvettes and lamborghini's, skylines, supras so often! 100% agree. Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060321849 Share on other sites More sharing options...
D5 Driver Posted February 2, 2011 Share Posted February 2, 2011 Hi, flashg can you tell me at how you learned to model that car, example? -D5 Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060322209 Share on other sites More sharing options...
flashg Posted February 6, 2011 Author Share Posted February 6, 2011 It isn't my first model, I've modeled loads of cars before it Thanks for the reducing tips, not gonna leave the rims polycount so high as it is at the moment. Normal maps should do the work indeed. Good to hear also normal vehicles are needed, there are soo many sport and super cars around already Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060327634 Share on other sites More sharing options...
VercettiCrimeFamily Posted February 6, 2011 Share Posted February 6, 2011 Look great Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060327639 Share on other sites More sharing options...
Rob.Zombie Posted February 6, 2011 Share Posted February 6, 2011 Well modelling wise, it's awesome. However: http://www.gtainside.com/en/download.php?d...=25050&orderBy= I think that link speaks for itself. I cannot agree more that we need more common car, but and audi a8 is not common in NY or even America. My idea would be a 2002 Lincoln TownCar (don't take it as request, only an example). Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060327799 Share on other sites More sharing options...
Chris_lolwut Posted February 6, 2011 Share Posted February 6, 2011 So.. it's already converted? Who care's.. Flash obviously ain't just doing it for gta, also for personal gain Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060327976 Share on other sites More sharing options...
flashg Posted February 6, 2011 Author Share Posted February 6, 2011 Well yea not common car you can see on every corner but also not a super car Indeed it is modelled for my portfolio aswell, but I also wanted to convert it to GTA IV. Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060328066 Share on other sites More sharing options...
China LEE Posted March 11, 2011 Share Posted March 11, 2011 Never would believe I'd start modeling Audi but for some odd reason that just happened. Scratch made from the beginning, LOD0 has about 20k tris atm. Nice car you are genius! Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060375827 Share on other sites More sharing options...
flashg Posted July 25, 2011 Author Share Posted July 25, 2011 Oh wow since I updated my topic here. Anyways modeling is almost done, only few things left anymore Polycount is bit under 49000 tris, more than I expected at first Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060622543 Share on other sites More sharing options...
Rahimoff Posted July 25, 2011 Share Posted July 25, 2011 awesome modelling! can't wait for texture Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060622623 Share on other sites More sharing options...
flashg Posted July 26, 2011 Author Share Posted July 26, 2011 Thanks Modeling is now finished and polycount stayed under 50k, hopefully I didn't miss anything which would raise it up Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060625917 Share on other sites More sharing options...
Darecki Posted July 26, 2011 Share Posted July 26, 2011 Looks beautiful Waiting for release! Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060626480 Share on other sites More sharing options...
Costar Posted July 27, 2011 Share Posted July 27, 2011 The tail light in these last side-view pix, looked smaller but I guess it is the angle, I see in the ones w/ the trunk open, it loox larger. We just need texture and color and *the keys* Nice work flash Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060627999 Share on other sites More sharing options...
schaefft Posted July 28, 2011 Share Posted July 28, 2011 Very nicely done man, dunno if I asked this before but which parts will get a normalmap, and will you model highpoly meshs for them? The seats could need one. Link to comment https://gtaforums.com/topic/467243-wipiv-audi-a8-2004/#findComment-1060629396 Share on other sites More sharing options...
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