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Hell on Wheels Addon [WIP]


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That looks decent, keep it up smile.gif However I don't like real cars addon very much.

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Big_Mitch_Baker

Wow, didn't expect such a good responce, thanks biggrin.gif

 

@Booze: The missions were a bitch, each took 10 minutes to code and the rest of the day to get the bugs out mercie_blink.gif

 

There are cutscenes, but alas no voices just subtitles. On a seperate note, I did change the players voice to the Biker Ped, and he's actually got some funny lines that you normally never hear in-game.

San Andreas is hard to find in stores anymore, but The Pirate Bay has a solution devil.gif

 

@ZAZ: Thanks, I actually remember you were one of the good people who gave me helpful advice in the Coding forum icon14.gif

Edited by Big_Mitch_Baker
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At first I thought the topic would be either a prank, or some noob made DYOM missions and thinks he's a modder.

But you sir, wow, you are f*cking awesome! I can't wait to play it, you will definately make me reinstall my SA. You might actually check on CLEO though, it may help you include things in the game that you couldn't imagine with original ways of scripting only.

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  • 4 weeks later...
Big_Mitch_Baker

Almost done, had a slight delay trying to add a Motorcycle tuning garage (so the player could customize bikes - a big part of Motorcycle culture). Turned out to be a lot of work, so I decided I'm better off finishing this mod, than releasing the bike tuning as an add-on later.

 

Very close to finished now, just a couple of missions and a little more play-testing icon14.gif

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Officer Mitch
Almost done, had a slight delay trying to add a Motorcycle tuning garage (so the player could customize bikes - a big part of Motorcycle culture). Turned out to be a lot of work, so I decided I'm better off finishing this mod, than releasing the bike tuning as an add-on later.

 

Very close to finished now, just a couple of missions and a little more play-testing icon14.gif

Your mod is looking great. Nearly finished already? cookie.gif

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  • 1 month later...
Big_Mitch_Baker

Sometime this week I will be releasing the public testing demo (as soon as I find a suitable file host). The demo will consist of the first 1/3 of the game storyline, all side tasks, and 1 daredevil event.

 

Why only the first 1/3 of the game? Well firstly, because I don't want to give away too much of the storyline. The demo ends just as the story is about to come together. Secondly, I still need to work out the bugs in the last 2/3. And Lastly, I have only tested this on 2 computers thus far, so no point in going further until I know IF it'll work on all your computers as well. It should, but I never underestimate the ridiculousness of modding.

 

 

 

THE VIDEO BELOW PLAYS FASTER THAN THE GAME DOES

therefore the text will stay on screen long enough to read in-game

 

 

 

 

Here's a video of the opening scene of the mod, however the video quality is HORRIBLE! The game itself looks much better, I assure you this video doesn't do the mod justice at all. And don't bother turning up your sound, it was disabled in the video

 

Edited by Big_Mitch_Baker
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Big_Mitch_Baker

 

The Hell on Wheels playtest demo is HERE!

 

Your mission (if you choose to accept) is to download and enjoy!

 

Hell on Wheels Playtest Temo

DOWNLOAD

 

 

**NOTE**

 

Do not install the GENERL sound file in the SFX folder...The great ZAZ has let me know it may cause a crash (so if your copy crashes on startup that may be why, try using the original GENERL sfx file instead) Sorry for any inconvenience.

 

 

 

Installation

Simply copy the folders in the .zip file and paste/replace the files in your San Andreas directory. The only exception is the SFX folder, in which only the GENERL sound file needs to be replaced. If using Win7, ensure you have all admin permissions.

 

TESTERS

 

If you wish to play as a tester I would appreciate it. Although I've done my best to test the game and make it stable, It is possible there may still be errors lurking somewhere...So if you discover a game crash and/or a bug that makes mission completion impossible, please post here detailing where/when it happened and what you believe was the cause. I am only interested in major errors right now, minor things like visible spawns or spelling will be ironed out in the final version.

 

CODERS

 

If you have the mad coding skills, feel free to check out the main.scm and make suggestions on better coding. Also, the player is built with #WMYCR model instead of #NULL...While #WMYCR works on my copy, ZAZ has brought to my attention that #NULL worked on his. So give that a try and lemme know which works best smile.gif

 

 

user posted image

 

 

The main point of this playtest demo is simply to see if there are any problems with installation, and to solve such problems. I have tested the mod on two computers flawlessly, however conditions may be different on other computers.

Edited by Big_Mitch_Baker
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The Hell on Wheels playtest demo is HERE!

 

Your mission (if you choose to accept) is to download and enjoy!

 

Hell on Wheels Playtest Temo

DOWNLOAD

 

 

Holy sh*t, downloaded 683 mb in one hour.

Crashed after end of loading bar because of GENRL

Works with original GENRL.

Completed the first 3 mission, realy cool cookie.gif

nice bikes, very nice menue backgrounds, but loadscreens are not the best

the savegames have no names, you should add this code in the mission complete parts

 

0318: set_latest_mission_passed 'CRASH_3'  // Gray Imports

 

 

interessting method

100, WMYCR

 

normaly it should crash if a ped gets fat and muscle changes

 

0053: $PLAYER_CHAR = create_player #WMYCR at -211.7782 979.8746 19.3251 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 01F5: $PLAYER_ACTOR = get_player_actor $PLAYER_CHAR 0373: set_camera_directly_behind_player 0173: set_actor $PLAYER_ACTOR Z_angle_to 210.0 0998: add_respect 1000 062A: change_float_stat 165 to 800.0 062A: change_float_stat 23 to 900.0 062A: change_float_stat 21 to 200.0

 

Edited by ZAZ
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